minetest.register_tool("rangedweapons:scar_r", { stack_max= 1, wield_scale = {x=1.7,y=1.7,z=1.25}, description = "", rw_next_reload = "rangedweapons:scar_rr", load_sound = "rangedweapons_rifle_clip_in", range = 0, groups = {not_in_creative_inventory = 1}, inventory_image = "rangedweapons_scar_rld.png", }) minetest.register_tool("rangedweapons:scar_rr", { stack_max= 1, wield_scale = {x=1.7,y=1.7,z=1.25}, description = "", rw_next_reload = "rangedweapons:scar_rrr", load_sound = "rangedweapons_rifle_reload_a", range = 0, groups = {not_in_creative_inventory = 1}, inventory_image = "rangedweapons_scar.png", }) minetest.register_tool("rangedweapons:scar_rrr", { stack_max= 1, wield_scale = {x=1.7,y=1.7,z=1.25}, description = "", rw_next_reload = "rangedweapons:scar", load_sound = "rangedweapons_rifle_reload_b", range = 0, groups = {not_in_creative_inventory = 1}, inventory_image = "rangedweapons_scar.png", }) minetest.register_tool("rangedweapons:scar", { stack_max= 1, wield_scale = {x=1.7,y=1.7,z=1.25}, description = "" ..core.colorize("#35cdff","FN SCAR 16\n") ..core.colorize("#FFFFFF", "Ranged damage: 9\n") ..core.colorize("#FFFFFF", "Accuracy: 85%\n") ..core.colorize("#FFFFFF", "Gun knockback: 6\n")..core.colorize("#FFFFFF", "Critical chance: 11%\n") ..core.colorize("#FFFFFF", "Critical efficiency: 2.75x\n") ..core.colorize("#FFFFFF", "Ammunition: 7.62mm rounds/5.56mm rounds\n") ..core.colorize("#FFFFFF", "Reload delay: 1.2\n") ..core.colorize("#FFFFFF", "Clip size: 20/30\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.15\n") ..core.colorize("#FFFFFF", "Block penetration: 7%\n") ..core.colorize("#FFFFFF", "penetration: 20%\n") ..core.colorize("#FFFFFF", "Gun type: Assault rifle\n") ..core.colorize("#FFFFFF", "Bullet velocity: 45"), range = 0, inventory_image = "rangedweapons_scar.png", RW_gun_capabilities = { automatic_gun = 1, gun_damage = {fleshy=9,knockback=6}, gun_crit = 11, gun_critEffc = 2.75, suitable_ammo = {{"rangedweapons:762mm",20},{"rangedweapons:556mm",30}}, gun_skill = {"arifle_skill",50}, gun_magazine = "rangedweapons:assaultrifle_mag", gun_icon = "rangedweapons_scar_icon.png", gun_unloaded = "rangedweapons:scar_r", gun_velocity = 45, gun_accuracy = 85, gun_cooldown = 0.15, gun_reload = 1.2/4, gun_projectiles = 1, has_shell = 1, gun_gravity = 0, gun_durability = 1600, gun_smokeSize = 5, gun_mob_penetration = 20, gun_node_penetration = 7, gun_unload_sound = "rangedweapons_rifle_clip_out", gun_sound = "rangedweapons_ak", }, on_secondary_use = function(itemstack, user, pointed_thing) rangedweapons_reload_gun(itemstack, user) return itemstack end, inventory_image = "rangedweapons_scar.png", })