diff --git a/CHANGELOG b/CHANGELOG index 0d866a7..3064b14 100644 --- a/CHANGELOG +++ b/CHANGELOG @@ -7,7 +7,6 @@ Added settings: Some code cleanup -<<<<<<< HEAD Support for other mods defining bucket with own water - all materials are supported - like for water_life muddy water diff --git a/README.md b/README.md index a6adc1f..a177931 100644 --- a/README.md +++ b/README.md @@ -9,6 +9,8 @@ Fork of **Minetest Game mod: bucket** - If "bucket water" gets in contact with normal water or river water, then the bucket water changes to this type. - If "bucket lava" gets in contact with water, or default lava, the bucket lava changes to default type - this can result in lava flooding. Just don't mess up with lava :) - liquid can be taken from flowing liquid - you don't have to look for source +- more buckettypes added (wood, stone, steel, bronze, mese, diamond, gold) +- default bucker for aliases is steel **Working with other mods:** @@ -32,6 +34,10 @@ This mod changes it to just one block ![Image](screenshot_new.png) Minetest: https://www.minetest.net/ +Diferent bucket types: + +![Image](screenshot_buckets.png) + ----- **Minetest Game mod: bucket** diff --git a/init.lua b/init.lua index 506215d..5c034fe 100644 --- a/init.lua +++ b/init.lua @@ -157,10 +157,6 @@ end local function register_full_bucket(source, flowing, itemname, inventory_image, name, groups, force_renew, giving_back) - -- for compatibility - if not defined, then default empty bucket is used - if giving_back == nil then - giving_back = "bucket:bucket_empty" - end minetest.register_craftitem(itemname, { description = name, inventory_image = inventory_image,