From 4e2f542122cfcd53283eedb66dcd4c5b0cb32591 Mon Sep 17 00:00:00 2001 From: entuland Date: Wed, 16 May 2018 00:45:27 +0200 Subject: [PATCH] added space to trigger code block formatting --- README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/README.md b/README.md index 34e7f9e..0a1f233 100644 --- a/README.md +++ b/README.md @@ -68,6 +68,7 @@ Looking at the filename (or knowing how the name gets converted) you can also wo # Using custom textures In the .dat file of each mesh you'll find something like this: + return { description = "Your mesh name", variants = {