minetest.register_tool("rangedweapons:aa12_r", { stack_max= 1, wield_scale = {x=1.9,y=1.9,z=1.4}, description = "", rw_next_reload = "rangedweapons:aa12_rr", load_sound = "rangedweapons_rifle_clip_in", range = 0, groups = {not_in_creative_inventory = 1}, inventory_image = "rangedweapons_aa12_rld.png", }) minetest.register_tool("rangedweapons:aa12_rr", { stack_max= 1, wield_scale = {x=1.9,y=1.9,z=1.4}, description = "", rw_next_reload = "rangedweapons:aa12_rrr", load_sound = "rangedweapons_reload_a", range = 0, groups = {not_in_creative_inventory = 1}, inventory_image = "rangedweapons_aa12.png", }) minetest.register_tool("rangedweapons:aa12_rrr", { stack_max= 1, wield_scale = {x=1.9,y=1.9,z=1.4}, description = "", rw_next_reload = "rangedweapons:aa12", load_sound = "rangedweapons_reload_b", range = 0, groups = {not_in_creative_inventory = 1}, inventory_image = "rangedweapons_aa12.png", }) ------------------------------------------- minetest.register_tool("rangedweapons:aa12", { stack_max= 1, wield_scale = {x=1.9,y=1.9,z=1.4}, description = "" ..core.colorize("#35cdff","AA-12\n") ..core.colorize("#FFFFFF", "Ranged damage: 1\n") ..core.colorize("#FFFFFF", "projectiles: 5\n") ..core.colorize("#FFFFFF", "Gun gravity: 4\n") ..core.colorize("#FFFFFF", "accuracy: 40%\n") ..core.colorize("#FFFFFF", "knockback: 5\n") ..core.colorize("#FFFFFF", "Reload delay: 1.5\n") ..core.colorize("#FFFFFF", "Clip size: 20\n") ..core.colorize("#FFFFFF", "Critical chance: 5%\n") ..core.colorize("#FFFFFF", "Critical efficiency: 2.0x\n") ..core.colorize("#FFFFFF", "Ammunition: 12 gauge shell\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.2 (full-auto)\n") ..core.colorize("#FFFFFF", "Gun type: shotgun\n") ..core.colorize("#FFFFFF", "Bullet velocity: 25"), range = 0, inventory_image = "rangedweapons_aa12.png", RW_gun_capabilities = { automatic_gun = 1, gun_damage = {fleshy=1,knockback=5}, gun_crit = 5, gun_critEffc = 2.0, suitable_ammo = {{"rangedweapons:shell",20}}, gun_skill = {"shotgun_skill",40}, gun_magazine = "rangedweapons:drum_mag", gun_icon = "rangedweapons_aa12_icon.png", gun_unloaded = "rangedweapons:aa12_r", gun_velocity = 25, gun_accuracy = 40, gun_cooldown = 0.2, gun_reload = 1.5/4, gun_projectiles = 1, has_shell = 1, gun_durability = 750, gun_smokeSize = 8, gun_door_breaking = 1, gun_projectiles = 5, gun_gravity = 4, gun_unload_sound = "rangedweapons_rifle_clip_out", gun_sound = "rangedweapons_shotgun_shot", }, on_secondary_use = function(itemstack, user, pointed_thing) rangedweapons_reload_gun(itemstack, user) return itemstack end, })