From f8334ae0f465592b1f63bcf697e7ad40ae4612eb Mon Sep 17 00:00:00 2001 From: Simon Howard Date: Sat, 13 Aug 2022 16:22:59 -0400 Subject: [PATCH] Tweaks to color blind section. Adjust table column widths, center image. --- manual/manual.adoc | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/manual/manual.adoc b/manual/manual.adoc index d415f220..23227181 100644 --- a/manual/manual.adoc +++ b/manual/manual.adoc @@ -384,7 +384,7 @@ Freedoom's keys are designed to be distinguishable not just by color but also by shape, to make the game more accessible to color-blind players. Each key color has an associated unique shape: -[cols="1,3",width="50%",align="center",valign="middle"] +[cols="2,3",width="50%",align="center",valign="middle"] |========================== | **Key color** | **Shape** | Red | Horizontal lines @@ -397,7 +397,7 @@ icons, the key sprites and on walls indicating keyed doors. For the skull keys, pay attention to the direction that the horns point. For example, here is how the different key icons appear in the status bar: -image:images/key-icons.png[Key icons] +image:images/key-icons.png[Key icons,align="center"] === Enemies