// Copyright (C) 2002-2006 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #include "IAnimatedMeshMD2.h" namespace Irrlicht { namespace Scene { IAnimatedMeshMD2::IAnimatedMeshMD2(irr::scene::IAnimatedMeshMD2* realMesh) : IAnimatedMesh(realMesh) { } void IAnimatedMeshMD2::GetFrameLoop(MD2AnimationType l, int& outBegin, int& outEnd, int& outFPS) { getMD2()->getFrameLoop((irr::scene::EMD2_ANIMATION_TYPE)l, outBegin, outEnd, outFPS); } bool IAnimatedMeshMD2::GetFrameLoop(System::String* name, int& outBegin, int& outEnd, int& outFps) { char* str = (char*)(void*) System::Runtime::InteropServices::Marshal::StringToHGlobalAnsi(name); bool ret = getMD2()->getFrameLoop(str, outBegin, outEnd, outFps); System::Runtime::InteropServices::Marshal::FreeHGlobal(str); return ret; } int IAnimatedMeshMD2::get_AnimationCount() { return getMD2()->getAnimationCount(); } System::String* IAnimatedMeshMD2::GetAnimationName(int nr) { return new System::String(getMD2()->getAnimationName(nr)); } } // end namespace scene } // end namespace irr