--- ---Titanium Mod Version 4 By Aqua. Added new Google Glass Titanium. Be nice this is my first mod!!! Subscribe to my YouTube: youtube.com/theshaunzero! --- --- ---blocks --- local enable_walking_light = minetest.settings:get_bool( "titanium_walking_light", true) minetest.register_node( "titanium:titanium_in_ground", { description = "Titanium Ore", tiles = { "default_stone.png^titanium_titanium_in_ground.png" }, is_ground_content = true, groups = {cracky=1}, sounds = default.node_sound_stone_defaults(), drop = 'craft "titanium:titanium" 1', }) minetest.register_node( "titanium:block", { description = "Titanium Block", tiles = { "titanium_block.png" }, groups = {cracky=1}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("titanium:glass", { description = "Titanium Glass", drawtype = "glasslike_framed_optional", tiles = {"titanium_glass.png", "titanium_glass_stripes.png"}, paramtype = "light", sunlight_propagates = true, groups = {snappy=1,cracky=2,oddly_breakable_by_hand=2}, sounds = default.node_sound_glass_defaults(), }) minetest.register_craftitem( "titanium:titanium", { description = "Titanium", inventory_image = "titanium_titanium.png", on_place_on_ground = minetest.craftitem_place_item, }) minetest.register_craftitem( "titanium:tougher_titanium", { description = "Tougher Titanium", inventory_image = "tougher_titanium.png", on_place_on_ground = minetest.craftitem_place_item, }) minetest.register_node( "titanium:titanium_plate", { description = "Titanium Plate", tiles = {"titanium_plate.png"}, inventory_image = "titanium_plate.png", groups = {cracky=1}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node( "titanium:titanium_tv_1", { description = "Titanium TV", tiles = { "titanium_tv_1.png" }, groups = {snappy=1,bendy=2,cracky=1,melty=2,level=2}, drop = 'titanium:titanium_tv_1', light_source = 8, }) minetest.register_node( "titanium:titanium_tv_2", { description = "Titanium TV", tiles = { "titanium_tv_2.png" }, groups = {snappy=1,bendy=2,cracky=1,melty=2,level=2}, drop = 'titanium:titanium_tv_1', light_source = 8, }) minetest.register_abm({ nodenames = {"titanium:titanium_tv_1", "titanium:titanium_tv_2"}, interval = 12, chance = 1, catch_up = false, action = function(pos, node) if math.random(2) == 1 and node.name == "titanium:titanium_tv_2" then minetest.add_node(pos, {name="titanium:titanium_tv_1"}) elseif node.name == "titanium:titanium_tv_1" then minetest.add_node(pos, {name="titanium:titanium_tv_2"}) end end }) --- ---tools --- minetest.register_tool("titanium:sword", { description = "Titanium Sword", inventory_image = "titanium_sword.png", tool_capabilities = { full_punch_interval = 1.0, max_drop_level=1, groupcaps={ snappy={times={[2]=0.60, [3]=0.20}, uses=1000, maxlevel=1}, choppy={times={[3]=0.70}, uses=1000, maxlevel=0} }, damage_groups = {fleshy=6}, } }) minetest.register_tool("titanium:axe", { description = "Titanium Axe", inventory_image = "titanium_axe.png", tool_capabilities = { max_drop_level=1, groupcaps={ choppy={times={[1]=2.50, [2]=1.50, [3]=1.00}, uses=150, maxlevel=2}, }, damage_groups = {fleshy=4}, }, }) minetest.register_tool("titanium:shovel", { description = "Titanium Shovel", inventory_image = "titanium_shovel.png", tool_capabilities = { max_drop_level=1, groupcaps={ crumbly={times={[1]=1.0, [2]=0.50, [3]=0.50}, uses=150, maxlevel=3} }, damage_groups = {fleshy=3}, }, }) minetest.register_tool("titanium:pick", { description = "Titanium Pickaxe", inventory_image = "titanium_pick.png", tool_capabilities = { full_punch_interval = 1.0, max_drop_level=3, groupcaps={ cracky={times={[1]=2.4, [2]=1.0, [3]=0.6}, uses=160, maxlevel=3}, crumbly={times={[1]=2.4, [2]=1.0, [3]=0.6}, uses=160, maxlevel=3}, snappy={times={[1]=2.4, [2]=1.0, [3]=0.6}, uses=160, maxlevel=3} }, damage_groups = {fleshy=4}, }, }) --- ---crafting --- minetest.register_craft({ output = 'titanium:pick', recipe = { {'titanium:titanium', 'titanium:titanium', 'titanium:titanium'}, {'', 'default:stick', ''}, {'', 'default:stick', ''}, } }) minetest.register_craft({ output = 'titanium:axe', recipe = { {'titanium:titanium', 'titanium:titanium', ''}, {'titanium:titanium', 'default:stick', ''}, {'', 'default:stick', ''}, } }) minetest.register_craft({ output = 'titanium:shovel', recipe = { {'', 'titanium:titanium', ''}, {'', 'default:stick', ''}, {'', 'default:stick', ''}, } }) minetest.register_craft({ output = 'titanium:sword', recipe = { {'', 'titanium:titanium', ''}, {'', 'titanium:titanium', ''}, {'', 'default:stick', ''}, } }) minetest.register_craft({ output = 'titanium:block', recipe = { {'titanium:titanium', 'titanium:titanium', 'titanium:titanium'}, {'titanium:titanium', 'titanium:titanium', 'titanium:titanium'}, {'titanium:titanium', 'titanium:titanium', 'titanium:titanium'}, } }) minetest.register_craft({ output = 'titanium:titanium 9', recipe = { {'', 'titanium:block', ''}, } }) minetest.register_craft({ output = 'titanium:glass 3', recipe = { {'', 'titanium:titanium', ''}, {'titanium:titanium', 'default:glass', 'titanium:titanium'}, {'', 'titanium:titanium', ''}, } }) minetest.register_craft({ output = 'titanium:tougher_titanium', recipe = { {'titanium:titanium', 'titanium:titanium'}, {'titanium:titanium', 'titanium:titanium'}, } }) minetest.register_craft({ output = 'titanium:titanium_tv_1', recipe = { {'default:steel_ingot', 'titanium:tougher_titanium', 'default:steel_ingot'}, {'titanium:tougher_titanium', 'default:glass', 'titanium:tougher_titanium'}, {'default:steel_ingot', 'titanium:tougher_titanium', 'default:steel_ingot'}, } }) minetest.register_craft({ output = 'titanium:titanium_plate 9', recipe = { {'titanium:titanium', 'titanium:titanium', 'titanium:titanium'}, {'titanium:titanium', 'titanium:tougher_titanium', 'titanium:titanium'}, {'titanium:titanium', 'titanium:titanium', 'titanium:titanium'}, } }) minetest.register_ore({ ore_type = "scatter", ore = "titanium:titanium_in_ground", wherein = "default:stone", noise_params = { offset = 0, scale = 1, spread = {x=100, y=100, z=100}, seed = 21, octaves = 2, persist = 0.70, }, clust_scarcity = 8192, clust_num_ores = 5, clust_size = 2, y_min = -31000, y_max = -1500, }) if enable_walking_light then local players = {} local player_positions = {} local last_wielded = {} local function check_for_googles(player) if not player then return end local hotbar = player:get_inventory():get_list("main") for i = 1, player:hud_get_hotbar_itemcount() do if hotbar[i]:get_name() == "titanium:sam_titanium" then return true end end end minetest.register_on_joinplayer(function(player) local player_name = player:get_player_name() players[#players+1] = player_name last_wielded[player_name] = player:get_wielded_item():get_name() local pos = vector.round(player:get_pos()) pos.y = pos.y+1 if not check_for_googles(player) and minetest.get_node(pos).name == "titanium:light" then minetest.remove_node(pos) end player_positions[player_name] = pos end) minetest.register_on_leaveplayer(function(player) local player_name = player:get_player_name() for i,v in ipairs(players) do if v == player_name then table.remove(players, i) last_wielded[player_name] = nil player_positions[player_name] = nil local pos = vector.round(player:get_pos()) pos.y = pos.y+1 if minetest.get_node(pos).name == "titanium:light" then minetest.remove_node(pos) end return end end end) local function do_step() for _,player_name in ipairs(players) do local player = minetest.get_player_by_name(player_name) if check_for_googles(player) then local pos = vector.round(player:get_pos()) pos.y = pos.y+1 local new_pos = not vector.equals(pos, player_positions[player_name]) if last_wielded[player_name] ~= "titanium:sam_titanium" or new_pos then if (minetest.get_node_light(pos) or 0) < 11 and minetest.get_node(pos).name == "air" then minetest.add_node(pos, {name="titanium:light"}) end if new_pos then local old_pos = player_positions[player_name] if minetest.get_node(old_pos).name == "titanium:light" then minetest.remove_node(old_pos) end end player_positions[player_name] = pos end last_wielded[player_name] = wielded_item; elseif last_wielded[player_name] == "titanium:sam_titanium" then local pos = vector.round(player:get_pos()) pos.y = pos.y+1 if minetest.get_node(pos).name == "titanium:light" then minetest.remove_node(pos) end local old_pos = player_positions[player_name] if minetest.get_node(old_pos).name == "titanium:light" then minetest.remove_node(old_pos) end last_wielded[player_name] = wielded_item end end end local function continue_steps() do_step() minetest.after(0.03, minetest.delay_function, 3, continue_steps) end continue_steps() ------------------------------------------------------ -- Version 4------------------------------------------ minetest.register_node("titanium:light", { drawtype = "airlike", walkable = false, sunlight_propagates = true, buildable_to = true, pointable = false, drop = "", light_source = 11, }) minetest.register_tool("titanium:sam_titanium", { description = "Google Glass Titanium", inventory_image = "sam_titanium.png", wield_image = "sam_titanium.png", tool_capabilities = { max_drop_level=1, groupcaps={ cracky={times={[2]=1.20, [3]=0.80}, uses=5, maxlevel=1} } }, }) minetest.register_craft({ output = 'titanium:sam_titanium', recipe = { {'titanium:titanium_plate', 'default:torch', 'titanium:titanium_plate'}, {'titanium:glass', 'default:mese_crystal', 'titanium:glass'}, } }) -------------------------------------------------------- minetest.register_alias("titanium:who_knows", "air") end minetest.log("info", "[Titanium Mod] Loaded! By Aqua! Subscribe to my YouTube: youtube.com/theshaunzero!")