minetest.register_on_joinplayer(function(player) local meta = player:get_meta() if meta:get_int("handgun_skill") == 0 then meta:set_int("handgun_skill",100) end if meta:get_int("mp_skill") == 0 then meta:set_int("mp_skill",100) end if meta:get_int("smg_skill") == 0 then meta:set_int("smg_skill",100) end if meta:get_int("shotgun_skill") == 0 then meta:set_int("shotgun_skill",100) end if meta:get_int("heavy_skill") == 0 then meta:set_int("heavy_skill",100) end if meta:get_int("arifle_skill") == 0 then meta:set_int("arifle_skill",100) end if meta:get_int("revolver_skill") == 0 then meta:set_int("revolver_skill",100) end if meta:get_int("rifle_skill") == 0 then meta:set_int("rifle_skill",100) end if meta:get_int("throw_skill") == 0 then meta:set_int("throw_skill",100) end end) minetest.register_chatcommand("gunskills", { func = function(name, param) for _, player in pairs(minetest.get_connected_players()) do local meta = player:get_meta() local handguns = meta:get_int("handgun_skill") local mps = meta:get_int("mp_skill") local smgs = meta:get_int("smg_skill") local shotguns = meta:get_int("shotgun_skill") local heavy = meta:get_int("heavy_skill") local arifle = meta:get_int("arifle_skill") local revolver = meta:get_int("revolver_skill") local rifle = meta:get_int("rifle_skill") local throw = meta:get_int("throw_skill") minetest.show_formspec(name, "rangedweapons:gunskills_form", "size[11,7]".. "label[0,0;Gun efficiency: increases damage, accuracy and crit chance.]".. "image[0,1;1,1;rangedweapons_handgun_img.png]".. "label[1,1.2;Handgun efficiency: " .. handguns .. "%]".. "image[0,2;1,1;rangedweapons_machinepistol_img.png]".. "label[1,2.2;M.Pistol efficiency: " .. mps .. "%]".. "image[0,3;1,1;rangedweapons_smg_img.png]".. "label[1,3.2;S.M.G efficiency: " .. smgs .. "%]".. "image[0,4;1,1;rangedweapons_shotgun_img.png]".. "label[1,4.2;Shotgun efficiency: " .. shotguns .. "%]".. "image[0,5;1,1;rangedweapons_heavy_img.png]".. "label[1,5.2;Heavy.MG efficiency: " .. heavy .. "%]".. "image[0,6;1,1;rangedweapons_arifle_img.png]".. "label[1,6.2;A.rifle efficiency: " .. arifle .. "%]".. "image[5,1;1,1;rangedweapons_revolver_img.png]".. "label[6,1.2;Revl./mgn. efficiency: " .. revolver .. "%]".. "image[5,2;1,1;rangedweapons_rifle_img.png]".. "label[6,2.2;Rifle efficiency: " .. rifle .. "%]".. "image[5,3;1,1;rangedweapons_yeetable_img.png]".. "label[6,3.2;Throwing efficiency: " .. throw .. "%]".. "button_exit[9,0;2,1;exit;Done]") end end }) local timer = 0 minetest.register_globalstep(function(dtime, player) timer = timer + dtime; if timer >= 60.0 then for _, player in pairs(minetest.get_connected_players()) do local meta = player:get_meta() local handguns = meta:get_int("handgun_skill") local mps = meta:get_int("mp_skill") local smgs = meta:get_int("smg_skill") local shotguns = meta:get_int("shotgun_skill") local heavy = meta:get_int("heavy_skill") local arifle = meta:get_int("arifle_skill") local revolver = meta:get_int("revolver_skill") local rifle = meta:get_int("rifle_skill") local throw = meta:get_int("throw_skill") if math.random(1, 40) == 1 then if handguns > rweapons_min_gun_efficiency then meta:set_int("handgun_skill", handguns - 1) minetest.chat_send_player(player:get_player_name(), "" ..core.colorize("#ff0000","Handgun skill degraded! ")) end end if math.random(1, 40) == 1 then if mps > rweapons_min_gun_efficiency then meta:set_int("mp_skill", mps - 1) minetest.chat_send_player(player:get_player_name(), "" ..core.colorize("#ff0000","Machine Pistol skill degraded! ")) end end if math.random(1, 40) == 1 then if smgs > rweapons_min_gun_efficiency then meta:set_int("smg_skill", smgs - 1) minetest.chat_send_player(player:get_player_name(), "" ..core.colorize("#ff0000","S.M.G skill degraded! ")) end end if math.random(1, 40) == 1 then if shotguns > rweapons_min_gun_efficiency then meta:set_int("shotgun_skill", shotguns - 1) minetest.chat_send_player(player:get_player_name(), "" ..core.colorize("#ff0000","Shotgun skill degraded! ")) end end if math.random(1, 40) == 1 then if heavy > rweapons_min_gun_efficiency then meta:set_int("heavy_skill", heavy - 1) minetest.chat_send_player(player:get_player_name(), "" ..core.colorize("#ff0000","Heavy.MG skill degraded! ")) end end if math.random(1, 40) == 1 then if arifle > rweapons_min_gun_efficiency then meta:set_int("arifle_skill", arifle - 1) minetest.chat_send_player(player:get_player_name(), "" ..core.colorize("#ff0000","A.Rifle skill degraded! ")) end end if math.random(1, 40) == 1 then if revolver > rweapons_min_gun_efficiency then meta:set_int("revolver_skill", revolver - 1) minetest.chat_send_player(player:get_player_name(), "" ..core.colorize("#ff0000","Revolver/magnum skill degraded! ")) end end if math.random(1, 40) == 1 then if rifle > rweapons_min_gun_efficiency then meta:set_int("rifle_skill", rifle - 1) minetest.chat_send_player(player:get_player_name(), "" ..core.colorize("#ff0000","Rifle skill degraded! ")) end end if math.random(1, 40) == 1 then if throw > rweapons_min_gun_efficiency then meta:set_int("throw_skill", throw - 1) minetest.chat_send_player(player:get_player_name(), "" ..core.colorize("#ff0000","Throwing skill degraded! ")) end end timer = 0 end end end)