local mod_name = minetest.get_current_modname() local hud_name = ("%s_feedback"):format(mod_name) local hud_info_by_player_name = {} local hud_timeout_seconds = 3 -- defaults local position = { x = 0.1, y = 0.9} local alignment = { x = 1, y = -1} local normal_color = 0xFFFFFF local warning_color = 0xFFFF00 local error_color = 0xDD0000 local direction = 0 local notify = {} notify.__index = notify setmetatable(notify, notify) local function get_hud_def(message, params) local def = type(params) == "table" and params or {} def.position = def.position or position def.alignment = def.alignment or alignment def.number = def.number or def.color or normal_color def.color = nil def.position = def.position or position def.direction = def.direction or direction def.text = message or def.text def.hud_elem_type = def.hud_elem_type or "text" def.name = hud_name return def end local function hud_create(player, player_name, message, params) local def = get_hud_def(message, params) local id = player:hud_add(def) hud_info_by_player_name[player_name] = { id = id, timeout = os.time() + hud_timeout_seconds, } end local function hud_update(player, player_name, hud_id, message, params) local def = get_hud_def(message, params) for key, value in pairs(def) do -- minetest < 5.5 and multicraft can't handle changes to hud_elem_type if key ~= "hud_elem_type" then player:hud_change(hud_id, key, value) end end hud_info_by_player_name[player_name] = { id = hud_id, timeout = os.time() + hud_timeout_seconds, } end minetest.register_globalstep(function() local now = os.time() for player_name, hud_info in pairs(hud_info_by_player_name) do if now > hud_info.timeout then local player = minetest.get_player_by_name(player_name) if player then local hud_def = player:hud_get(hud_info.id) if hud_def and hud_def.name == hud_name then player:hud_remove(hud_info.id) end end hud_info_by_player_name[player_name] = nil end end end) notify.warn = function(player, message) notify(player, message, {color = warning_color }) end notify.warning = notify.warn notify.err = function(player, message) notify(player, message, {color = error_color }) end notify.error = notify.err local function is_valid_player(player) return player and player.get_player_name and player.hud_get and player.hud_add and player.hud_change and player.hud_remove end notify.__call = function(self, player, message, params) local player_name if type(player) == "string" then player_name = player player = minetest.get_player_by_name(player_name) end if not is_valid_player(player) then return elseif not player_name then player_name = player:get_player_name() end message = ("[%s] %s"):format(mod_name, message) local hud_info = hud_info_by_player_name[player_name] local hud_def if hud_info then hud_def = player:hud_get(hud_info.id) end if hud_def and hud_def.name == hud_name then hud_update(player, player_name, hud_info.id, message, params) else hud_create(player, player_name, message, params) end end return notify