minetest.register_tool("rangedweapons:rpk_r", { stack_max= 1, wield_scale = {x=1.75,y=1.75,z=1.3}, description = "", rw_next_reload = "rangedweapons:rpk_rr", load_sound = "rangedweapons_rifle_clip_in", range = 0, groups = {not_in_creative_inventory = 1}, inventory_image = "rangedweapons_rpk_rld.png", }) minetest.register_tool("rangedweapons:rpk_rr", { stack_max= 1, wield_scale = {x=1.75,y=1.75,z=1.3}, description = "", rw_next_reload = "rangedweapons:rpk_rrr", load_sound = "rangedweapons_rifle_reload_a", range = 0, groups = {not_in_creative_inventory = 1}, inventory_image = "rangedweapons_rpk.png", }) minetest.register_tool("rangedweapons:rpk_rrr", { stack_max= 1, wield_scale = {x=1.75,y=1.75,z=1.3}, description = "", rw_next_reload = "rangedweapons:rpk", load_sound = "rangedweapons_rifle_reload_b", range = 0, groups = {not_in_creative_inventory = 1}, inventory_image = "rangedweapons_rpk.png", }) minetest.register_tool("rangedweapons:rpk", { stack_max= 1, wield_scale = {x=1.75,y=1.75,z=1.3}, description = "" ..core.colorize("#35cdff","rpk\n") ..core.colorize("#FFFFFF", "Gun damage: 7\n") ..core.colorize("#FFFFFF", "accuracy: 60%\n") ..core.colorize("#FFFFFF", "Gun knockback: 6\n") ..core.colorize("#FFFFFF", "Gun Critical chance: 12%\n")..core.colorize("#FFFFFF", "Critical efficiency: 3.0x\n") ..core.colorize("#FFFFFF", "Reload delay: 2.0\n") ..core.colorize("#FFFFFF", "Clip size: 75\n") ..core.colorize("#FFFFFF", "Ammunition: 7.62mm rounds\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.10(full-auto)\n") ..core.colorize("#FFFFFF", "Gun type: heavy machinegun\n") ..core.colorize("#FFFFFF", "Block penetration: 10%\n") ..core.colorize("#FFFFFF", "Enemy penetration: 25%\n") ..core.colorize("#FFFFFF", "Bullet velocity: 55"), range = 0, inventory_image = "rangedweapons_rpk.png", RW_gun_capabilities = { automatic_gun = 1, gun_damage = {fleshy=7,knockback=6}, gun_crit = 12, gun_critEffc = 3.0, suitable_ammo = {{"rangedweapons:762mm",75}}, gun_skill = {"heavy_skill",55}, gun_magazine = "rangedweapons:drum_mag", gun_icon = "rangedweapons_rpk_icon.png", gun_unloaded = "rangedweapons:rpk_r", gun_velocity = 55, gun_accuracy = 70, gun_cooldown = 0.1, gun_reload = 2.0/4, gun_projectiles = 1, has_shell = 1, gun_gravity = 0, gun_durability = 2250, gun_smokeSize = 5, gun_mob_penetration = 25, gun_node_penetration = 10, gun_unload_sound = "rangedweapons_rifle_clip_out", gun_sound = "rangedweapons_ak", }, on_secondary_use = function(itemstack, user, pointed_thing) rangedweapons_reload_gun(itemstack, user) return itemstack end, inventory_image = "rangedweapons_rpk.png", })