diff --git a/classes/Bullet_ray.lua b/classes/Bullet_ray.lua index bfb5501..02fc282 100644 --- a/classes/Bullet_ray.lua +++ b/classes/Bullet_ray.lua @@ -325,6 +325,7 @@ function ray:play_bullet_pass_sounds() sounds[1].gain = sounds[1].gain*mix_ratio --supersonic sounds[2].gain = sounds[2].gain*(1-mix_ratio) --subsonic sounds.pos = nearest + sounds.to_player = player:get_player_name() Guns4d.play_sounds(sounds) local sound = self.pass_sounds.subsonic