From 4035bf325929db5875785d12118512ea828df717 Mon Sep 17 00:00:00 2001 From: Perttu Ahola Date: Fri, 15 Feb 2013 22:47:03 +0200 Subject: [PATCH] Restore old acceleration behavior until something is actually agreed on (part 2) --- src/player.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/player.cpp b/src/player.cpp index 0c34c4c..90aa4fe 100644 --- a/src/player.cpp +++ b/src/player.cpp @@ -59,9 +59,9 @@ Player::Player(IGameDef *gamedef): "list[current_player;craftpreview;7,1;1,1;]"; // Initialize movement settings at default values, so movement can work if the server fails to send them - movement_acceleration_default = 2 * BS; - movement_acceleration_air = 0.5 * BS; - movement_acceleration_fast = 8 * BS; + movement_acceleration_default = 4 * BS; + movement_acceleration_air = 4 * BS; + movement_acceleration_fast = 4 * BS; movement_speed_walk = 4 * BS; movement_speed_crouch = 1.35 * BS; movement_speed_fast = 20 * BS;