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1251 lines
32 KiB
1251 lines
32 KiB
--[[
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LUA MODULE
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matrix v$(_VERSION) - matrix functions implemented with Lua tables
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SYNOPSIS
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local matrix = require 'matrix'
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m1 = matrix{{8,4,1},{6,8,3}}
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m2 = matrix{{-8,1,3},{5,2,1}}
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assert(m1 + m2 == matrix{{0,5,4},{11,10,4}})
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DESCRIPTION
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With simple matrices this script is quite useful, though for more
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exact calculations, one would probably use a program like Matlab instead.
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Matrices of size 100x100 can still be handled very well.
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The error for the determinant and the inverted matrix is around 10^-9
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with a 100x100 matrix and an element range from -100 to 100.
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Characteristics:
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- functions called via matrix.<function> should be able to handle
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any table matrix of structure t[i][j] = value
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- can handle a type of complex matrix
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- can handle symbolic matrices. (Symbolic matrices cannot be
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used with complex matrices.)
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- arithmetic functions do not change the matrix itself
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but build and return a new matrix
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- functions are intended to be light on checks
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since one gets a Lua error on incorrect use anyways
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- uses mainly Gauss-Jordan elimination
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- for Lua tables optimised determinant calculation (fast)
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but not invoking any checks for special types of matrices
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- vectors can be set up via vec1 = matrix{{ 1,2,3 }}^'T' or matrix{1,2,3}
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- vectors can be multiplied to a scalar via num = vec1^'T' * vec2
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where num will be a matrix with the result in mtx[1][1],
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or use num = vec1:scalar( vec2 ), where num is a number
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API
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matrix function list:
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matrix.add
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matrix.columns
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matrix.concath
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matrix.concatv
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matrix.copy
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matrix.cross
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matrix.det
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matrix.div
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matrix.divnum
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matrix.dogauss
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matrix.elementstostring
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matrix.getelement
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matrix.gsub
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matrix.invert
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matrix.ipairs
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matrix.latex
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matrix.len
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matrix.mul
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matrix.mulnum
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matrix:new
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matrix.normf
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matrix.normmax
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matrix.pow
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matrix.print
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matrix.random
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matrix.replace
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matrix.root
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matrix.rotl
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matrix.rotr
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matrix.round
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matrix.rows
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matrix.scalar
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matrix.setelement
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matrix.size
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matrix.solve
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matrix.sqrt
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matrix.sub
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matrix.subm
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matrix.tostring
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matrix.transpose
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matrix.type
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See code and test_matrix.lua.
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DEPENDENCIES
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None (other than Lua 5.1 or 5.2). May be used with complex.lua.
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HOME PAGE
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http://luamatrix.luaforge.net
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http://lua-users.org/wiki/LuaMatrix
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DOWNLOAD/INSTALL
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./util.mk
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cd tmp/*
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luarocks make
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LICENSE
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Licensed under the same terms as Lua itself.
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Developers:
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Michael Lutz (chillcode) - original author
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David Manura http://lua-users.org/wiki/DavidManura
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--]]
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--////////////
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--// matrix //
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--////////////
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local matrix = {_TYPE='module', _NAME='matrix', _VERSION='0.2.11.20120416'}
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-- access to the metatable we set at the end of the file
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local matrix_meta = {}
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--/////////////////////////////
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--// Get 'new' matrix object //
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--/////////////////////////////
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--// matrix:new ( rows [, columns [, value]] )
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-- if rows is a table then sets rows as matrix
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-- if rows is a table of structure {1,2,3} then it sets it as a vector matrix
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-- if rows and columns are given and are numbers, returns a matrix with size rowsxcolumns
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-- if num is given then returns a matrix with given size and all values set to num
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-- if rows is given as number and columns is "I", will return an identity matrix of size rowsxrows
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function matrix:new( rows, columns, value )
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-- check for given matrix
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if type( rows ) == "table" then
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-- check for vector
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if type(rows[1]) ~= "table" then -- expect a vector
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return setmetatable( {{rows[1]},{rows[2]},{rows[3]}},matrix_meta )
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end
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return setmetatable( rows,matrix_meta )
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end
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-- get matrix table
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local mtx = {}
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local value = value or 0
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-- build identity matrix of given rows
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if columns == "I" then
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for i = 1,rows do
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mtx[i] = {}
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for j = 1,rows do
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if i == j then
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mtx[i][j] = 1
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else
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mtx[i][j] = 0
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end
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end
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end
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-- build new matrix
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else
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for i = 1,rows do
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mtx[i] = {}
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for j = 1,columns do
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mtx[i][j] = value
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end
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end
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end
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-- return matrix with shared metatable
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return setmetatable( mtx,matrix_meta )
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end
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--// matrix ( rows [, comlumns [, value]] )
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-- set __call behaviour of matrix
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-- for matrix( ... ) as matrix.new( ... )
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setmetatable( matrix, { __call = function( ... ) return matrix.new( ... ) end } )
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-- functions are designed to be light on checks
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-- so we get Lua errors instead on wrong input
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-- matrix.<functions> should handle any table of structure t[i][j] = value
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-- we always return a matrix with scripts metatable
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-- cause its faster than setmetatable( mtx, getmetatable( input matrix ) )
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--///////////////////////////////
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--// matrix 'matrix' functions //
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--///////////////////////////////
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--// for real, complex and symbolic matrices //--
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-- note: real and complex matrices may be added, subtracted, etc.
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-- real and symbolic matrices may also be added, subtracted, etc.
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-- but one should avoid using symbolic matrices with complex ones
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-- since it is not clear which metatable then is used
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--// matrix.add ( m1, m2 )
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-- Add two matrices; m2 may be of bigger size than m1
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function matrix.add( m1, m2 )
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local mtx = {}
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for i = 1,#m1 do
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local m3i = {}
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mtx[i] = m3i
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for j = 1,#m1[1] do
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m3i[j] = m1[i][j] + m2[i][j]
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end
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end
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return setmetatable( mtx, matrix_meta )
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end
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--// matrix.sub ( m1 ,m2 )
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-- Subtract two matrices; m2 may be of bigger size than m1
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function matrix.sub( m1, m2 )
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local mtx = {}
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for i = 1,#m1 do
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local m3i = {}
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mtx[i] = m3i
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for j = 1,#m1[1] do
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m3i[j] = m1[i][j] - m2[i][j]
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end
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end
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return setmetatable( mtx, matrix_meta )
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end
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--// matrix.mul ( m1, m2 )
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-- Multiply two matrices; m1 columns must be equal to m2 rows
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-- e.g. #m1[1] == #m2
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function matrix.mul( m1, m2 )
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-- multiply rows with columns
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local mtx = {}
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for i = 1,#m1 do
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mtx[i] = {}
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for j = 1,#m2[1] do
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local num = m1[i][1] * m2[1][j]
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for n = 2,#m1[1] do
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num = num + m1[i][n] * m2[n][j]
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end
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mtx[i][j] = num
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end
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end
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return setmetatable( mtx, matrix_meta )
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end
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--// matrix.div ( m1, m2 )
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-- Divide two matrices; m1 columns must be equal to m2 rows
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-- m2 must be square, to be inverted,
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-- if that fails returns the rank of m2 as second argument
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-- e.g. #m1[1] == #m2; #m2 == #m2[1]
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function matrix.div( m1, m2 )
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local rank; m2,rank = matrix.invert( m2 )
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if not m2 then return m2, rank end -- singular
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return matrix.mul( m1, m2 )
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end
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--// matrix.mulnum ( m1, num )
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-- Multiply matrix with a number
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-- num may be of type 'number' or 'complex number'
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-- strings get converted to complex number, if that fails then to symbol
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function matrix.mulnum( m1, num )
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local mtx = {}
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-- multiply elements with number
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for i = 1,#m1 do
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mtx[i] = {}
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for j = 1,#m1[1] do
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mtx[i][j] = m1[i][j] * num
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end
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end
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return setmetatable( mtx, matrix_meta )
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end
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--// matrix.divnum ( m1, num )
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-- Divide matrix by a number
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-- num may be of type 'number' or 'complex number'
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-- strings get converted to complex number, if that fails then to symbol
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function matrix.divnum( m1, num )
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local mtx = {}
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-- divide elements by number
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for i = 1,#m1 do
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local mtxi = {}
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mtx[i] = mtxi
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for j = 1,#m1[1] do
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mtxi[j] = m1[i][j] / num
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end
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end
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return setmetatable( mtx, matrix_meta )
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end
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--// for real and complex matrices only //--
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--// matrix.pow ( m1, num )
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-- Power of matrix; mtx^(num)
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-- num is an integer and may be negative
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-- m1 has to be square
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-- if num is negative and inverting m1 fails
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-- returns the rank of matrix m1 as second argument
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function matrix.pow( m1, num )
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assert(num == math.floor(num), "exponent not an integer")
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if num == 0 then
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return matrix:new( #m1,"I" )
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end
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if num < 0 then
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local rank; m1,rank = matrix.invert( m1 )
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if not m1 then return m1, rank end -- singular
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num = -num
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end
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local mtx = matrix.copy( m1 )
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for i = 2,num do
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mtx = matrix.mul( mtx,m1 )
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end
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return mtx
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end
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local function number_norm2(x)
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return x * x
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end
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--// matrix.det ( m1 )
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-- Calculate the determinant of a matrix
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-- m1 needs to be square
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-- Can calc the det for symbolic matrices up to 3x3 too
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-- The function to calculate matrices bigger 3x3
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-- is quite fast and for matrices of medium size ~(100x100)
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-- and average values quite accurate
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-- here we try to get the nearest element to |1|, (smallest pivot element)
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-- os that usually we have |mtx[i][j]/subdet| > 1 or mtx[i][j];
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-- with complex matrices we use the complex.abs function to check if it is bigger or smaller
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function matrix.det( m1 )
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-- check if matrix is quadratic
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assert(#m1 == #m1[1], "matrix not square")
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local size = #m1
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if size == 1 then
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return m1[1][1]
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end
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if size == 2 then
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return m1[1][1]*m1[2][2] - m1[2][1]*m1[1][2]
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end
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if size == 3 then
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return ( m1[1][1]*m1[2][2]*m1[3][3] + m1[1][2]*m1[2][3]*m1[3][1] + m1[1][3]*m1[2][1]*m1[3][2]
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- m1[1][3]*m1[2][2]*m1[3][1] - m1[1][1]*m1[2][3]*m1[3][2] - m1[1][2]*m1[2][1]*m1[3][3] )
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end
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--// no symbolic matrix supported below here
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local e = m1[1][1]
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local zero = type(e) == "table" and e.zero or 0
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local norm2 = type(e) == "table" and e.norm2 or number_norm2
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--// matrix is bigger than 3x3
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-- get determinant
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-- using Gauss elimination and Laplace
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-- start eliminating from below better for removals
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-- get copy of matrix, set initial determinant
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local mtx = matrix.copy( m1 )
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local det = 1
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-- get det up to the last element
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for j = 1,#mtx[1] do
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-- get smallest element so that |factor| > 1
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-- and set it as last element
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local rows = #mtx
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local subdet,xrow
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for i = 1,rows do
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-- get element
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local e = mtx[i][j]
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-- if no subdet has been found
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if not subdet then
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-- check if element it is not zero
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if e ~= zero then
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-- use element as new subdet
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subdet,xrow = e,i
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end
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-- check for elements nearest to 1 or -1
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elseif e ~= zero and math.abs(norm2(e)-1) < math.abs(norm2(subdet)-1) then
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subdet,xrow = e,i
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end
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end
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-- only cary on if subdet is found
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if subdet then
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-- check if xrow is the last row,
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-- else switch lines and multiply det by -1
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if xrow ~= rows then
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mtx[rows],mtx[xrow] = mtx[xrow],mtx[rows]
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det = -det
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end
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-- traverse all fields setting element to zero
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-- we don't set to zero cause we don't use that column anymore then anyways
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for i = 1,rows-1 do
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-- factor is the dividor of the first element
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-- if element is not already zero
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if mtx[i][j] ~= zero then
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local factor = mtx[i][j]/subdet
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-- update all remaining fields of the matrix, with value from xrow
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for n = j+1,#mtx[1] do
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mtx[i][n] = mtx[i][n] - factor * mtx[rows][n]
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end
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end
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end
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-- update determinant and remove row
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if math.fmod( rows,2 ) == 0 then
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det = -det
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end
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det = det * subdet
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table.remove( mtx )
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else
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-- break here table det is 0
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return det * 0
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end
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end
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-- det ready to return
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return det
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end
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--// matrix.dogauss ( mtx )
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-- Gauss elimination, Gauss-Jordan Method
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-- this function changes the matrix itself
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-- returns on success: true,
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-- returns on failure: false,'rank of matrix'
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-- locals
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-- checking here for the element nearest but not equal to zero (smallest pivot element).
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-- This way the `factor` in `dogauss` will be >= 1, which
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-- can give better results.
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local pivotOk = function( mtx,i,j,norm2 )
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-- find min value
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local iMin
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local normMin = math.huge
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for _i = i,#mtx do
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local e = mtx[_i][j]
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local norm = math.abs(norm2(e))
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if norm > 0 and norm < normMin then
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iMin = _i
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normMin = norm
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end
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end
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if iMin then
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-- switch lines if not in position.
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if iMin ~= i then
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mtx[i],mtx[iMin] = mtx[iMin],mtx[i]
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end
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return true
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end
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return false
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end
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local function copy(x)
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return type(x) == "table" and x.copy(x) or x
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end
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-- note: in --// ... //-- we have a way that does no divison,
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-- however with big number and matrices we get problems since we do no reducing
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function matrix.dogauss( mtx )
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local e = mtx[1][1]
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local zero = type(e) == "table" and e.zero or 0
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local one = type(e) == "table" and e.one or 1
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local norm2 = type(e) == "table" and e.norm2 or number_norm2
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local rows,columns = #mtx,#mtx[1]
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-- stairs left -> right
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for j = 1,rows do
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-- check if element can be setted to one
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if pivotOk( mtx,j,j,norm2 ) then
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-- start parsing rows
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for i = j+1,rows do
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-- check if element is not already zero
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if mtx[i][j] ~= zero then
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-- we may add x*otherline row, to set element to zero
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-- tozero - x*mtx[j][j] = 0; x = tozero/mtx[j][j]
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local factor = mtx[i][j]/mtx[j][j]
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--// this should not be used although it does no division,
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-- yet with big matrices (since we do no reducing and other things)
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-- we get too big numbers
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--local factor1,factor2 = mtx[i][j],mtx[j][j] //--
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mtx[i][j] = copy(zero)
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for _j = j+1,columns do
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--// mtx[i][_j] = mtx[i][_j] * factor2 - factor1 * mtx[j][_j] //--
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mtx[i][_j] = mtx[i][_j] - factor * mtx[j][_j]
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end
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end
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end
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else
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-- return false and the rank of the matrix
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return false,j-1
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end
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end
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-- stairs right <- left
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for j = rows,1,-1 do
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-- set element to one
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-- do division here
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local div = mtx[j][j]
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for _j = j+1,columns do
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mtx[j][_j] = mtx[j][_j] / div
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end
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-- start parsing rows
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for i = j-1,1,-1 do
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-- check if element is not already zero
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if mtx[i][j] ~= zero then
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local factor = mtx[i][j]
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for _j = j+1,columns do
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mtx[i][_j] = mtx[i][_j] - factor * mtx[j][_j]
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end
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mtx[i][j] = copy(zero)
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end
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end
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mtx[j][j] = copy(one)
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end
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return true
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end
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--// matrix.invert ( m1 )
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-- Get the inverted matrix or m1
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-- matrix must be square and not singular
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-- on success: returns inverted matrix
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-- on failure: returns nil,'rank of matrix'
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function matrix.invert( m1 )
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assert(#m1 == #m1[1], "matrix not square")
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local mtx = matrix.copy( m1 )
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local ident = setmetatable( {},matrix_meta )
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local e = m1[1][1]
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local zero = type(e) == "table" and e.zero or 0
|
|
local one = type(e) == "table" and e.one or 1
|
|
for i = 1,#m1 do
|
|
local identi = {}
|
|
ident[i] = identi
|
|
for j = 1,#m1 do
|
|
identi[j] = copy((i == j) and one or zero)
|
|
end
|
|
end
|
|
mtx = matrix.concath( mtx,ident )
|
|
local done,rank = matrix.dogauss( mtx )
|
|
if done then
|
|
return matrix.subm( mtx, 1,(#mtx[1]/2)+1,#mtx,#mtx[1] )
|
|
else
|
|
return nil,rank
|
|
end
|
|
end
|
|
|
|
--// matrix.sqrt ( m1 [,iters] )
|
|
-- calculate the square root of a matrix using "Denman Beavers square root iteration"
|
|
-- condition: matrix rows == matrix columns; must have a invers matrix and a square root
|
|
-- if called without additional arguments, the function finds the first nearest square root to
|
|
-- input matrix, there are others but the error between them is very small
|
|
-- if called with agument iters, the function will return the matrix by number of iterations
|
|
-- the script returns:
|
|
-- as first argument, matrix^.5
|
|
-- as second argument, matrix^-.5
|
|
-- as third argument, the average error between (matrix^.5)^2-inputmatrix
|
|
-- you have to determin for yourself if the result is sufficent enough for you
|
|
-- local average error
|
|
local function get_abs_avg( m1, m2 )
|
|
local dist = 0
|
|
local e = m1[1][1]
|
|
local abs = type(e) == "table" and e.abs or math.abs
|
|
for i=1,#m1 do
|
|
for j=1,#m1[1] do
|
|
dist = dist + abs(m1[i][j]-m2[i][j])
|
|
end
|
|
end
|
|
-- norm by numbers of entries
|
|
return dist/(#m1*2)
|
|
end
|
|
-- square root function
|
|
function matrix.sqrt( m1, iters )
|
|
assert(#m1 == #m1[1], "matrix not square")
|
|
local iters = iters or math.huge
|
|
local y = matrix.copy( m1 )
|
|
local z = matrix(#y, 'I')
|
|
local dist = math.huge
|
|
-- iterate, and get the average error
|
|
for n=1,iters do
|
|
local lasty,lastz = y,z
|
|
-- calc square root
|
|
-- y, z = (1/2)*(y + z^-1), (1/2)*(z + y^-1)
|
|
y, z = matrix.divnum((matrix.add(y,matrix.invert(z))),2),
|
|
matrix.divnum((matrix.add(z,matrix.invert(y))),2)
|
|
local dist1 = get_abs_avg(y,lasty)
|
|
if iters == math.huge then
|
|
if dist1 >= dist then
|
|
return lasty,lastz,get_abs_avg(matrix.mul(lasty,lasty),m1)
|
|
end
|
|
end
|
|
dist = dist1
|
|
end
|
|
return y,z,get_abs_avg(matrix.mul(y,y),m1)
|
|
end
|
|
|
|
--// matrix.root ( m1, root [,iters] )
|
|
-- calculate any root of a matrix
|
|
-- source: http://www.dm.unipi.it/~cortona04/slides/bruno.pdf
|
|
-- m1 and root have to be given;(m1 = matrix, root = number)
|
|
-- conditions same as matrix.sqrt
|
|
-- returns same values as matrix.sqrt
|
|
function matrix.root( m1, root, iters )
|
|
assert(#m1 == #m1[1], "matrix not square")
|
|
local iters = iters or math.huge
|
|
local mx = matrix.copy( m1 )
|
|
local my = matrix.mul(mx:invert(),mx:pow(root-1))
|
|
local dist = math.huge
|
|
-- iterate, and get the average error
|
|
for n=1,iters do
|
|
local lastx,lasty = mx,my
|
|
-- calc root of matrix
|
|
--mx,my = ((p-1)*mx + my^-1)/p,
|
|
-- ((((p-1)*my + mx^-1)/p)*my^-1)^(p-2) *
|
|
-- ((p-1)*my + mx^-1)/p
|
|
mx,my = mx:mulnum(root-1):add(my:invert()):divnum(root),
|
|
my:mulnum(root-1):add(mx:invert()):divnum(root)
|
|
:mul(my:invert():pow(root-2)):mul(my:mulnum(root-1)
|
|
:add(mx:invert())):divnum(root)
|
|
local dist1 = get_abs_avg(mx,lastx)
|
|
if iters == math.huge then
|
|
if dist1 >= dist then
|
|
return lastx,lasty,get_abs_avg(matrix.pow(lastx,root),m1)
|
|
end
|
|
end
|
|
dist = dist1
|
|
end
|
|
return mx,my,get_abs_avg(matrix.pow(mx,root),m1)
|
|
end
|
|
|
|
|
|
--// Norm functions //--
|
|
|
|
--// matrix.normf ( mtx )
|
|
-- calculates the Frobenius norm of the matrix.
|
|
-- ||mtx||_F = sqrt(SUM_{i,j} |a_{i,j}|^2)
|
|
-- http://en.wikipedia.org/wiki/Frobenius_norm#Frobenius_norm
|
|
function matrix.normf(mtx)
|
|
local mtype = matrix.type(mtx)
|
|
local result = 0
|
|
for i = 1,#mtx do
|
|
for j = 1,#mtx[1] do
|
|
local e = mtx[i][j]
|
|
if mtype ~= "number" then e = e:abs() end
|
|
result = result + e^2
|
|
end
|
|
end
|
|
local sqrt = (type(result) == "number") and math.sqrt or result.sqrt
|
|
return sqrt(result)
|
|
end
|
|
|
|
--// matrix.normmax ( mtx )
|
|
-- calculates the max norm of the matrix.
|
|
-- ||mtx||_{max} = max{|a_{i,j}|}
|
|
-- Does not work with symbolic matrices
|
|
-- http://en.wikipedia.org/wiki/Frobenius_norm#Max_norm
|
|
function matrix.normmax(mtx)
|
|
local abs = (matrix.type(mtx) == "number") and math.abs or mtx[1][1].abs
|
|
local result = 0
|
|
for i = 1,#mtx do
|
|
for j = 1,#mtx[1] do
|
|
local e = abs(mtx[i][j])
|
|
if e > result then result = e end
|
|
end
|
|
end
|
|
return result
|
|
end
|
|
|
|
|
|
--// only for number and complex type //--
|
|
-- Functions changing the matrix itself
|
|
|
|
--// matrix.round ( mtx [, idp] )
|
|
-- perform round on elements
|
|
local numround = function( num,mult )
|
|
return math.floor( num * mult + 0.5 ) / mult
|
|
end
|
|
local tround = function( t,mult )
|
|
for i,v in ipairs(t) do
|
|
t[i] = math.floor( v * mult + 0.5 ) / mult
|
|
end
|
|
return t
|
|
end
|
|
function matrix.round( mtx, idp )
|
|
local mult = 10^( idp or 0 )
|
|
local fround = matrix.type( mtx ) == "number" and numround or tround
|
|
for i = 1,#mtx do
|
|
for j = 1,#mtx[1] do
|
|
mtx[i][j] = fround(mtx[i][j],mult)
|
|
end
|
|
end
|
|
return mtx
|
|
end
|
|
|
|
--// matrix.random( mtx [,start] [, stop] [, idip] )
|
|
-- fillmatrix with random values
|
|
local numfill = function( _,start,stop,idp )
|
|
return math.random( start,stop ) / idp
|
|
end
|
|
local tfill = function( t,start,stop,idp )
|
|
for i in ipairs(t) do
|
|
t[i] = math.random( start,stop ) / idp
|
|
end
|
|
return t
|
|
end
|
|
function matrix.random( mtx,start,stop,idp )
|
|
local start,stop,idp = start or -10,stop or 10,idp or 1
|
|
local ffill = matrix.type( mtx ) == "number" and numfill or tfill
|
|
for i = 1,#mtx do
|
|
for j = 1,#mtx[1] do
|
|
mtx[i][j] = ffill( mtx[i][j], start, stop, idp )
|
|
end
|
|
end
|
|
return mtx
|
|
end
|
|
|
|
|
|
--//////////////////////////////
|
|
--// Object Utility Functions //
|
|
--//////////////////////////////
|
|
|
|
--// for all types and matrices //--
|
|
|
|
--// matrix.type ( mtx )
|
|
-- get type of matrix, normal/complex/symbol or tensor
|
|
function matrix.type( mtx )
|
|
local e = mtx[1][1]
|
|
if type(e) == "table" then
|
|
if e.type then
|
|
return e:type()
|
|
end
|
|
return "tensor"
|
|
end
|
|
return "number"
|
|
end
|
|
|
|
-- local functions to copy matrix values
|
|
local num_copy = function( num )
|
|
return num
|
|
end
|
|
local t_copy = function( t )
|
|
local newt = setmetatable( {}, getmetatable( t ) )
|
|
for i,v in ipairs( t ) do
|
|
newt[i] = v
|
|
end
|
|
return newt
|
|
end
|
|
|
|
--// matrix.copy ( m1 )
|
|
-- Copy a matrix
|
|
-- simple copy, one can write other functions oneself
|
|
function matrix.copy( m1 )
|
|
local docopy = matrix.type( m1 ) == "number" and num_copy or t_copy
|
|
local mtx = {}
|
|
for i = 1,#m1[1] do
|
|
mtx[i] = {}
|
|
for j = 1,#m1 do
|
|
mtx[i][j] = docopy( m1[i][j] )
|
|
end
|
|
end
|
|
return setmetatable( mtx, matrix_meta )
|
|
end
|
|
|
|
--// matrix.transpose ( m1 )
|
|
-- Transpose a matrix
|
|
-- switch rows and columns
|
|
function matrix.transpose( m1 )
|
|
local docopy = matrix.type( m1 ) == "number" and num_copy or t_copy
|
|
local mtx = {}
|
|
for i = 1,#m1[1] do
|
|
mtx[i] = {}
|
|
for j = 1,#m1 do
|
|
mtx[i][j] = docopy( m1[j][i] )
|
|
end
|
|
end
|
|
return setmetatable( mtx, matrix_meta )
|
|
end
|
|
|
|
--// matrix.subm ( m1, i1, j1, i2, j2 )
|
|
-- Submatrix out of a matrix
|
|
-- input: i1,j1,i2,j2
|
|
-- i1,j1 are the start element
|
|
-- i2,j2 are the end element
|
|
-- condition: i1,j1,i2,j2 are elements of the matrix
|
|
function matrix.subm( m1,i1,j1,i2,j2 )
|
|
local docopy = matrix.type( m1 ) == "number" and num_copy or t_copy
|
|
local mtx = {}
|
|
for i = i1,i2 do
|
|
local _i = i-i1+1
|
|
mtx[_i] = {}
|
|
for j = j1,j2 do
|
|
local _j = j-j1+1
|
|
mtx[_i][_j] = docopy( m1[i][j] )
|
|
end
|
|
end
|
|
return setmetatable( mtx, matrix_meta )
|
|
end
|
|
|
|
--// matrix.concath( m1, m2 )
|
|
-- Concatenate two matrices, horizontal
|
|
-- will return m1m2; rows have to be the same
|
|
-- e.g.: #m1 == #m2
|
|
function matrix.concath( m1,m2 )
|
|
assert(#m1 == #m2, "matrix size mismatch")
|
|
local docopy = matrix.type( m1 ) == "number" and num_copy or t_copy
|
|
local mtx = {}
|
|
local offset = #m1[1]
|
|
for i = 1,#m1 do
|
|
mtx[i] = {}
|
|
for j = 1,offset do
|
|
mtx[i][j] = docopy( m1[i][j] )
|
|
end
|
|
for j = 1,#m2[1] do
|
|
mtx[i][j+offset] = docopy( m2[i][j] )
|
|
end
|
|
end
|
|
return setmetatable( mtx, matrix_meta )
|
|
end
|
|
|
|
--// matrix.concatv ( m1, m2 )
|
|
-- Concatenate two matrices, vertical
|
|
-- will return m1
|
|
-- m2
|
|
-- columns have to be the same; e.g.: #m1[1] == #m2[1]
|
|
function matrix.concatv( m1,m2 )
|
|
assert(#m1[1] == #m2[1], "matrix size mismatch")
|
|
local docopy = matrix.type( m1 ) == "number" and num_copy or t_copy
|
|
local mtx = {}
|
|
for i = 1,#m1 do
|
|
mtx[i] = {}
|
|
for j = 1,#m1[1] do
|
|
mtx[i][j] = docopy( m1[i][j] )
|
|
end
|
|
end
|
|
local offset = #mtx
|
|
for i = 1,#m2 do
|
|
local _i = i + offset
|
|
mtx[_i] = {}
|
|
for j = 1,#m2[1] do
|
|
mtx[_i][j] = docopy( m2[i][j] )
|
|
end
|
|
end
|
|
return setmetatable( mtx, matrix_meta )
|
|
end
|
|
|
|
--// matrix.rotl ( m1 )
|
|
-- Rotate Left, 90 degrees
|
|
function matrix.rotl( m1 )
|
|
local mtx = matrix:new( #m1[1],#m1 )
|
|
local docopy = matrix.type( m1 ) == "number" and num_copy or t_copy
|
|
for i = 1,#m1 do
|
|
for j = 1,#m1[1] do
|
|
mtx[#m1[1]-j+1][i] = docopy( m1[i][j] )
|
|
end
|
|
end
|
|
return mtx
|
|
end
|
|
|
|
--// matrix.rotr ( m1 )
|
|
-- Rotate Right, 90 degrees
|
|
function matrix.rotr( m1 )
|
|
local mtx = matrix:new( #m1[1],#m1 )
|
|
local docopy = matrix.type( m1 ) == "number" and num_copy or t_copy
|
|
for i = 1,#m1 do
|
|
for j = 1,#m1[1] do
|
|
mtx[j][#m1-i+1] = docopy( m1[i][j] )
|
|
end
|
|
end
|
|
return mtx
|
|
end
|
|
|
|
local function tensor_tostring( t,fstr )
|
|
if not fstr then return "["..table.concat(t,",").."]" end
|
|
local tval = {}
|
|
for i,v in ipairs( t ) do
|
|
tval[i] = string.format( fstr,v )
|
|
end
|
|
return "["..table.concat(tval,",").."]"
|
|
end
|
|
local function number_tostring( e,fstr )
|
|
return fstr and string.format( fstr,e ) or e
|
|
end
|
|
|
|
--// matrix.tostring ( mtx, formatstr )
|
|
-- tostring function
|
|
function matrix.tostring( mtx, formatstr )
|
|
local ts = {}
|
|
local mtype = matrix.type( mtx )
|
|
local e = mtx[1][1]
|
|
local tostring = mtype == "tensor" and tensor_tostring or
|
|
type(e) == "table" and e.tostring or number_tostring
|
|
for i = 1,#mtx do
|
|
local tstr = {}
|
|
for j = 1,#mtx[1] do
|
|
tstr[j] = tostring(mtx[i][j],formatstr)
|
|
end
|
|
ts[i] = table.concat(tstr, "\t")
|
|
end
|
|
return table.concat(ts, "\n")
|
|
end
|
|
|
|
--// matrix.print ( mtx [, formatstr] )
|
|
-- print out the matrix, just calls tostring
|
|
function matrix.print( ... )
|
|
print( matrix.tostring( ... ) )
|
|
end
|
|
|
|
--// matrix.latex ( mtx [, align] )
|
|
-- LaTeX output
|
|
function matrix.latex( mtx, align )
|
|
-- align : option to align the elements
|
|
-- c = center; l = left; r = right
|
|
-- \usepackage{dcolumn}; D{.}{,}{-1}; aligns number by . replaces it with ,
|
|
local align = align or "c"
|
|
local str = "$\\left( \\begin{array}{"..string.rep( align, #mtx[1] ).."}\n"
|
|
local getstr = matrix.type( mtx ) == "tensor" and tensor_tostring or number_tostring
|
|
for i = 1,#mtx do
|
|
str = str.."\t"..getstr(mtx[i][1])
|
|
for j = 2,#mtx[1] do
|
|
str = str.." & "..getstr(mtx[i][j])
|
|
end
|
|
-- close line
|
|
if i == #mtx then
|
|
str = str.."\n"
|
|
else
|
|
str = str.." \\\\\n"
|
|
end
|
|
end
|
|
return str.."\\end{array} \\right)$"
|
|
end
|
|
|
|
|
|
--// Functions not changing the matrix
|
|
|
|
--// matrix.rows ( mtx )
|
|
-- return number of rows
|
|
function matrix.rows( mtx )
|
|
return #mtx
|
|
end
|
|
|
|
--// matrix.columns ( mtx )
|
|
-- return number of columns
|
|
function matrix.columns( mtx )
|
|
return #mtx[1]
|
|
end
|
|
|
|
--// matrix.size ( mtx )
|
|
-- get matrix size as string rows,columns
|
|
function matrix.size( mtx )
|
|
if matrix.type( mtx ) == "tensor" then
|
|
return #mtx,#mtx[1],#mtx[1][1]
|
|
end
|
|
return #mtx,#mtx[1]
|
|
end
|
|
|
|
--// matrix.getelement ( mtx, i, j )
|
|
-- return specific element ( row,column )
|
|
-- returns element on success and nil on failure
|
|
function matrix.getelement( mtx,i,j )
|
|
if mtx[i] and mtx[i][j] then
|
|
return mtx[i][j]
|
|
end
|
|
end
|
|
|
|
--// matrix.setelement( mtx, i, j, value )
|
|
-- set an element ( i, j, value )
|
|
-- returns 1 on success and nil on failure
|
|
function matrix.setelement( mtx,i,j,value )
|
|
if matrix.getelement( mtx,i,j ) then
|
|
-- check if value type is number
|
|
mtx[i][j] = value
|
|
return 1
|
|
end
|
|
end
|
|
|
|
--// matrix.ipairs ( mtx )
|
|
-- iteration, same for complex
|
|
function matrix.ipairs( mtx )
|
|
local i,j,rows,columns = 1,0,#mtx,#mtx[1]
|
|
local function iter()
|
|
j = j + 1
|
|
if j > columns then -- return first element from next row
|
|
i,j = i + 1,1
|
|
end
|
|
if i <= rows then
|
|
return i,j
|
|
end
|
|
end
|
|
return iter
|
|
end
|
|
|
|
--///////////////////////////////
|
|
--// matrix 'vector' functions //
|
|
--///////////////////////////////
|
|
|
|
-- a vector is defined as a 3x1 matrix
|
|
-- get a vector; vec = matrix{{ 1,2,3 }}^'T'
|
|
|
|
--// matrix.scalar ( m1, m2 )
|
|
-- returns the Scalar Product of two 3x1 matrices (vectors)
|
|
function matrix.scalar( m1, m2 )
|
|
return m1[1][1]*m2[1][1] + m1[2][1]*m2[2][1] + m1[3][1]*m2[3][1]
|
|
end
|
|
|
|
--// matrix.cross ( m1, m2 )
|
|
-- returns the Cross Product of two 3x1 matrices (vectors)
|
|
function matrix.cross( m1, m2 )
|
|
local mtx = {}
|
|
mtx[1] = { m1[2][1]*m2[3][1] - m1[3][1]*m2[2][1] }
|
|
mtx[2] = { m1[3][1]*m2[1][1] - m1[1][1]*m2[3][1] }
|
|
mtx[3] = { m1[1][1]*m2[2][1] - m1[2][1]*m2[1][1] }
|
|
return setmetatable( mtx, matrix_meta )
|
|
end
|
|
|
|
--// matrix.len ( m1 )
|
|
-- returns the Length of a 3x1 matrix (vector)
|
|
function matrix.len( m1 )
|
|
return math.sqrt( m1[1][1]^2 + m1[2][1]^2 + m1[3][1]^2 )
|
|
end
|
|
|
|
|
|
--// matrix.replace (mtx, func, ...)
|
|
-- for each element e in the matrix mtx, replace it with func(mtx, ...).
|
|
function matrix.replace( m1, func, ... )
|
|
local mtx = {}
|
|
for i = 1,#m1 do
|
|
local m1i = m1[i]
|
|
local mtxi = {}
|
|
for j = 1,#m1i do
|
|
mtxi[j] = func( m1i[j], ... )
|
|
end
|
|
mtx[i] = mtxi
|
|
end
|
|
return setmetatable( mtx, matrix_meta )
|
|
end
|
|
|
|
--// matrix.remcomplex ( mtx )
|
|
-- set the matrix elements to strings
|
|
-- IMPROVE: tostring v.s. tostringelements confusing
|
|
function matrix.elementstostrings( mtx )
|
|
local e = mtx[1][1]
|
|
local tostring = type(e) == "table" and e.tostring or tostring
|
|
return matrix.replace(mtx, tostring)
|
|
end
|
|
|
|
--// matrix.solve ( m1 )
|
|
-- solve; tries to solve a symbolic matrix to a number
|
|
function matrix.solve( m1 )
|
|
assert( matrix.type( m1 ) == "symbol", "matrix not of type 'symbol'" )
|
|
local mtx = {}
|
|
for i = 1,#m1 do
|
|
mtx[i] = {}
|
|
for j = 1,#m1[1] do
|
|
mtx[i][j] = tonumber( loadstring( "return "..m1[i][j][1] )() )
|
|
end
|
|
end
|
|
return setmetatable( mtx, matrix_meta )
|
|
end
|
|
|
|
--////////////////////////--
|
|
--// METATABLE HANDLING //--
|
|
--////////////////////////--
|
|
|
|
--// MetaTable
|
|
-- as we declaired on top of the page
|
|
-- local/shared metatable
|
|
-- matrix_meta
|
|
|
|
-- note '...' is always faster than 'arg1,arg2,...' if it can be used
|
|
|
|
-- Set add "+" behaviour
|
|
matrix_meta.__add = function( ... )
|
|
return matrix.add( ... )
|
|
end
|
|
|
|
-- Set subtract "-" behaviour
|
|
matrix_meta.__sub = function( ... )
|
|
return matrix.sub( ... )
|
|
end
|
|
|
|
-- Set multiply "*" behaviour
|
|
matrix_meta.__mul = function( m1,m2 )
|
|
if getmetatable( m1 ) ~= matrix_meta then
|
|
return matrix.mulnum( m2,m1 )
|
|
elseif getmetatable( m2 ) ~= matrix_meta then
|
|
return matrix.mulnum( m1,m2 )
|
|
end
|
|
return matrix.mul( m1,m2 )
|
|
end
|
|
|
|
-- Set division "/" behaviour
|
|
matrix_meta.__div = function( m1,m2 )
|
|
if getmetatable( m1 ) ~= matrix_meta then
|
|
return matrix.mulnum( matrix.invert(m2),m1 )
|
|
elseif getmetatable( m2 ) ~= matrix_meta then
|
|
return matrix.divnum( m1,m2 )
|
|
end
|
|
return matrix.div( m1,m2 )
|
|
end
|
|
|
|
-- Set unary minus "-" behavior
|
|
matrix_meta.__unm = function( mtx )
|
|
return matrix.mulnum( mtx,-1 )
|
|
end
|
|
|
|
-- Set power "^" behaviour
|
|
-- if opt is any integer number will do mtx^opt
|
|
-- (returning nil if answer doesn't exist)
|
|
-- if opt is 'T' then it will return the transpose matrix
|
|
-- only for complex:
|
|
-- if opt is '*' then it returns the complex conjugate matrix
|
|
local option = {
|
|
-- only for complex
|
|
["*"] = function( m1 ) return matrix.conjugate( m1 ) end,
|
|
-- for both
|
|
["T"] = function( m1 ) return matrix.transpose( m1 ) end,
|
|
}
|
|
matrix_meta.__pow = function( m1, opt )
|
|
return option[opt] and option[opt]( m1 ) or matrix.pow( m1,opt )
|
|
end
|
|
|
|
-- Set equal "==" behaviour
|
|
matrix_meta.__eq = function( m1, m2 )
|
|
-- check same type
|
|
if matrix.type( m1 ) ~= matrix.type( m2 ) then
|
|
return false
|
|
end
|
|
-- check same size
|
|
if #m1 ~= #m2 or #m1[1] ~= #m2[1] then
|
|
return false
|
|
end
|
|
-- check elements equal
|
|
for i = 1,#m1 do
|
|
for j = 1,#m1[1] do
|
|
if m1[i][j] ~= m2[i][j] then
|
|
return false
|
|
end
|
|
end
|
|
end
|
|
return true
|
|
end
|
|
|
|
-- Set tostring "tostring( mtx )" behaviour
|
|
matrix_meta.__tostring = function( ... )
|
|
return matrix.tostring( ... )
|
|
end
|
|
|
|
-- set __call "mtx( [formatstr] )" behaviour, mtx [, formatstr]
|
|
matrix_meta.__call = function( ... )
|
|
matrix.print( ... )
|
|
end
|
|
|
|
--// __index handling
|
|
matrix_meta.__index = {}
|
|
for k,v in pairs( matrix ) do
|
|
matrix_meta.__index[k] = v
|
|
end
|
|
|
|
|
|
--/////////////////////////////////
|
|
--// symbol class implementation
|
|
--/////////////////////////////////
|
|
|
|
-- access to the symbolic metatable
|
|
local symbol_meta = {}; symbol_meta.__index = symbol_meta
|
|
local symbol = symbol_meta
|
|
|
|
function symbol_meta.new(o)
|
|
return setmetatable({tostring(o)}, symbol_meta)
|
|
end
|
|
symbol_meta.to = symbol_meta.new
|
|
|
|
-- symbol( arg )
|
|
-- same as symbol.to( arg )
|
|
-- set __call behaviour of symbol
|
|
setmetatable( symbol_meta, { __call = function( _,s ) return symbol_meta.to( s ) end } )
|
|
|
|
|
|
-- Converts object to string, optionally with formatting.
|
|
function symbol_meta.tostring( e,fstr )
|
|
return string.format( fstr,e[1] )
|
|
end
|
|
|
|
-- Returns "symbol" if object is a symbol type, else nothing.
|
|
function symbol_meta:type()
|
|
if getmetatable(self) == symbol_meta then
|
|
return "symbol"
|
|
end
|
|
end
|
|
|
|
-- Performs string.gsub on symbol.
|
|
-- for use in matrix.replace
|
|
function symbol_meta:gsub(from, to)
|
|
return symbol.to( string.gsub( self[1],from,to ) )
|
|
end
|
|
|
|
-- creates function that replaces one letter by something else
|
|
-- makereplacer( "a",4,"b",7, ... )(x)
|
|
-- will replace a with 4 and b with 7 in symbol x.
|
|
-- for use in matrix.replace
|
|
function symbol_meta.makereplacer( ... )
|
|
local tosub = {}
|
|
local args = {...}
|
|
for i = 1,#args,2 do
|
|
tosub[args[i]] = args[i+1]
|
|
end
|
|
local function func( a ) return tosub[a] or a end
|
|
return function(sym)
|
|
return symbol.to( string.gsub( sym[1], "%a", func ) )
|
|
end
|
|
end
|
|
|
|
-- applies abs function to symbol
|
|
function symbol_meta.abs(a)
|
|
return symbol.to("(" .. a[1] .. "):abs()")
|
|
end
|
|
|
|
-- applies sqrt function to symbol
|
|
function symbol_meta.sqrt(a)
|
|
return symbol.to("(" .. a[1] .. "):sqrt()")
|
|
end
|
|
|
|
function symbol_meta.__add(a,b)
|
|
return symbol.to(a .. "+" .. b)
|
|
end
|
|
|
|
function symbol_meta.__sub(a,b)
|
|
return symbol.to(a .. "-" .. b)
|
|
end
|
|
|
|
function symbol_meta.__mul(a,b)
|
|
return symbol.to("(" .. a .. ")*(" .. b .. ")")
|
|
end
|
|
|
|
function symbol_meta.__div(a,b)
|
|
return symbol.to("(" .. a .. ")/(" .. b .. ")")
|
|
end
|
|
|
|
function symbol_meta.__pow(a,b)
|
|
return symbol.to("(" .. a .. ")^(" .. b .. ")")
|
|
end
|
|
|
|
function symbol_meta.__eq(a,b)
|
|
return a[1] == b[1]
|
|
end
|
|
|
|
function symbol_meta.__tostring(a)
|
|
return a[1]
|
|
end
|
|
|
|
function symbol_meta.__concat(a,b)
|
|
return tostring(a) .. tostring(b)
|
|
end
|
|
|
|
matrix.symbol = symbol
|
|
|
|
|
|
-- return matrix
|
|
return matrix
|
|
|
|
--///////////////--
|
|
--// chillcode //--
|
|
--///////////////--
|
|
|