// Copyright (C) 2002-2006 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #include "IMesh.h" #include "NativeConverter.h" namespace Irrlicht { namespace Scene { IMesh::IMesh(irr::scene::IMesh* realMesh) : Mesh(realMesh) { Mesh->grab(); } IMesh::~IMesh() { Mesh->drop(); } int IMesh::get_MeshBufferCount() { return Mesh->getMeshBufferCount(); } Core::Box3D IMesh::get_BoundingBox() { return irr::NativeConverter::getNETBox(Mesh->getBoundingBox()); } void IMesh::set_BoundingBox(Core::Box3D box) { Mesh->setBoundingBox( irr::NativeConverter::getNativeBox(box) ); } void IMesh::setMaterialFlag(Video::MaterialFlag flag, bool newvalue) { Mesh->setMaterialFlag((irr::video::E_MATERIAL_FLAG)flag, newvalue); } irr::scene::IMesh* IMesh::get_NativeMesh() { return Mesh; } } }