[GUI] # Specifies how the value indicators (i.e. health, breah, etc.) look. There are 3 styles # available. You can choose between the default progress-bar-like bars and the good # old statbars like you know from vanilla Minetest. # These values are possible: # - progress_bar: A horizontal progress-bar-like bar with a label, showing numerical value # (current, maximum), and an icon. These bars usually convey the most # information. This is the default and recommended value. # - statbar_classic: Classic statbar, like in vanilla Minetest. Made out of up to 20 # half-symbols. Those bars represent the vague ratio between # the current value and the maximum value. 1 half-symbol stands for # approximately 5% of the maximum value. # - statbar_modern: Like the classic statbar, but also supports background images, this # kind of statbar may be considered to be more user-friendly than the # classic statbar. This bar type closely resembles the mod # “Better HUD” [hud] by BlockMen. hudbars_bar_type (HUD bars style) enum progress_bar progress_bar,statbar_classic,statbar_modern # By default the mod uses the bread from the farming mod # as hunger indicator. This value allows to change it to # any valid texture. # hunger_ng_hunger_bar_image (Hunger bar image) string farming_bread.png # hunger_ng_hunger_bar_image (Hunger bar image) string banana_single.png # hunger_ng_hunger_bar_image (Hunger bar image) string petz_steak.png hunger_ng_hunger_bar_image (Hunger bar image) string petz_roasted_chicken_legs.png # The progressive mode shows recipes you can craft from items you ever had in your inventory. craftguide_progressive_mode (Learn crafting recipes progressively) bool true [Liquid] #Makes water limited (it doesn't spawn new source blocks any more) and causes #water blocks to move dynamically dynamic_liquid_water (Dynamic water) bool true #Causes river water blocks to move dynamically. Use caution when using this #with the "valleys" mapgen, the streams generated by that mapgen have elevation #changes and can make a mess if their water moves downhill uncontrolled. dynamic_liquid_river_water (Dynamic river water) bool false #Causes lava blocks to move dynamically dynamic_liquid_lava (Dynamic lava) bool true