--can't use the default handler's automatic generation because the wielditem and the idle animations cause visual issues. if minetest.get_modpath("3d_armor") then local armor3d_handler = Guns4d.player_model_handler:inherit({ compatible_meshes = { ["3d_armor_character.b3d"] = "guns4d_3d_armor_character.b3d" }, }) armor3d_handler:set_default_handler() end