local guide_players_wielditem = {} minetest.register_tool("guns4d:guide_book", { description = "mysterious gun related manual", inventory_image = "guns4d_guide.png", on_use = function(itemstack, player, pointed) local hud_flags = player:hud_get_flags() guide_players_wielditem[player]=hud_flags.wielditem Guns4d.show_guide(player,1) end, on_place = function(itemstack, player, pointed_thing) if pointed_thing and (pointed_thing.type == "node") then local pname = player:get_player_name() local node = minetest.get_node(pointed_thing.under).name local props = Guns4d.node_properties[node] if props.behavior~="ignore" then minetest.chat_send_player(pname, math.ceil(props.mmRHA).."mm of \"Rolled Homogenous Armor\" per meter") minetest.chat_send_player(pname, (math.ceil(props.random_deviation*100)/100).."° of deviation per meter") else minetest.chat_send_player(pname, "bullets pass through this block like air") end end end }) local pages = { --first page, diagram of m4 and controls "\ size[7.5,10.5]\ image[0,0;7.5,10.5;guns4d_guide_cover.png]\ ", "\ size[15,10.5]\ image[0,0;15,10.5;m4_diagram_text_en.png]\ image[0,0;15,10.5;m4_diagram_overlay.png]\ ", "\ size[15,10.5]\ image[0,0;15,10.5;guns4d_guide_page_2.png]\ " -- } function Guns4d.show_guide(player, page) player:hud_set_flags({wielditem=false}) local form = pages[page] form = "\ formspec_version[6]\ "..form if page==1 then form=form.."\ button[5.5,9.5;.7,.5;page_next;next]" else form=form.."\ image[0,0;15,10.5;page_crinkles.png]\ button[13.75,9.75;.7,.5;page_next;next]\ button[.6,9.75;.7,.5;page_back;back]\ field[5.6,9.8;.7,.5;page_number;page;"..page.."]\ field_close_on_enter[page_number;false]\ label[6.25,10.05; /"..#pages.."]" end --button[,;,;page_turn;