// Copyright (C) 2002-2006 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #include "ICursorControl.h" namespace Irrlicht { namespace GUI { ICursorControl::ICursorControl(irr::gui::ICursorControl* realControl) : CursorControl(realControl) { if (!CursorControl) throw new System::Exception(new System::String("Null pointer set in ICursorControl.")); CursorControl->grab(); } //! destructor ICursorControl::~ICursorControl() { if (CursorControl) CursorControl->drop(); } void ICursorControl::set_Visible(bool visible) { CursorControl->setVisible(visible); } bool ICursorControl::get_Visible() { return CursorControl->isVisible(); } void ICursorControl::set_Positionf(Core::Position2Df pos) { CursorControl->setPosition(irr::core::position2d(pos.X, pos.Y)); } Core::Position2Df ICursorControl::get_Positionf() { irr::core::position2d p = CursorControl->getRelativePosition(); return Core::Position2Df(p.X, p.Y); } void ICursorControl::set_Position(Core::Position2D pos) { CursorControl->setPosition(irr::core::position2d(pos.X, pos.Y)); } Core::Position2D ICursorControl::get_Position() { irr::core::position2d p = CursorControl->getPosition(); return Core::Position2D(p.X, p.Y); } irr::gui::ICursorControl* ICursorControl::get_NativeCursorControl() { return CursorControl; } } // end namespace }// end namespace