minetest.register_node("nopvp:nopvp", { description = "No PvP Radial", tiles = {"default_obsidian.png^[colorize:white:36^heart.png"}, }) minetest.register_on_punchplayer(function(player, hitter, time_from_last_punch, tool_capabilities, dir, damage) if damage > 0 then local pos = player:getpos() if not pos then return false end local p1 = {x = pos.x - 5, y = pos.y - 5, z = pos.z - 5} local p2 = {x = pos.y + 5, y = pos.y + 5, z = pos.z + 5} if #minetest.find_nodes_in_area(p1, p2, {"nopvp:nopvp"}) > 0 then hitter:set_hp(hitter:get_hp() - damage) return true else return false end end end)