-- -- Chestnuttree -- local modname = "chestnuttree" local modpath = minetest.get_modpath(modname) local mg_name = minetest.get_mapgen_setting("mg_name") -- internationalization boilerplate local S = minetest.get_translator(minetest.get_current_modname()) --Chesnut Bur minetest.register_node("chestnuttree:bur", { description = S("Chestnut Bur"), drawtype = "plantlike", tiles = {"chestnuttree_bur.png"}, inventory_image = "chestnuttree_bur.png", paramtype = "light", sunlight_propagates = true, walkable = false, is_ground_content = false, selection_box = { type = "fixed", fixed = {-3 / 16, -7 / 16, -3 / 16, 3 / 16, 4 / 16, 3 / 16} }, groups = {fleshy = 3, dig_immediate = 3, flammable = 2, leafdecay = 3, leafdecay_drop = 1}, on_use = minetest.item_eat(2), sounds = default.node_sound_leaves_defaults(), after_place_node = function(pos, placer, itemstack) minetest.set_node(pos, {name = "chestnuttree:bur", param2 = 1}) end, }) --Chesnut Fruit minetest.register_craftitem("chestnuttree:fruit", { description = S("Chestnut"), inventory_image = "chestnuttree_fruit.png", on_use = minetest.item_eat(2), groups = {flammable = 2, food = 2}, }) minetest.register_craft({ output = "chestnuttree:fruit", recipe = { {'chestnuttree:bur'} } }) -- chestnuttree local function grow_new_chestnuttree_tree(pos) if not default.can_grow(pos) then -- try a bit later again minetest.get_node_timer(pos):start(math.random(240, 600)) return end minetest.remove_node(pos) minetest.place_schematic({x = pos.x-6, y = pos.y, z = pos.z-6}, modpath.."/schematics/chestnuttree.mts", "0", nil, false) end -- -- Decoration -- if mg_name ~= "v6" and mg_name ~= "singlenode" then local place_on local biomes local offset local scale if minetest.get_modpath("rainf") then place_on = "rainf:meadow" biomes = "rainf" offset = 0.0008 scale = 0.00004 else place_on = "default:dirt_with_grass" biomes = "grassland" offset = 0.00005 scale = 0.00004 end minetest.register_decoration({ deco_type = "schematic", place_on = {place_on}, sidelen = 16, noise_params = { offset = offset, scale = scale, spread = {x = 250, y = 250, z = 250}, seed = 278, octaves = 3, persist = 0.66 }, biomes = {biomes}, y_min = 1, y_max = 80, schematic = modpath.."/schematics/chestnuttree.mts", flags = "place_center_x, place_center_z, force_placement", rotation = "random", place_offset_y = 1, }) end -- -- Nodes -- minetest.register_node("chestnuttree:sapling", { description = S("Chestnut Tree Sapling"), drawtype = "plantlike", tiles = {"chestnuttree_sapling.png"}, inventory_image = "chestnuttree_sapling.png", wield_image = "chestnuttree_sapling.png", paramtype = "light", sunlight_propagates = true, walkable = false, on_timer = grow_new_chestnuttree_tree, selection_box = { type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16} }, groups = {snappy = 2, dig_immediate = 3, flammable = 2, attached_node = 1, sapling = 1}, sounds = default.node_sound_leaves_defaults(), on_construct = function(pos) minetest.get_node_timer(pos):start(math.random(2400,4800)) end, on_place = function(itemstack, placer, pointed_thing) itemstack = default.sapling_on_place(itemstack, placer, pointed_thing, "chestnuttree:sapling", -- minp, maxp to be checked, relative to sapling pos -- minp_relative.y = 1 because sapling pos has been checked {x = -2, y = 1, z = -2}, {x = 2, y = 6, z = 2}, -- maximum interval of interior volume check 4) return itemstack end, }) minetest.register_node("chestnuttree:trunk", { description = S("Chestnut Tree Trunk"), tiles = { "chestnuttree_trunk_top.png", "chestnuttree_trunk_top.png", "chestnuttree_trunk.png" }, groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2}, sounds = default.node_sound_wood_defaults(), paramtype2 = "facedir", on_place = minetest.rotate_node, }) -- chestnuttree wood minetest.register_node("chestnuttree:wood", { description = S("Chestnut Tree Wood"), tiles = {"chestnuttree_wood.png"}, is_ground_content = false, groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 3}, sounds = default.node_sound_wood_defaults(), }) -- chestnuttree tree leaves minetest.register_node("chestnuttree:leaves", { description = S("Chestnut Tree Leaves"), drawtype = "allfaces_optional", tiles = {"chestnuttree_leaves.png"}, paramtype = "light", walkable = true, waving = 1, groups = {snappy = 3, leafdecay = 3, leaves = 1, flammable = 2}, drop = { max_items = 1, items = { {items = {"chestnuttree:sapling"}, rarity = 20}, {items = {"chestnuttree:leaves"}} } }, sounds = default.node_sound_leaves_defaults(), after_place_node = default.after_place_leaves, }) -- -- Craftitems -- -- -- Recipes -- minetest.register_craft({ output = "chestnuttree:wood 4", recipe = {{"chestnuttree:trunk"}} }) minetest.register_craft({ type = "fuel", recipe = "chestnuttree:trunk", burntime = 30, }) minetest.register_craft({ type = "fuel", recipe = "chestnuttree:wood", burntime = 7, }) minetest.register_lbm({ name = "chestnuttree:convert_chestnuttree_saplings_to_node_timer", nodenames = {"chestnuttree:sapling"}, action = function(pos) minetest.get_node_timer(pos):start(math.random(1200, 2400)) end }) default.register_leafdecay({ trunks = {"chestnuttree:trunk"}, leaves = {"chestnuttree:leaves"}, radius = 3, }) --Stairs if minetest.get_modpath("stairs") ~= nil then stairs.register_stair_and_slab( "chestnuttree_trunk", "chestnuttree:trunk", {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, {"chestnuttree_wood.png"}, S("Chestnut Tree Stair"), S("Chestnut Tree Slab"), default.node_sound_wood_defaults() ) end if minetest.get_modpath("bonemeal") ~= nil then bonemeal:add_sapling({ {"chestnuttree:sapling", grow_new_chestnuttree_tree, "soil"}, }) end --Door if minetest.get_modpath("doors") ~= nil then doors.register("door_chestnut_wood", { tiles = {{ name = "chesnuttree_door_wood.png", backface_culling = true }}, description = S("Chestnut Wood Door"), inventory_image = "chestnuttree_item_wood.png", groups = {node = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, recipe = { {"chestnuttree:wood", "chestnuttree:wood"}, {"chestnuttree:wood", "chestnuttree:wood"}, {"chestnuttree:wood", "chestnuttree:wood"}, } }) end