// Copyright (C) 2002-2006 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #pragma once namespace Irrlicht { namespace Video { /// /// An enum for the color format of textures used by the Irrlicht Engine. /// A color format specifies how color information is stored. The Irrlicht Engine /// mostly uses the format A1R5G5B5. /// public __value enum ColorFormat { /// /// 16 bit color format used by the software driver, and thus preferred /// by all other irrlicht engine video drivers. There are 5 bits for every /// color component, and a single bit is left for alpha information. /// A1R5G5B5 = 0, /// Standard 16 bit color format. R5G6B5, /// 24 bit color, no alpha channel, but 8 bit for red, green and blue. R8G8B8, /// /// Default 32 bit color format. 8 bits are used for every component: /// red, green, blue and alpha. /// A8R8G8B8, }; } }