local death_kick = {} minetest.register_on_joinplayer(function(player) death_kick[player:get_player_name()] = nil end) minetest.register_on_leaveplayer(function(player) death_kick[player:get_player_name()] = nil end) minetest.register_on_respawnplayer(function(player) death_kick[player:get_player_name()] = nil end) minetest.register_on_dieplayer(function(player) if not death_kick[player:get_player_name()] then death_kick[player:get_player_name()] = minetest.get_us_time() end if minetest.get_us_time() - death_kick[player:get_player_name()] < 120 * 1000000 then minetest.after(10, function() if (not player) or player:get_hp() ~= 0 then return end player:set_hp(0) end, player) else minetest.kick_player(player:get_player_name(), "You died.") end end)