// Copyright (C) 2002-2006 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #include "IGUIListBox.h" #include "NativeConverter.h" #include // for PtrToStringChars #include "IGUIFont.h" namespace Irrlicht { namespace GUI { IGUIListBox::IGUIListBox(irr::gui::IGUIListBox* e) : IGUIElement(e) { } IGUIListBox::~IGUIListBox() { } int IGUIListBox::get_ItemCount() { return get_NativeListBox()->getItemCount(); } System::String* IGUIListBox::GetListItem(int id) { return new System::String(get_NativeListBox()->getListItem(id)); } int IGUIListBox::AddItem(System::String* text) { const wchar_t __pin* pinchars = PtrToStringChars(text); return get_NativeListBox()->addItem(pinchars); } int IGUIListBox::AddItem(System::String* text, int icon) { const wchar_t __pin* pinchars = PtrToStringChars(text); return get_NativeListBox()->addItem(pinchars, icon); } // TODO: replace with sprite bank /*void IGUIListBox::set_IconFont(IGUIFont* font) { get_NativeListBox()->setIconFont(font ? font->get_NativeFont() : 0); }*/ void IGUIListBox::Clear() { get_NativeListBox()->clear(); } int IGUIListBox::get_Selected() { return get_NativeListBox()->getSelected(); } void IGUIListBox::set_Selected(int id) { get_NativeListBox()->setSelected(id); } } }