#include "testUtils.h" using namespace irr; static bool testWithRenderTarget(video::E_DRIVER_TYPE driverType) { // create device IrrlichtDevice *device = createDevice(driverType, core::dimension2d(160,120)); if (device == 0) return true; // could not create selected driver. video::IVideoDriver* driver = device->getVideoDriver(); video::ITexture* RenderTarget=driver->addRenderTargetTexture(core::dimension2d(64,64), "BASEMAP"); video::ITexture *Image=driver->getTexture("../media/water.jpg"); driver->beginScene(true, true, video::SColor(255,255,0,255));//Backbuffer background is pink //draw the 256x256 water image on the rendertarget: driver->setRenderTarget(RenderTarget,true,true,video::SColor(255,0,0,255));//Rendertarget background is blue driver->draw2DImage(Image, core::position2d(0,0), core::recti(0,0,32,32)); driver->setRenderTarget(0, false); //draw the rendertarget on screen: //this should normally draw a 64x64 image containing a 32x32 image in the top left corner driver->draw2DImage(RenderTarget, core::position2d(0,0)); driver->endScene(); bool result = takeScreenshotAndCompareAgainstReference(driver, "-draw2DImageRTT.png"); device->closeDevice(); device->run(); device->drop(); return result; } bool draw2DImage() { bool result = testWithRenderTarget(video::EDT_DIRECT3D9); result &= testWithRenderTarget(video::EDT_DIRECT3D8); result &= testWithRenderTarget(video::EDT_OPENGL); result &= testWithRenderTarget(video::EDT_BURNINGSVIDEO); result &= testWithRenderTarget(video::EDT_SOFTWARE); return result; }