diff --git a/games/minimal/mods/default/textures/crack.png b/games/minimal/mods/default/textures/crack.png deleted file mode 100644 index 49978398..00000000 Binary files a/games/minimal/mods/default/textures/crack.png and /dev/null differ diff --git a/games/minimal/mods/default/textures/crack_anylength.png b/games/minimal/mods/default/textures/crack_anylength.png new file mode 100644 index 00000000..031888a4 Binary files /dev/null and b/games/minimal/mods/default/textures/crack_anylength.png differ diff --git a/src/game.cpp b/src/game.cpp index ac6d13af..83e853b9 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -1225,6 +1225,16 @@ void the_game( */ Inventory local_inventory(itemdef); + /* + Find out size of crack animation + */ + int crack_animation_length = 5; + { + video::ITexture *t = tsrc->getTextureRaw("crack_anylength.png"); + v2u32 size = t->getOriginalSize(); + crack_animation_length = size.Y / size.X; + } + /* Add some gui stuff */ @@ -2271,20 +2281,20 @@ void the_game( if(dig_time_complete >= 0.001) { - dig_index = (u16)((float)CRACK_ANIMATION_LENGTH + dig_index = (u16)((float)crack_animation_length * dig_time/dig_time_complete); } // This is for torches else { - dig_index = CRACK_ANIMATION_LENGTH; + dig_index = crack_animation_length; } // Don't show cracks if not diggable if(dig_time_complete >= 100000.0) { } - else if(dig_index < CRACK_ANIMATION_LENGTH) + else if(dig_index < crack_animation_length) { //TimeTaker timer("client.setTempMod"); //infostream<<"dig_index="<getOrLoad("crack.png", device); + video::IImage *img_crack = sourcecache->getOrLoad( + "crack_anylength.png", device); if(img_crack && progression >= 0) { @@ -1305,11 +1311,13 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg, } else { - img_crack_scaled->copyToWithAlpha( + /*img_crack_scaled->copyToWithAlpha( baseimg, v2s32(0,0), core::rect(v2s32(0,0), dim_base), - video::SColor(255,255,255,255)); + video::SColor(255,255,255,255));*/ + blit_with_alpha(img_crack_scaled, baseimg, + v2s32(0,0), v2s32(0,0), dim_base); } } @@ -1721,6 +1729,30 @@ void overlay(video::IImage *image, video::IImage *overlay) } } +/* + Draw an image on top of an another one, using the alpha channel of the + source image + + This exists because IImage::copyToWithAlpha() doesn't seem to always + work. +*/ +static void blit_with_alpha(video::IImage *src, video::IImage *dst, + v2s32 src_pos, v2s32 dst_pos, v2u32 size) +{ + for(u32 y0=0; y0getPixel(src_x, src_y); + video::SColor dst_c = dst->getPixel(dst_x, dst_y); + dst_c = src_c.getInterpolated(dst_c, (float)src_c.getAlpha()/255.0f); + dst->setPixel(dst_x, dst_y, dst_c); + } +} + void brighten(video::IImage *image) { if(image == NULL)