From 7c6da2f38468b1eaf3b6c9b5cd0ee985e6675e31 Mon Sep 17 00:00:00 2001 From: PenguinDad Date: Tue, 28 Oct 2014 20:13:14 +0100 Subject: [PATCH] Fix various indentation issues --- src/base64.cpp | 168 ++++++++++++++++++++++++------------------------ src/subgame.cpp | 38 ++++++----- 2 files changed, 102 insertions(+), 104 deletions(-) diff --git a/src/base64.cpp b/src/base64.cpp index 728814b0..e14de7de 100644 --- a/src/base64.cpp +++ b/src/base64.cpp @@ -1,41 +1,41 @@ -/* - base64.cpp and base64.h +/* +base64.cpp and base64.h - Copyright (C) 2004-2008 René Nyffenegger +Copyright (C) 2004-2008 René Nyffenegger - This source code is provided 'as-is', without any express or implied - warranty. In no event will the author be held liable for any damages - arising from the use of this software. +This source code is provided 'as-is', without any express or implied +warranty. In no event will the author be held liable for any damages +arising from the use of this software. - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it +freely, subject to the following restrictions: - 1. The origin of this source code must not be misrepresented; you must not - claim that you wrote the original source code. If you use this source code - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. +1. The origin of this source code must not be misrepresented; you must not + claim that you wrote the original source code. If you use this source code + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original source code. +2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original source code. - 3. This notice may not be removed or altered from any source distribution. +3. This notice may not be removed or altered from any source distribution. - René Nyffenegger rene.nyffenegger@adp-gmbh.ch +René Nyffenegger rene.nyffenegger@adp-gmbh.ch */ #include "base64.h" #include -static const std::string base64_chars = - "ABCDEFGHIJKLMNOPQRSTUVWXYZ" - "abcdefghijklmnopqrstuvwxyz" - "0123456789+/"; +static const std::string base64_chars = + "ABCDEFGHIJKLMNOPQRSTUVWXYZ" + "abcdefghijklmnopqrstuvwxyz" + "0123456789+/"; static inline bool is_base64(unsigned char c) { - return (isalnum(c) || (c == '+') || (c == '/')); + return (isalnum(c) || (c == '+') || (c == '/')); } bool base64_is_valid(std::string const& s) @@ -46,86 +46,86 @@ bool base64_is_valid(std::string const& s) } std::string base64_encode(unsigned char const* bytes_to_encode, unsigned int in_len) { - std::string ret; - int i = 0; - int j = 0; - unsigned char char_array_3[3]; - unsigned char char_array_4[4]; + std::string ret; + int i = 0; + int j = 0; + unsigned char char_array_3[3]; + unsigned char char_array_4[4]; - while (in_len--) { - char_array_3[i++] = *(bytes_to_encode++); - if (i == 3) { - char_array_4[0] = (char_array_3[0] & 0xfc) >> 2; - char_array_4[1] = ((char_array_3[0] & 0x03) << 4) + ((char_array_3[1] & 0xf0) >> 4); - char_array_4[2] = ((char_array_3[1] & 0x0f) << 2) + ((char_array_3[2] & 0xc0) >> 6); - char_array_4[3] = char_array_3[2] & 0x3f; + while (in_len--) { + char_array_3[i++] = *(bytes_to_encode++); + if (i == 3) { + char_array_4[0] = (char_array_3[0] & 0xfc) >> 2; + char_array_4[1] = ((char_array_3[0] & 0x03) << 4) + ((char_array_3[1] & 0xf0) >> 4); + char_array_4[2] = ((char_array_3[1] & 0x0f) << 2) + ((char_array_3[2] & 0xc0) >> 6); + char_array_4[3] = char_array_3[2] & 0x3f; - for(i = 0; (i <4) ; i++) - ret += base64_chars[char_array_4[i]]; - i = 0; - } - } + for(i = 0; (i <4) ; i++) + ret += base64_chars[char_array_4[i]]; + i = 0; + } + } - if (i) - { - for(j = i; j < 3; j++) - char_array_3[j] = '\0'; + if (i) + { + for(j = i; j < 3; j++) + char_array_3[j] = '\0'; - char_array_4[0] = (char_array_3[0] & 0xfc) >> 2; - char_array_4[1] = ((char_array_3[0] & 0x03) << 4) + ((char_array_3[1] & 0xf0) >> 4); - char_array_4[2] = ((char_array_3[1] & 0x0f) << 2) + ((char_array_3[2] & 0xc0) >> 6); - char_array_4[3] = char_array_3[2] & 0x3f; + char_array_4[0] = (char_array_3[0] & 0xfc) >> 2; + char_array_4[1] = ((char_array_3[0] & 0x03) << 4) + ((char_array_3[1] & 0xf0) >> 4); + char_array_4[2] = ((char_array_3[1] & 0x0f) << 2) + ((char_array_3[2] & 0xc0) >> 6); + char_array_4[3] = char_array_3[2] & 0x3f; + + for (j = 0; (j < i + 1); j++) + ret += base64_chars[char_array_4[j]]; - for (j = 0; (j < i + 1); j++) - ret += base64_chars[char_array_4[j]]; - // Don't pad it with = - /*while((i++ < 3)) - ret += '=';*/ + /*while((i++ < 3)) + ret += '=';*/ - } + } - return ret; + return ret; } std::string base64_decode(std::string const& encoded_string) { - int in_len = encoded_string.size(); - int i = 0; - int j = 0; - int in_ = 0; - unsigned char char_array_4[4], char_array_3[3]; - std::string ret; + int in_len = encoded_string.size(); + int i = 0; + int j = 0; + int in_ = 0; + unsigned char char_array_4[4], char_array_3[3]; + std::string ret; - while (in_len-- && ( encoded_string[in_] != '=') && is_base64(encoded_string[in_])) { - char_array_4[i++] = encoded_string[in_]; in_++; - if (i ==4) { - for (i = 0; i <4; i++) - char_array_4[i] = base64_chars.find(char_array_4[i]); + while (in_len-- && ( encoded_string[in_] != '=') && is_base64(encoded_string[in_])) { + char_array_4[i++] = encoded_string[in_]; in_++; + if (i ==4) { + for (i = 0; i <4; i++) + char_array_4[i] = base64_chars.find(char_array_4[i]); - char_array_3[0] = (char_array_4[0] << 2) + ((char_array_4[1] & 0x30) >> 4); - char_array_3[1] = ((char_array_4[1] & 0xf) << 4) + ((char_array_4[2] & 0x3c) >> 2); - char_array_3[2] = ((char_array_4[2] & 0x3) << 6) + char_array_4[3]; + char_array_3[0] = (char_array_4[0] << 2) + ((char_array_4[1] & 0x30) >> 4); + char_array_3[1] = ((char_array_4[1] & 0xf) << 4) + ((char_array_4[2] & 0x3c) >> 2); + char_array_3[2] = ((char_array_4[2] & 0x3) << 6) + char_array_4[3]; - for (i = 0; (i < 3); i++) - ret += char_array_3[i]; - i = 0; - } - } + for (i = 0; (i < 3); i++) + ret += char_array_3[i]; + i = 0; + } + } - if (i) { - for (j = i; j <4; j++) - char_array_4[j] = 0; + if (i) { + for (j = i; j <4; j++) + char_array_4[j] = 0; - for (j = 0; j <4; j++) - char_array_4[j] = base64_chars.find(char_array_4[j]); + for (j = 0; j <4; j++) + char_array_4[j] = base64_chars.find(char_array_4[j]); - char_array_3[0] = (char_array_4[0] << 2) + ((char_array_4[1] & 0x30) >> 4); - char_array_3[1] = ((char_array_4[1] & 0xf) << 4) + ((char_array_4[2] & 0x3c) >> 2); - char_array_3[2] = ((char_array_4[2] & 0x3) << 6) + char_array_4[3]; + char_array_3[0] = (char_array_4[0] << 2) + ((char_array_4[1] & 0x30) >> 4); + char_array_3[1] = ((char_array_4[1] & 0xf) << 4) + ((char_array_4[2] & 0x3c) >> 2); + char_array_3[2] = ((char_array_4[2] & 0x3) << 6) + char_array_4[3]; - for (j = 0; (j < i - 1); j++) ret += char_array_3[j]; - } + for (j = 0; (j < i - 1); j++) ret += char_array_3[j]; + } - return ret; + return ret; } diff --git a/src/subgame.cpp b/src/subgame.cpp index e86655bc..94d9be18 100644 --- a/src/subgame.cpp +++ b/src/subgame.cpp @@ -61,14 +61,14 @@ struct GameFindPath }; Strfnd getSubgamePathEnv() { - std::string sp; - char *subgame_path = getenv("MINETEST_SUBGAME_PATH"); + std::string sp; + char *subgame_path = getenv("MINETEST_SUBGAME_PATH"); - if(subgame_path) { - sp = std::string(subgame_path); - } + if(subgame_path) { + sp = std::string(subgame_path); + } - return Strfnd(sp); + return Strfnd(sp); } SubgameSpec findSubgame(const std::string &id) @@ -79,15 +79,15 @@ SubgameSpec findSubgame(const std::string &id) std::string user = porting::path_user; std::vector find_paths; - Strfnd search_paths = getSubgamePathEnv(); + Strfnd search_paths = getSubgamePathEnv(); - while(!search_paths.atend()) { - std::string path = search_paths.next(":"); - find_paths.push_back(GameFindPath( - path + DIR_DELIM + id, false)); - find_paths.push_back(GameFindPath( - path + DIR_DELIM + id + "_game", false)); - } + while(!search_paths.atend()) { + std::string path = search_paths.next(":"); + find_paths.push_back(GameFindPath( + path + DIR_DELIM + id, false)); + find_paths.push_back(GameFindPath( + path + DIR_DELIM + id + "_game", false)); + } find_paths.push_back(GameFindPath( user + DIR_DELIM + "games" + DIR_DELIM + id + "_game", true)); @@ -153,11 +153,11 @@ std::set getAvailableGameIds() gamespaths.insert(porting::path_share + DIR_DELIM + "games"); gamespaths.insert(porting::path_user + DIR_DELIM + "games"); - Strfnd search_paths = getSubgamePathEnv(); + Strfnd search_paths = getSubgamePathEnv(); - while(!search_paths.atend()) { - gamespaths.insert(search_paths.next(":")); - } + while(!search_paths.atend()) { + gamespaths.insert(search_paths.next(":")); + } for(std::set::const_iterator i = gamespaths.begin(); i != gamespaths.end(); i++){ @@ -277,5 +277,3 @@ bool initializeWorld(const std::string &path, const std::string &gameid) } return true; } - -