minetest.register_tool("rangedweapons:ump_r", { stack_max= 1, wield_scale = {x=1.9,y=1.9,z=1.25}, description = "", rw_next_reload = "rangedweapons:ump_rr", load_sound = "rangedweapons_handgun_mag_in", range = 0, groups = {not_in_creative_inventory = 1}, inventory_image = "rangedweapons_ump_rld.png", }) minetest.register_tool("rangedweapons:ump_rr", { stack_max= 1, wield_scale = {x=1.9,y=1.9,z=1.25}, description = "", rw_next_reload = "rangedweapons:ump_rrr", load_sound = "rangedweapons_reload_a", range = 0, groups = {not_in_creative_inventory = 1}, inventory_image = "rangedweapons_ump.png", }) minetest.register_tool("rangedweapons:ump_rrr", { stack_max= 1, wield_scale = {x=1.9,y=1.9,z=1.25}, description = "", rw_next_reload = "rangedweapons:ump", load_sound = "rangedweapons_reload_b", range = 0, groups = {not_in_creative_inventory = 1}, inventory_image = "rangedweapons_ump.png", }) ------------------------------------------- minetest.register_tool("rangedweapons:ump", { stack_max= 1, wield_scale = {x=1.9,y=1.9,z=1.25}, description = "" ..core.colorize("#35cdff","UMP-9\n") ..core.colorize("#FFFFFF", "Ranged damage: 5\n") ..core.colorize("#FFFFFF", "accuracy: 79%\n") ..core.colorize("#FFFFFF", "knockback: 1\n") ..core.colorize("#FFFFFF", "Reload delay: 1.25\n") ..core.colorize("#FFFFFF", "Clip size: 25/25\n") ..core.colorize("#FFFFFF", "Critical chance: 9%\n") ..core.colorize("#FFFFFF", "Critical efficiency: 2.0x\n") ..core.colorize("#FFFFFF", "Ammunition: 9x19mm parabellum/.45acp\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.115 (full-auto)\n") ..core.colorize("#FFFFFF", "Gun type: smg\n") ..core.colorize("#FFFFFF", "Bullet velocity: 32"), range = 0, inventory_image = "rangedweapons_ump.png", RW_gun_capabilities = { automatic_gun = 1, gun_damage = {fleshy=5,knockback=1}, gun_crit = 9, gun_critEffc = 2.0, suitable_ammo = {{"rangedweapons:9mm",25},{"rangedweapons:45acp",25}}, gun_skill = {"smg_skill",60}, gun_magazine = "rangedweapons:machinepistol_mag", gun_icon = "rangedweapons_ump_icon.png", gun_unloaded = "rangedweapons:ump_r", gun_velocity = 32, gun_accuracy = 79, gun_cooldown = 0.115, gun_reload = 1.25/4, gun_projectiles = 1, has_shell = 1, gun_gravity = 0, gun_durability = 1500, gun_smokeSize = 4, gun_unload_sound = "rangedweapons_handgun_mag_out", gun_sound = "rangedweapons_smg", }, on_secondary_use = function(itemstack, user, pointed_thing) rangedweapons_reload_gun(itemstack, user) return itemstack end, })