From 7237aa5091d5b92cab3388594d00e93b04731a58 Mon Sep 17 00:00:00 2001 From: Daretmavi Date: Thu, 1 Jul 2021 18:21:54 +0200 Subject: [PATCH] i3 is from fork, not directly patched --- my_changes/gui/i3/notrash.patch | 35 - my_changes/gui/i3/patched/init.lua | 3256 ----------------- my_changes/gui/i3/progressive_creative.patch | 13 - .../textures/doc_awards_icon_generic.png | Bin 274 -> 0 bytes .../textures/doc_button_icon_lores.png | Bin 274 -> 0 bytes .../inventory_plus_doc_inventory_plus.png | Bin 274 -> 0 bytes .../smart_inventory_compress_button.png | Bin 362 -> 0 bytes .../smart_inventory_craftable_button.png | Bin 442 -> 0 bytes ...rt_inventory_crafting_inventory_button.png | Bin 326 -> 0 bytes .../smart_inventory_creative_button.png | Bin 339 -> 0 bytes .../textures/smart_inventory_exit_button.png | Bin 310 -> 0 bytes .../textures/smart_inventory_get1_button.png | Bin 315 -> 0 bytes .../textures/smart_inventory_get2_button.png | Bin 311 -> 0 bytes .../textures/smart_inventory_get3_button.png | Bin 333 -> 0 bytes ...rt_inventory_preview_to_crafting_field.png | Bin 333 -> 0 bytes .../smart_inventory_reveal_tips_button.png | Bin 431 -> 0 bytes .../textures/smart_inventory_save1_button.png | Bin 318 -> 0 bytes .../textures/smart_inventory_save2_button.png | Bin 313 -> 0 bytes .../textures/smart_inventory_save3_button.png | Bin 335 -> 0 bytes .../smart_inventory_swapline_button.png | Bin 360 -> 0 bytes .../textures/smart_inventory_sweep_button.png | Bin 377 -> 0 bytes .../smart_inventory_trash_all_button.png | Bin 369 -> 0 bytes 22 files changed, 3304 deletions(-) delete mode 100644 my_changes/gui/i3/notrash.patch delete mode 100644 my_changes/gui/i3/patched/init.lua delete mode 100644 my_changes/gui/i3/progressive_creative.patch delete mode 100644 my_changes/gui/smart_inventory/textures/doc_awards_icon_generic.png delete mode 100644 my_changes/gui/smart_inventory/textures/doc_button_icon_lores.png delete mode 100644 my_changes/gui/smart_inventory/textures/inventory_plus_doc_inventory_plus.png delete mode 100644 my_changes/gui/smart_inventory/textures/smart_inventory_compress_button.png delete mode 100644 my_changes/gui/smart_inventory/textures/smart_inventory_craftable_button.png delete mode 100644 my_changes/gui/smart_inventory/textures/smart_inventory_crafting_inventory_button.png delete mode 100644 my_changes/gui/smart_inventory/textures/smart_inventory_creative_button.png delete mode 100644 my_changes/gui/smart_inventory/textures/smart_inventory_exit_button.png delete mode 100644 my_changes/gui/smart_inventory/textures/smart_inventory_get1_button.png delete mode 100644 my_changes/gui/smart_inventory/textures/smart_inventory_get2_button.png delete mode 100644 my_changes/gui/smart_inventory/textures/smart_inventory_get3_button.png delete mode 100644 my_changes/gui/smart_inventory/textures/smart_inventory_preview_to_crafting_field.png delete mode 100644 my_changes/gui/smart_inventory/textures/smart_inventory_reveal_tips_button.png delete mode 100644 my_changes/gui/smart_inventory/textures/smart_inventory_save1_button.png delete mode 100644 my_changes/gui/smart_inventory/textures/smart_inventory_save2_button.png delete mode 100644 my_changes/gui/smart_inventory/textures/smart_inventory_save3_button.png delete mode 100644 my_changes/gui/smart_inventory/textures/smart_inventory_swapline_button.png delete mode 100644 my_changes/gui/smart_inventory/textures/smart_inventory_sweep_button.png delete mode 100644 my_changes/gui/smart_inventory/textures/smart_inventory_trash_all_button.png diff --git a/my_changes/gui/i3/notrash.patch b/my_changes/gui/i3/notrash.patch deleted file mode 100644 index e30ad76..0000000 --- a/my_changes/gui/i3/notrash.patch +++ /dev/null @@ -1,35 +0,0 @@ -diff --git a/init.lua b/init.lua -index 3bb0605..9f308b5 100644 ---- a/init.lua -+++ b/init.lua -@@ -1893,9 +1893,13 @@ local function get_ctn_content(fs, data, player, yoffset, ctn_len, award_list, a - - fs(fmt("list[current_player;craft;%f,%f;3,3;]", 0, yoffset + 1.45)) - fs("image", 3.47, yoffset + 2.69, 0.85, 0.85, PNG.arrow) -- fs(fmt("list[current_player;craftpreview;%f,%f;1,1;]", 4.45, yoffset + 2.6), -- fmt("list[detached:i3_trash;main;%f,%f;1,1;]", 4.45, yoffset + 3.75)) -- fs("image", 4.45, yoffset + 3.75, 1, 1, PNG.trash) -+ fs(fmt("list[current_player;craftpreview;%f,%f;1,1;]", 4.45, yoffset + 2.6))--, -+ -- fmt("list[detached:i3_trash;main;%f,%f;1,1;]", 4.45, yoffset + 3.75)) -+ --fs("image", 4.45, yoffset + 3.75, 1, 1, PNG.trash) -+ if core.is_creative_enabled(name) then -+ fs(fmt("list[detached:i3_trash;main;%f,%f;1,1;]", 4.45, yoffset + 3.75)) -+ fs("image", 4.45, yoffset + 3.75, 1, 1, PNG.trash) -+ end - - local yextra = 5.5 - -@@ -2388,11 +2392,12 @@ local function get_inventory_fs(player, data, fs) - fs("scroll_container_end[]") - - local btn = { -- {"trash", ES"Trash all items"}, -+ --{"trash", ES"Trash all items"}, - {"sort_az", ES"Sort items (A-Z)"}, - {"sort_za", ES"Sort items (Z-A)"}, - {"compress", ES"Compress items"}, - } -+ if core.is_creative_enabled(name) then table.insert(btn, 1, {"trash", ES"Trash all items"}) end - - for i, v in ipairs(btn) do - local btn_name, tooltip = unpack(v) diff --git a/my_changes/gui/i3/patched/init.lua b/my_changes/gui/i3/patched/init.lua deleted file mode 100644 index 90fbd1c..0000000 --- a/my_changes/gui/i3/patched/init.lua +++ /dev/null @@ -1,3256 +0,0 @@ -i3 = {} - --- Caches -local pdata = {} -local init_items = {} -local searches = {} -local recipes_cache = {} -local usages_cache = {} -local fuel_cache = {} -local replacements = {fuel = {}} -local toolrepair - -local tabs = {} - -local progressive_mode = core.settings:get_bool "i3_progressive_mode" and not(core.is_creative_enabled(name)) -local damage_enabled = core.settings:get_bool "enable_damage" - -local __3darmor, __skinsdb, __awards -local sfinv, unified_inventory, old_unified_inventory_fn - -local http = core.request_http_api() -local singleplayer = core.is_singleplayer() - -local reg_items = core.registered_items -local reg_nodes = core.registered_nodes -local reg_craftitems = core.registered_craftitems -local reg_tools = core.registered_tools -local reg_entities = core.registered_entities -local reg_aliases = core.registered_aliases - -local log = core.log -local after = core.after -local clr = core.colorize -local parse_json = core.parse_json -local write_json = core.write_json - -local chat_send = core.chat_send_player -local show_formspec = core.show_formspec -local check_privs = core.check_player_privs -local globalstep = core.register_globalstep -local on_shutdown = core.register_on_shutdown -local get_players = core.get_connected_players -local get_craft_result = core.get_craft_result -local translate = minetest.get_translated_string -local on_joinplayer = core.register_on_joinplayer -local get_all_recipes = core.get_all_craft_recipes -local slz, dslz = core.serialize, core.deserialize -local on_mods_loaded = core.register_on_mods_loaded -local on_leaveplayer = core.register_on_leaveplayer -local get_player_info = core.get_player_information -local create_inventory = core.create_detached_inventory -local on_receive_fields = core.register_on_player_receive_fields - -local ESC = core.formspec_escape -local S = core.get_translator "i3" - -local ES = function(...) - return ESC(S(...)) -end - -local maxn, sort, concat, copy, insert, remove, indexof = - table.maxn, table.sort, table.concat, table.copy, - table.insert, table.remove, table.indexof - -local sprintf, find, gmatch, match, sub, split, upper, lower = - string.format, string.find, string.gmatch, string.match, - string.sub, string.split, string.upper, string.lower - -local min, max, floor, ceil, random = - math.min, math.max, math.floor, math.ceil, math.random - -local pairs, ipairs, next, type, setmetatable, tonum, unpack, select = - pairs, ipairs, next, type, setmetatable, tonumber, unpack, select - -local vec_add, vec_mul = vector.add, vector.multiply - -local ROWS = 9 -local LINES = 10 -local IPP = ROWS * LINES -local MAX_FAVS = 6 -local ITEM_BTN_SIZE = 1.1 - -local INV_SIZE = 36 -local HOTBAR_COUNT = 9 - --- Progressive mode -local POLL_FREQ = 0.25 -local HUD_TIMER_MAX = 1.5 - -local MIN_FORMSPEC_VERSION = 4 - -local META_SAVES = {"bag_size", "waypoints"} - -local BAG_SIZES = { - small = INV_SIZE + 3, - medium = INV_SIZE + 6, - large = INV_SIZE + 9, -} - -local SUBCAT = { - "bag", - "armor", - "skins", - "awards", - "waypoints", -} - -local PNG = { - bg = "i3_bg.png", - bg_full = "i3_bg_full.png", - bar = "i3_bar.png", - hotbar = "i3_hotbar.png", - search = "i3_search.png", - heart = "i3_heart.png", - heart_half = "i3_heart_half.png", - heart_grey = "i3_heart_grey.png", - prev = "i3_next.png^\\[transformFX", - next = "i3_next.png", - arrow = "i3_arrow.png", - trash = "i3_trash.png", - sort_az = "i3_sort_az.png", - sort_za = "i3_sort_za.png", - compress = "i3_compress.png", - fire = "i3_fire.png", - fire_anim = "i3_fire_anim.png", - book = "i3_book.png", - sign = "i3_sign.png", - cancel = "i3_cancel.png", - export = "i3_export.png", - slot = "i3_slot.png", - tab = "i3_tab.png", - tab_top = "i3_tab.png^\\[transformFY", - furnace_anim = "i3_furnace_anim.png", - bag = "i3_bag.png", - armor = "i3_armor.png", - awards = "i3_award.png", - skins = "i3_skin.png", - waypoints = "i3_waypoint.png", - teleport = "i3_teleport.png", - add = "i3_add.png", - - cancel_hover = "i3_cancel.png^\\[brighten", - search_hover = "i3_search.png^\\[brighten", - export_hover = "i3_export.png^\\[brighten", - trash_hover = "i3_trash.png^\\[brighten^\\[colorize:#f00:100", - compress_hover = "i3_compress.png^\\[brighten", - sort_az_hover = "i3_sort_az.png^\\[brighten", - sort_za_hover = "i3_sort_za.png^\\[brighten", - prev_hover = "i3_next_hover.png^\\[transformFX", - next_hover = "i3_next_hover.png", - tab_hover = "i3_tab_hover.png", - tab_hover_top = "i3_tab_hover.png^\\[transformFY", - bag_hover = "i3_bag_hover.png", - armor_hover = "i3_armor_hover.png", - awards_hover = "i3_award_hover.png", - skins_hover = "i3_skin_hover.png", - waypoints_hover = "i3_waypoint_hover.png", - teleport_hover = "i3_teleport.png^\\[brighten", - add_hover = "i3_add.png^\\[brighten", -} - -local fs_elements = { - label = "label[%f,%f;%s]", - box = "box[%f,%f;%f,%f;%s]", - image = "image[%f,%f;%f,%f;%s]", - tooltip = "tooltip[%f,%f;%f,%f;%s]", - button = "button[%f,%f;%f,%f;%s;%s]", - item_image = "item_image[%f,%f;%f,%f;%s]", - hypertext = "hypertext[%f,%f;%f,%f;%s;%s]", - bg9 = "background9[%f,%f;%f,%f;%s;false;%u]", - scrollbar = "scrollbar[%f,%f;%f,%f;%s;%s;%u]", - model = "model[%f,%f;%f,%f;%s;%s;%s;%s;%s;%s;%s]", - image_button = "image_button[%f,%f;%f,%f;%s;%s;%s]", - animated_image = "animated_image[%f,%f;%f,%f;;%s;%u;%u]", - item_image_button = "item_image_button[%f,%f;%f,%f;%s;%s;%s]", -} - -local styles = sprintf([[ - style_type[field;border=false;bgcolor=transparent] - style_type[label,field;font_size=16] - style_type[image_button;border=false;sound=i3_click] - style_type[item_image_button;border=false;bgimg_hovered=%s;sound=i3_click] - - style[cancel;fgimg=%s;fgimg_hovered=%s;content_offset=0] - style[search;fgimg=%s;fgimg_hovered=%s;content_offset=0] - style[prev_page;fgimg=%s;fgimg_hovered=%s] - style[next_page;fgimg=%s;fgimg_hovered=%s] - style[prev_recipe;fgimg=%s;fgimg_hovered=%s] - style[next_recipe;fgimg=%s;fgimg_hovered=%s] - style[prev_usage;fgimg=%s;fgimg_hovered=%s] - style[next_usage;fgimg=%s;fgimg_hovered=%s] - style[waypoint_add;fgimg=%s;fgimg_hovered=%s;content_offset=0] - style[waypoint_delete;fgimg=%s;fgimg_hovered=%s;content_offset=0] - style[waypoint_teleport;fgimg=%s;fgimg_hovered=%s;content_offset=0] - style[pagenum,no_item,no_rcp;border=false;font=bold;font_size=18;content_offset=0] - style[btn_bag,btn_armor,btn_skins;font=bold;font_size=18;border=false;content_offset=0;sound=i3_click] - style[craft_rcp,craft_usg;border=false;noclip=true;font_size=16;sound=i3_craft; - bgimg=i3_btn9.png;bgimg_hovered=i3_btn9_hovered.png; - bgimg_pressed=i3_btn9_pressed.png;bgimg_middle=4,6] -]], -PNG.slot, -PNG.cancel, PNG.cancel_hover, -PNG.search, PNG.search_hover, -PNG.prev, PNG.prev_hover, -PNG.next, PNG.next_hover, -PNG.prev, PNG.prev_hover, -PNG.next, PNG.next_hover, -PNG.prev, PNG.prev_hover, -PNG.next, PNG.next_hover, -PNG.add, PNG.add_hover, -PNG.trash, PNG.trash_hover, -PNG.teleport, PNG.teleport_hover) - -local function get_lang_code(info) - return info and info.lang_code -end - -local function get_formspec_version(info) - return info and info.formspec_version or 1 -end - -local function outdated(name) - local fs = sprintf("size[5.8,1.3]image[0,0;1,1;%s]label[1,0;%s]button_exit[2.4,0.8;1,1;;OK]", - PNG.book, - "Your Minetest client is outdated.\nGet the latest version on minetest.net to use i3") - - show_formspec(name, "i3", fs) -end - -local old_is_creative_enabled = core.is_creative_enabled - -function core.is_creative_enabled(name) - return check_privs(name, {creative = true}) or old_is_creative_enabled(name) -end - -i3.group_stereotypes = { - dye = "dye:white", - wool = "wool:white", - wood = "default:wood", - tree = "default:tree", - sand = "default:sand", - glass = "default:glass", - stick = "default:stick", - stone = "default:stone", - leaves = "default:leaves", - coal = "default:coal_lump", - vessel = "vessels:glass_bottle", - flower = "flowers:dandelion_yellow", - water_bucket = "bucket:bucket_water", - mesecon_conductor_craftable = "mesecons:wire_00000000_off", -} - -local group_names = { - dye = S"Any dye", - coal = S"Any coal", - sand = S"Any sand", - tree = S"Any tree", - wool = S"Any wool", - glass = S"Any glass", - stick = S"Any stick", - stone = S"Any stone", - carpet = S"Any carpet", - flower = S"Any flower", - leaves = S"Any leaves", - vessel = S"Any vessel", - wood = S"Any wood planks", - mushroom = S"Any mushroom", - - ["color_red,flower"] = S"Any red flower", - ["color_blue,flower"] = S"Any blue flower", - ["color_black,flower"] = S"Any black flower", - ["color_white,flower"] = S"Any white flower", - ["color_green,flower"] = S"Any green flower", - ["color_orange,flower"] = S"Any orange flower", - ["color_yellow,flower"] = S"Any yellow flower", - ["color_violet,flower"] = S"Any violet flower", - - ["color_red,dye"] = S"Any red dye", - ["color_blue,dye"] = S"Any blue dye", - ["color_grey,dye"] = S"Any grey dye", - ["color_pink,dye"] = S"Any pink dye", - ["color_cyan,dye"] = S"Any cyan dye", - ["color_black,dye"] = S"Any black dye", - ["color_white,dye"] = S"Any white dye", - ["color_brown,dye"] = S"Any brown dye", - ["color_green,dye"] = S"Any green dye", - ["color_orange,dye"] = S"Any orange dye", - ["color_yellow,dye"] = S"Any yellow dye", - ["color_violet,dye"] = S"Any violet dye", - ["color_magenta,dye"] = S"Any magenta dye", - ["color_dark_grey,dye"] = S"Any dark grey dye", - ["color_dark_green,dye"] = S"Any dark green dye", -} - -i3.model_alias = { - ["boats:boat"] = {name = "boats:boat", drawtype = "entity"}, - ["carts:cart"] = {name = "carts:cart", drawtype = "entity", frames = "0,0"}, - ["default:chest"] = {name = "default:chest_open"}, - ["default:chest_locked"] = {name = "default:chest_locked_open"}, - ["doors:door_wood"] = {name = "doors:door_wood_a"}, - ["doors:door_glass"] = {name = "doors:door_glass_a"}, - ["doors:door_obsidian_glass"] = {name = "doors:door_obsidian_glass_a"}, - ["doors:door_steel"] = {name = "doors:door_steel_a"}, - ["xpanes:door_steel_bar"] = {name = "xpanes:door_steel_bar_a"}, -} - -local function err(str) - return log("error", str) -end - -local function msg(name, str) - return chat_send(name, sprintf("[i3] %s", str)) -end - -local function is_num(x) - return type(x) == "number" -end - -local function is_str(x) - return type(x) == "string" -end - -local function true_str(str) - return is_str(str) and str ~= "" -end - -local function is_table(x) - return type(x) == "table" -end - -local function is_func(x) - return type(x) == "function" -end - -local function is_group(item) - return sub(item, 1, 6) == "group:" -end - -local function fmt(elem, ...) - if not fs_elements[elem] then - return sprintf(elem, ...) - end - - return sprintf(fs_elements[elem], ...) -end - -local function clean_name(item) - if sub(item, 1, 1) == ":" or sub(item, 1, 1) == " " then - item = sub(item, 2) - end - - return item -end - -local function array_diff(t1, t2) - local hash = {} - - for i = 1, #t1 do - local v = t1[i] - hash[v] = true - end - - for i = 1, #t2 do - local v = t2[i] - hash[v] = nil - end - - local diff, c = {}, 0 - - for i = 1, #t1 do - local v = t1[i] - if hash[v] then - c = c + 1 - diff[c] = v - end - end - - return diff -end - -local function table_eq(T1, T2) - local avoid_loops = {} - - local function recurse(t1, t2) - if type(t1) ~= type(t2) then return end - - if not is_table(t1) then - return t1 == t2 - end - - if avoid_loops[t1] then - return avoid_loops[t1] == t2 - end - - avoid_loops[t1] = t2 - local t2k, t2kv = {}, {} - - for k in pairs(t2) do - if is_table(k) then - insert(t2kv, k) - end - - t2k[k] = true - end - - for k1, v1 in pairs(t1) do - local v2 = t2[k1] - if type(k1) == "table" then - local ok - for i = 1, #t2kv do - local tk = t2kv[i] - if table_eq(k1, tk) and recurse(v1, t2[tk]) then - remove(t2kv, i) - t2k[tk] = nil - ok = true - break - end - end - - if not ok then return end - else - if v2 == nil then return end - t2k[k1] = nil - if not recurse(v1, v2) then return end - end - end - - if next(t2k) then return end - return true - end - - return recurse(T1, T2) -end - -local function table_merge(t1, t2, hash) - t1 = t1 or {} - t2 = t2 or {} - - if hash then - for k, v in pairs(t2) do - t1[k] = v - end - else - local c = #t1 - - for i = 1, #t2 do - c = c + 1 - t1[c] = t2[i] - end - end - - return t1 -end - -local function table_replace(t, val, new) - for k, v in pairs(t) do - if v == val then - t[k] = new - end - end -end - -local function save_meta(player, entries) - local name = player:get_player_name() - local data = pdata[name] - if not data then return end - - local meta = player:get_meta() - - for _, entry in ipairs(entries) do - meta:set_string(entry, slz(data[entry])) - end -end - -local craft_types = {} - -function i3.register_craft_type(name, def) - if not true_str(name) then - return err "i3.register_craft_type: name missing" - end - - if not is_str(def.description) then - def.description = "" - end - - craft_types[name] = def -end - -function i3.register_craft(def) - local width, c = 0, 0 - - if true_str(def.url) then - if not http then - return err(fmt([[i3.register_craft(): Unable to reach %s. - No HTTP support for this mod: add it to the `secure.http_mods` or - `secure.trusted_mods` setting.]], def.url)) - end - - http.fetch({url = def.url}, function(result) - if result.succeeded then - local t = parse_json(result.data) - if is_table(t) then - return i3.register_craft(t) - end - end - end) - - return - end - - if not is_table(def) or not next(def) then - return err "i3.register_craft: craft definition missing" - end - - if #def > 1 then - for _, v in pairs(def) do - i3.register_craft(v) - end - return - end - - if def.result then - def.output = def.result -- Backward compatibility - def.result = nil - end - - if not true_str(def.output) then - return err "i3.register_craft: output missing" - end - - if not is_table(def.items) then - def.items = {} - end - - if def.grid then - if not is_table(def.grid) then - def.grid = {} - end - - if not is_table(def.key) then - def.key = {} - end - - local cp = copy(def.grid) - sort(cp, function(a, b) - return #a > #b - end) - - width = #cp[1] - - for i = 1, #def.grid do - while #def.grid[i] < width do - def.grid[i] = def.grid[i] .. " " - end - end - - for symbol in gmatch(concat(def.grid), ".") do - c = c + 1 - def.items[c] = def.key[symbol] - end - else - local items, len = def.items, #def.items - def.items = {} - - for i = 1, len do - local rlen = #split(items[i], ",") - - if rlen > width then - width = rlen - end - end - - for i = 1, len do - while #split(items[i], ",") < width do - items[i] = fmt("%s,", items[i]) - end - end - - for name in gmatch(concat(items, ","), "[%s%w_:]+") do - c = c + 1 - def.items[c] = clean_name(name) - end - end - - local item = match(def.output, "%S+") - recipes_cache[item] = recipes_cache[item] or {} - - def.custom = true - def.width = width - - insert(recipes_cache[item], def) -end - -local recipe_filters = {} - -function i3.add_recipe_filter(name, f) - if not true_str(name) then - return err "i3.add_recipe_filter: name missing" - elseif not is_func(f) then - return err "i3.add_recipe_filter: function missing" - end - - recipe_filters[name] = f -end - -function i3.set_recipe_filter(name, f) - if not is_str(name) then - return err "i3.set_recipe_filter: name missing" - elseif not is_func(f) then - return err "i3.set_recipe_filter: function missing" - end - - recipe_filters = {[name] = f} -end - -function i3.delete_recipe_filter(name) - recipe_filters[name] = nil -end - -function i3.get_recipe_filters() - return recipe_filters -end - -local function apply_recipe_filters(recipes, player) - for _, filter in pairs(recipe_filters) do - recipes = filter(recipes, player) - end - - return recipes -end - -local search_filters = {} - -function i3.add_search_filter(name, f) - if not true_str(name) then - return err "i3.add_search_filter: name missing" - elseif not is_func(f) then - return err "i3.add_search_filter: function missing" - end - - search_filters[name] = f -end - -function i3.remove_search_filter(name) - search_filters[name] = nil -end - -function i3.get_search_filters() - return search_filters -end - -local function weird_desc(str) - return not true_str(str) or find(str, "\n") or not find(str, "%u") -end - -local function toupper(str) - return str:gsub("%f[%w]%l", upper):gsub("_", " ") -end - -local function snip(str, limit) - return #str > limit and fmt("%s...", sub(str, 1, limit - 3)) or str -end - -local function get_desc(item) - if sub(item, 1, 1) == "_" then - item = sub(item, 2) - end - - local def = reg_items[item] - - if not def then - return S("Unknown Item (@1)", item) - end - - local desc = def.description - - if true_str(desc) then - desc = desc:trim():match("[^\n]*"):gsub("_", " ") - - if not find(desc, "%u") then - desc = toupper(desc) - end - - return desc - - elseif true_str(item) then - return toupper(match(item, ":(.*)")) - end -end - -local function item_has_groups(item_groups, groups) - for i = 1, #groups do - local group = groups[i] - if (item_groups[group] or 0) == 0 then return end - end - - return true -end - -local function extract_groups(str) - if sub(str, 1, 6) == "group:" then - return split(sub(str, 7), ",") - end -end - -local function get_filtered_items(player, data) - local items, known, c = {}, 0, 0 - - for i = 1, #init_items do - local item = init_items[i] - local recipes = recipes_cache[item] - local usages = usages_cache[item] - - recipes = #apply_recipe_filters(recipes or {}, player) - usages = #apply_recipe_filters(usages or {}, player) - - if recipes > 0 or usages > 0 then - c = c + 1 - items[c] = item - - if data then - known = known + recipes + usages - end - end - end - - if data then - data.known_recipes = known - end - - return items -end - -local function get_burntime(item) - return get_craft_result{method = "fuel", items = {item}}.time -end - -local function cache_fuel(item) - local burntime = get_burntime(item) - if burntime > 0 then - fuel_cache[item] = { - type = "fuel", - items = {item}, - burntime = burntime, - replacements = replacements.fuel[item], - } - end -end - -local function show_item(def) - return def and def.groups.not_in_creative_inventory ~= 1 and - def.description and def.description ~= "" -end - -local function search(data) - local filter = data.filter - - if searches[filter] then - data.items = searches[filter] - return - end - - local opt = "^(.-)%+([%w_]+)=([%w_,]+)" - local search_filter = next(search_filters) and match(filter, opt) - local filters = {} - - if search_filter then - for filter_name, values in gmatch(filter, sub(opt, 6)) do - if search_filters[filter_name] then - values = split(values, ",") - filters[filter_name] = values - end - end - end - - local filtered_list, c = {}, 0 - - for i = 1, #data.items_raw do - local item = data.items_raw[i] - local def = reg_items[item] - local desc = lower(translate(data.lang_code, def and def.description)) or "" - local search_in = fmt("%s %s", item, desc) - local temp, j, to_add = {}, 1 - - if search_filter then - for filter_name, values in pairs(filters) do - if values then - local func = search_filters[filter_name] - to_add = (j > 1 and temp[item] or j == 1) and - func(item, values) and (search_filter == "" or - find(search_in, search_filter, 1, true)) - - if to_add then - temp[item] = true - end - - j = j + 1 - end - end - else - to_add = find(search_in, filter, 1, true) - end - - if to_add then - c = c + 1 - filtered_list[c] = item - end - end - - if not next(recipe_filters) then - -- Cache the results only if searched 2 times - if searches[filter] == nil then - searches[filter] = false - else - searches[filter] = filtered_list - end - end - - data.items = filtered_list -end - -local function get_item_usages(item, recipe, added) - local groups = extract_groups(item) - - if groups then - for name, def in pairs(reg_items) do - if not added[name] and show_item(def) and item_has_groups(def.groups, groups) then - local usage = copy(recipe) - table_replace(usage.items, item, name) - - usages_cache[name] = usages_cache[name] or {} - insert(usages_cache[name], 1, usage) - - added[name] = true - end - end - elseif show_item(reg_items[item]) then - usages_cache[item] = usages_cache[item] or {} - insert(usages_cache[item], 1, recipe) - end -end - -local function get_usages(recipe) - local added = {} - - for _, item in pairs(recipe.items) do - item = reg_aliases[item] or item - - if not added[item] then - get_item_usages(item, recipe, added) - added[item] = true - end - end -end - -local function cache_usages(item) - local recipes = recipes_cache[item] or {} - - for i = 1, #recipes do - get_usages(recipes[i]) - end - - if fuel_cache[item] then - usages_cache[item] = table_merge(usages_cache[item] or {}, {fuel_cache[item]}) - end -end - -local function drop_table(name, drop) - local count_sure = 0 - local drop_items = drop.items or {} - local max_items = drop.max_items - - for i = 1, #drop_items do - local di = drop_items[i] - local valid_rarity = di.rarity and di.rarity > 1 - - if di.rarity or not max_items or - (max_items and not di.rarity and count_sure < max_items) then - for j = 1, #di.items do - local dstack = ItemStack(di.items[j]) - local dname = dstack:get_name() - local dcount = dstack:get_count() - local empty = dstack:is_empty() - - if not empty and (dname ~= name or (dname == name and dcount > 1)) then - local rarity = valid_rarity and di.rarity - - i3.register_craft{ - type = rarity and "digging_chance" or "digging", - items = {name}, - output = fmt("%s %u", dname, dcount), - rarity = rarity, - tools = di.tools, - } - end - end - end - - if not di.rarity then - count_sure = count_sure + 1 - end - end -end - -local function cache_drops(name, drop) - if true_str(drop) then - local dstack = ItemStack(drop) - local dname = dstack:get_name() - local empty = dstack:is_empty() - - if not empty and dname ~= name then - i3.register_craft{ - type = "digging", - items = {name}, - output = drop, - } - end - elseif is_table(drop) then - drop_table(name, drop) - end -end - -local function cache_recipes(item) - local recipes = get_all_recipes(item) - - if replacements[item] then - local _recipes = {} - - for k, v in ipairs(recipes or {}) do - _recipes[#recipes + 1 - k] = v - end - - local shift = 0 - local size_rpl = maxn(replacements[item]) - local size_rcp = #_recipes - - if size_rpl > size_rcp then - shift = size_rcp - size_rpl - end - - for k, v in pairs(replacements[item]) do - k = k + shift - - if _recipes[k] then - _recipes[k].replacements = v - end - end - - recipes = _recipes - end - - if recipes then - recipes_cache[item] = table_merge(recipes, recipes_cache[item] or {}) - end -end - -local function get_recipes(player, item) - local clean_item = reg_aliases[item] or item - local recipes = recipes_cache[clean_item] - local usages = usages_cache[clean_item] - - if recipes then - recipes = apply_recipe_filters(recipes, player) - end - - local no_recipes = not recipes or #recipes == 0 - if no_recipes and not usages then return end - usages = apply_recipe_filters(usages, player) - - local no_usages = not usages or #usages == 0 - - return not no_recipes and recipes or nil, - not no_usages and usages or nil -end - -local function groups_to_items(groups, get_all) - if not get_all and #groups == 1 then - local group = groups[1] - local stereotype = i3.group_stereotypes[group] - local def = reg_items[stereotype] - - if def and show_item(def) then - return stereotype - end - end - - local names = {} - for name, def in pairs(reg_items) do - if show_item(def) and item_has_groups(def.groups, groups) then - if get_all then - names[#names + 1] = name - else - return name - end - end - end - - return get_all and names or "" -end - -local function __sort(inv, reverse) - sort(inv, function(a, b) - if not is_str(a) then - a = a:get_name() - end - - if not is_str(b) then - b = b:get_name() - end - - if reverse then - return a > b - end - - return a < b - end) -end - -local function sort_itemlist(player, az) - local inv = player:get_inventory() - local list = inv:get_list("main") - local size = inv:get_size("main") - local new_inv, stack_meta = {}, {} - - for i = 1, size do - local stack = list[i] - local name = stack:get_name() - local count = stack:get_count() - local empty = stack:is_empty() - local meta = stack:get_meta():to_table() - local wear = stack:get_wear() > 0 - - if not empty then - if next(meta.fields) or wear then - stack_meta[#stack_meta + 1] = stack - else - new_inv[#new_inv + 1] = fmt("%s %u", name, count) - end - end - end - - for i = 1, #stack_meta do - new_inv[#new_inv + 1] = stack_meta[i] - end - - if az then - __sort(new_inv) - else - __sort(new_inv, true) - end - - inv:set_list("main", new_inv) -end - -local function compress_items(player) - local inv = player:get_inventory() - local list = inv:get_list("main") - local size = inv:get_size("main") - local new_inv, _new_inv, special = {}, {}, {} - - for i = 1, size do - local stack = list[i] - local name = stack:get_name() - local count = stack:get_count() - local stackmax = stack:get_stack_max() - local empty = stack:is_empty() - local meta = stack:get_meta():to_table() - local wear = stack:get_wear() > 0 - - if not empty then - if next(meta.fields) or wear or count >= stackmax then - special[#special + 1] = stack - else - new_inv[name] = new_inv[name] or 0 - new_inv[name] = new_inv[name] + count - end - end - end - - for name, count in pairs(new_inv) do - local stackmax = ItemStack(name):get_stack_max() - local iter = ceil(count / stackmax) - local leftover = count - - for _ = 1, iter do - _new_inv[#_new_inv + 1] = fmt("%s %u", name, min(stackmax, leftover)) - leftover = leftover - stackmax - end - end - - for i = 1, #special do - _new_inv[#_new_inv + 1] = special[i] - end - - __sort(_new_inv) - inv:set_list("main", _new_inv) -end - -local function get_stack_max(inv, data, is_recipe, rcp) - local list = inv:get_list("main") - local size = inv:get_size("main") - local counts_inv, counts_rcp, counts = {}, {}, {} - local rcp_usg = is_recipe and "recipe" or "usage" - - for _, it in pairs(rcp.items) do - counts_rcp[it] = (counts_rcp[it] or 0) + 1 - end - - data.export_counts[rcp_usg] = {} - data.export_counts[rcp_usg].rcp = counts_rcp - - for i = 1, size do - local stack = list[i] - - if not stack:is_empty() then - local item = stack:get_name() - local count = stack:get_count() - - for name in pairs(counts_rcp) do - if is_group(name) then - local def = reg_items[item] - - if def then - local groups = extract_groups(name) - - if item_has_groups(def.groups, groups) then - counts_inv[name] = (counts_inv[name] or 0) + count - end - end - end - end - - counts_inv[item] = (counts_inv[item] or 0) + count - end - end - - data.export_counts[rcp_usg].inv = counts_inv - - for name in pairs(counts_rcp) do - counts[name] = floor((counts_inv[name] or 0) / (counts_rcp[name] or 0)) - end - - local max_stacks = math.huge - - for _, count in pairs(counts) do - if count < max_stacks then - max_stacks = count - end - end - - return max_stacks -end - -local function spawn_item(player, stack) - local dir = player:get_look_dir() - local ppos = player:get_pos() - ppos.y = ppos.y + 1.625 - local look_at = vec_add(ppos, vec_mul(dir, 1)) - - core.add_item(look_at, stack) -end - -local function get_stack(player, pname, stack, message) - local inv = player:get_inventory() - - if inv:room_for_item("main", stack) then - inv:add_item("main", stack) - msg(pname, S("@1 added in your inventory", message)) - else - spawn_item(player, stack) - msg(pname, S("@1 spawned", message)) - end -end - -local function craft_stack(player, pname, data, craft_rcp) - local inv = player:get_inventory() - local rcp_usg = craft_rcp and "recipe" or "usage" - local output = craft_rcp and data.recipes[data.rnum].output or data.usages[data.unum].output - output = ItemStack(output) - local stackname, stackcount, stackmax = output:get_name(), output:get_count(), output:get_stack_max() - local scrbar_val = data[fmt("scrbar_%s", craft_rcp and "rcp" or "usg")] or 1 - - for name, count in pairs(data.export_counts[rcp_usg].rcp) do - local items = {[name] = count} - - if is_group(name) then - items = {} - local groups = extract_groups(name) - local item_groups = groups_to_items(groups, true) - local remaining = count - - for _, item in ipairs(item_groups) do - for _name, _count in pairs(data.export_counts[rcp_usg].inv) do - if item == _name and remaining > 0 then - local c = min(remaining, _count) - items[item] = c - remaining = remaining - c - end - - if remaining == 0 then break end - end - end - end - - for k, v in pairs(items) do - inv:remove_item("main", fmt("%s %s", k, v * scrbar_val)) - end - end - - local count = stackcount * scrbar_val - local desc = get_desc(stackname) - local iter = ceil(count / stackmax) - local leftover = count - - for _ = 1, iter do - local c = min(stackmax, leftover) - local message - - if c > 1 then - message = clr("#ff0", fmt("%s x %s", c, desc)) - else - message = clr("#ff0", fmt("%s", desc)) - end - - local stack = ItemStack(fmt("%s %s", stackname, c)) - get_stack(player, pname, stack, message) - leftover = leftover - stackmax - end -end - -local function select_item(player, name, data, _f) - local item - - for field in pairs(_f) do - if find(field, ":") then - item = field - break - end - end - - if not item then - return - elseif sub(item, -4) == "_inv" then - item = sub(item, 1, -5) - elseif sub(item, 1, 1) == "_" then - item = sub(item, 2) - elseif sub(item, 1, 6) == "group|" then - item = match(item, "([%w:_]+)$") - end - - item = reg_aliases[item] or item - if not reg_items[item] then return end - - if core.is_creative_enabled(name) then - local stack = ItemStack(item) - local stackmax = stack:get_stack_max() - stack = fmt("%s %s", item, stackmax) - get_stack(player, name, stack, clr("#ff0", fmt("%u x %s", stackmax, item))) - return - end - - if item == data.query_item then return end - local recipes, usages = get_recipes(player, item) - - data.query_item = item - data.recipes = recipes - data.usages = usages - data.rnum = 1 - data.unum = 1 - data.scrbar_rcp = 1 - data.scrbar_usg = 1 - data.export_rcp = nil - data.export_usg = nil -end - -local function repairable(tool) - local def = reg_tools[tool] - return toolrepair and def and def.groups and def.groups.disable_repair ~= 1 -end - -local function is_fav(favs, query_item) - local fav, i - for j = 1, #favs do - if favs[j] == query_item then - fav = true - i = j - break - end - end - - return fav, i -end - -local function get_tooltip(item, info) - local tooltip - - if info.groups then - sort(info.groups) - tooltip = group_names[concat(info.groups, ",")] - - if not tooltip then - local groupstr = {} - - for i = 1, #info.groups do - insert(groupstr, clr("#ff0", info.groups[i])) - end - - groupstr = concat(groupstr, ", ") - tooltip = S("Any item belonging to the groups: @1", groupstr) - end - else - tooltip = get_desc(item) - end - - local function add(str) - return fmt("%s\n%s", tooltip, str) - end - - if info.cooktime then - tooltip = add(S("Cooking time: @1", clr("#ff0", info.cooktime))) - end - - if info.burntime then - tooltip = add(S("Burning time: @1", clr("#ff0", info.burntime))) - end - - if info.replace then - for i = 1, #info.replace.items do - local rpl = match(info.replace.items[i], "%S+") - local desc = clr("#ff0", get_desc(rpl)) - - if info.replace.type == "cooking" then - tooltip = add(S("Replaced by @1 on smelting", desc)) - elseif info.replace.type == "fuel" then - tooltip = add(S("Replaced by @1 on burning", desc)) - else - tooltip = add(S("Replaced by @1 on crafting", desc)) - end - end - end - - if info.repair then - tooltip = add(S("Repairable by step of @1", clr("#ff0", toolrepair .. "%"))) - end - - if info.rarity then - local chance = (1 / max(1, info.rarity)) * 100 - tooltip = add(S("@1 of chance to drop", clr("#ff0", chance .. "%"))) - end - - if info.tools then - local several = #info.tools > 1 - local names = several and "\n" or "" - - if several then - for i = 1, #info.tools do - names = fmt("%s\t\t- %s\n", names, clr("#ff0", get_desc(info.tools[i]))) - end - - tooltip = add(S("Only drop if using one of these tools: @1", sub(names, 1, -2))) - else - tooltip = add(S("Only drop if using this tool: @1", - clr("#ff0", get_desc(info.tools[1])))) - end - end - - return fmt("tooltip[%s;%s]", item, ESC(tooltip)) -end - -local function get_output_fs(fs, data, rcp, is_recipe, shapeless, right, btn_size, _btn_size) - local custom_recipe = craft_types[rcp.type] - - if custom_recipe or shapeless or rcp.type == "cooking" then - local icon = custom_recipe and custom_recipe.icon or shapeless and "shapeless" or "furnace" - - if not custom_recipe then - icon = fmt("i3_%s.png^\\[resize:16x16", icon) - end - - local pos_x = right + btn_size + 0.42 - local pos_y = data.yoffset + 0.9 - - if sub(icon, 1, 10) == "i3_furnace" then - fs("animated_image", pos_x, pos_y, 0.5, 0.5, PNG.furnace_anim, 8, 180) - else - fs("image", pos_x, pos_y, 0.5, 0.5, icon) - end - - local tooltip = custom_recipe and custom_recipe.description or - shapeless and S"Shapeless" or S"Cooking" - - fs("tooltip", pos_x, pos_y, 0.5, 0.5, ESC(tooltip)) - end - - local arrow_X = right + 0.2 + (_btn_size or ITEM_BTN_SIZE) - local X = arrow_X + 1.2 - local Y = data.yoffset + 1.4 - - fs("image", arrow_X, Y + 0.06, 1, 1, PNG.arrow) - - if rcp.type == "fuel" then - fs("animated_image", X + 0.05, Y, ITEM_BTN_SIZE, ITEM_BTN_SIZE, PNG.fire_anim, 8, 180) - else - local item = rcp.output - item = ItemStack(clean_name(item)) - local name = item:get_name() - local count = item:get_count() - local bt_s = ITEM_BTN_SIZE * 1.2 - - fs("image", X, Y - 0.11, bt_s, bt_s, PNG.slot) - - local _name = fmt("_%s", name) - - fs("item_image_button", - X + 0.11, Y, ITEM_BTN_SIZE, ITEM_BTN_SIZE, - fmt("%s %u", name, count * (is_recipe and data.scrbar_rcp or data.scrbar_usg or 1)), - _name, "") - - local def = reg_items[name] - local unknown = not def or nil - local desc = def and def.description - local weird = name ~= "" and desc and weird_desc(desc) or nil - local burntime = fuel_cache[name] and fuel_cache[name].burntime - - local infos = { - unknown = unknown, - weird = weird, - burntime = burntime, - repair = repairable(name), - rarity = rcp.rarity, - tools = rcp.tools, - } - - if next(infos) then - fs(get_tooltip(_name, infos)) - end - end -end - -local function get_grid_fs(fs, data, rcp, is_recipe) - local width = rcp.width or 1 - local right, btn_size, _btn_size = 0, ITEM_BTN_SIZE - local cooktime, shapeless - - if rcp.type == "cooking" then - cooktime, width = width, 1 - elseif width == 0 and not rcp.custom then - shapeless = true - local n = #rcp.items - width = (n < 5 and n > 1) and 2 or min(3, max(1, n)) - end - - local rows = ceil(maxn(rcp.items) / width) - local large_recipe = width > 3 or rows > 3 - - if large_recipe then - fs("style_type[item_image_button;border=true]") - end - - for i = 1, width * rows do - local item = rcp.items[i] or "" - item = clean_name(item) - local name = match(item, "%S*") - - local X = ceil((i - 1) % width - width) - X = X + (X * 0.2) + data.xoffset + 3.9 - - local Y = ceil(i / width) - min(2, rows) - Y = Y + (Y * 0.15) + data.yoffset + 1.4 - - if large_recipe then - btn_size = (3 / width) * (3 / rows) + 0.3 - _btn_size = btn_size - - local xi = (i - 1) % width - local yi = floor((i - 1) / width) - - X = btn_size * xi + data.xoffset + 0.3 + (xi * 0.05) - Y = btn_size * yi + data.yoffset + 0.2 + (yi * 0.05) - end - - if X > right then - right = X - end - - local groups - - if is_group(name) then - groups = extract_groups(name) - item = groups_to_items(groups) - end - - local label = groups and "\nG" or "" - local replace - - for j = 1, #(rcp.replacements or {}) do - local replacement = rcp.replacements[j] - if replacement[1] == name then - replace = replace or {type = rcp.type, items = {}} - - local added - - for _, v in ipairs(replace.items) do - if replacement[2] == v then - added = true - break - end - end - - if not added then - label = fmt("%s%s\nR", label ~= "" and "\n" or "", label) - replace.items[#replace.items + 1] = replacement[2] - end - end - end - - if not large_recipe then - fs("image", X, Y, btn_size, btn_size, PNG.slot) - end - - local btn_name = groups and fmt("group|%s|%s", groups[1], item) or item - - fs("item_image_button", X, Y, btn_size, btn_size, - fmt("%s %u", item, is_recipe and data.scrbar_rcp or data.scrbar_usg or 1), - btn_name, label) - - local def = reg_items[name] - local unknown = not def or nil - unknown = not groups and unknown or nil - local desc = def and def.description - local weird = name ~= "" and desc and weird_desc(desc) or nil - local burntime = fuel_cache[name] and fuel_cache[name].burntime - - local infos = { - unknown = unknown, - weird = weird, - groups = groups, - burntime = burntime, - cooktime = cooktime, - replace = replace, - } - - if next(infos) then - fs(get_tooltip(btn_name, infos)) - end - end - - if large_recipe then - fs("style_type[item_image_button;border=false]") - end - - get_output_fs(fs, data, rcp, is_recipe, shapeless, right, btn_size, _btn_size) -end - -local function get_rcp_lbl(fs, data, panel, rn, is_recipe) - local lbl = ES("Usage @1 of @2", data.unum, rn) - - if is_recipe then - lbl = ES("Recipe @1 of @2", data.rnum, rn) - end - - local one = rn == 1 - local y = data.yoffset + 3.3 - - fs("hypertext", data.xoffset + (one and 4.7 or 3.95), y, 3, 0.6, "", - fmt("%s", lbl)) - - if not one then - local btn_suffix = is_recipe and "recipe" or "usage" - local prev_name = fmt("prev_%s", btn_suffix) - local next_name = fmt("next_%s", btn_suffix) - local size = 0.3 - - fs("image_button", data.xoffset + 7.05, y, size, size, "", prev_name, "") - fs("image_button", data.xoffset + 7.5, y, size, size, "", next_name, "") - end - - local rcp = is_recipe and panel.rcp[data.rnum] or panel.rcp[data.unum] - get_grid_fs(fs, data, rcp, is_recipe) -end - -local function get_model_fs(fs, data, def, model_alias) - if model_alias then - if model_alias.drawtype == "entity" then - def = reg_entities[model_alias.name] - local init_props = def.initial_properties - def.textures = init_props and init_props.textures or def.textures - def.mesh = init_props and init_props.mesh or def.mesh - else - def = reg_items[model_alias.name] - end - end - - local tiles = def.tiles or def.textures or {} - local t = {} - - for _, v in ipairs(tiles) do - local _name - - if v.color then - if is_num(v.color) then - local hex = fmt("%02x", v.color) - - while #hex < 8 do - hex = "0" .. hex - end - - _name = fmt("%s^[multiply:%s", v.name, - fmt("#%s%s", sub(hex, 3), sub(hex, 1, 2))) - else - _name = fmt("%s^[multiply:%s", v.name, v.color) - end - elseif v.animation then - _name = fmt("%s^[verticalframe:%u:0", v.name, v.animation.aspect_h) - end - - t[#t + 1] = _name or v.name or v - end - - while #t < 6 do - t[#t + 1] = t[#t] - end - - fs("model", data.xoffset + 6.6, data.yoffset + 0.05, 1.3, 1.3, "", - def.mesh, concat(t, ","), "0,0", "true", "true", - model_alias and model_alias.frames or "") -end - -local function get_header(fs, data) - local fav = is_fav(data.favs, data.query_item) - local nfavs = #data.favs - local star_x, star_y, star_size = data.xoffset + 0.4, data.yoffset + 0.5, 0.4 - - if nfavs < MAX_FAVS or (nfavs == MAX_FAVS and fav) then - local fav_marked = fmt("i3_fav%s.png", fav and "_off" or "") - - fs(fmt("style[fav;fgimg=%s;fgimg_hovered=%s;fgimg_pressed=%s]", - fmt("i3_fav%s.png", fav and "" or "_off"), fav_marked, fav_marked)) - fs("image_button", star_x, star_y, star_size, star_size, "", "fav", "") - fs(fmt("tooltip[fav;%s]", fav and ES"Unmark this item" or ES"Mark this item")) - else - fs(fmt("style[nofav;fgimg=%s;fgimg_hovered=%s;fgimg_pressed=%s]", - "i3_fav_off.png", PNG.cancel, PNG.cancel)) - fs("image_button", star_x, star_y, star_size, star_size, "", "nofav", "") - fs(fmt("tooltip[nofav;%s]", ES"Cannot mark this item. Bookmark limit reached.")) - end - - local desc_lim, name_lim = 33, 34 - local desc = translate(data.lang_code, get_desc(data.query_item)) - desc = ESC(desc) - local tech_name = data.query_item - local X = data.xoffset + 1.05 - local Y1 = data.yoffset + 0.47 - local Y2 = Y1 + 0.5 - - if #desc > desc_lim then - fs("tooltip", X, Y1 - 0.1, 5.7, 0.24, desc) - desc = snip(desc, desc_lim) - end - - if #tech_name > name_lim then - fs("tooltip", X, Y2 - 0.1, 5.7, 0.24, tech_name) - tech_name = snip(tech_name, name_lim) - end - - fs("style_type[label;font=bold;font_size=20]") - fs("label", X, Y1, desc) - fs("style_type[label;font=mono;font_size=16]") - fs("label", X, Y2, clr("#7bf", tech_name)) - fs("style_type[label;font=normal;font_size=16]") - - local def = reg_items[data.query_item] - local model_alias = i3.model_alias[data.query_item] - - if def.drawtype == "mesh" or model_alias then - get_model_fs(fs, data, def, model_alias) - else - fs("item_image", data.xoffset + 6.8, data.yoffset + 0.17, 1.1, 1.1, data.query_item) - end -end - -local function get_export_fs(fs, data, is_recipe, is_usage, max_stacks_rcp, max_stacks_usg) - local name = is_recipe and "rcp" or "usg" - local show_export = (is_recipe and data.export_rcp) or (is_usage and data.export_usg) - - fs(fmt("style[export_%s;fgimg=%s;fgimg_hovered=%s]", - name, fmt("%s", show_export and PNG.export_hover or PNG.export), PNG.export_hover)) - fs("image_button", data.xoffset + 7.35, data.yoffset + 0.2, 0.45, 0.45, "", fmt("export_%s", name), "") - fs(fmt("tooltip[export_%s;%s]", name, ES"Quick crafting")) - - if not show_export then return end - - local craft_max = is_recipe and max_stacks_rcp or max_stacks_usg - local stack_fs = (is_recipe and data.scrbar_rcp) or (is_usage and data.scrbar_usg) or 1 - - if stack_fs > craft_max then - stack_fs = craft_max - - if is_recipe then - data.scrbar_rcp = craft_max - elseif is_usage then - data.scrbar_usg = craft_max - end - end - - fs(fmt("style[scrbar_%s;noclip=true]", name), - fmt("scrollbaroptions[min=1;max=%u;smallstep=1]", craft_max)) - fs("scrollbar", data.xoffset + 8.1, data.yoffset, 3, 0.35, "horizontal", fmt("scrbar_%s", name), stack_fs) - fs("button", data.xoffset + 8.1, data.yoffset + 0.4, 3, 0.7, fmt("craft_%s", name), - ES("Craft (x@1)", stack_fs)) -end - -local function get_rcp_extra(player, data, fs, panel, is_recipe, is_usage) - local rn = panel.rcp and #panel.rcp - - if rn then - local rcp_normal = is_recipe and panel.rcp[data.rnum].type == "normal" - local usg_normal = is_usage and panel.rcp[data.unum].type == "normal" - local max_stacks_rcp, max_stacks_usg = 0, 0 - local inv = player:get_inventory() - - if rcp_normal then - max_stacks_rcp = get_stack_max(inv, data, is_recipe, panel.rcp[data.rnum]) - end - - if usg_normal then - max_stacks_usg = get_stack_max(inv, data, is_recipe, panel.rcp[data.unum]) - end - - if is_recipe and max_stacks_rcp == 0 then - data.export_rcp = nil - data.scrbar_rcp = 1 - elseif is_usage and max_stacks_usg == 0 then - data.export_usg = nil - data.scrbar_usg = 1 - end - - if max_stacks_rcp > 0 or max_stacks_usg > 0 then - get_export_fs(fs, data, is_recipe, is_usage, max_stacks_rcp, max_stacks_usg) - end - - get_rcp_lbl(fs, data, panel, rn, is_recipe) - else - local lbl = is_recipe and ES"No recipes" or ES"No usages" - fs("button", data.xoffset + 0.1, data.yoffset + (panel.height / 2) - 0.5, - 7.8, 1, "no_rcp", lbl) - end -end - -local function get_favs(fs, data) - fs("label", data.xoffset + 0.4, data.yoffset + 0.4, ES"Bookmarks") - - for i = 1, #data.favs do - local item = data.favs[i] - local X = data.xoffset - 0.7 + (i * 1.2) - local Y = data.yoffset + 0.8 - - if data.query_item == item then - fs("image", X, Y, ITEM_BTN_SIZE, ITEM_BTN_SIZE, PNG.slot) - end - - fs("item_image_button", X, Y, ITEM_BTN_SIZE, ITEM_BTN_SIZE, item, item, "") - end -end - -local function get_panels(player, data, fs) - local _title = {name = "title", height = 1.4} - local _favs = {name = "favs", height = 2.23} - local _recipes = {name = "recipes", rcp = data.recipes, height = 3.9} - local _usages = {name = "usages", rcp = data.usages, height = 3.9} - local panels = {_title, _recipes, _usages, _favs} - - for idx = 1, #panels do - local panel = panels[idx] - data.yoffset = 0 - - if idx > 1 then - for _idx = idx - 1, 1, -1 do - data.yoffset = data.yoffset + panels[_idx].height + 0.1 - end - end - - fs("bg9", data.xoffset + 0.1, data.yoffset, 7.9, panel.height, PNG.bg_full, 10) - - local is_recipe, is_usage = panel.name == "recipes", panel.name == "usages" - - if is_recipe or is_usage then - get_rcp_extra(player, data, fs, panel, is_recipe, is_usage) - elseif panel.name == "title" then - get_header(fs, data) - elseif panel.name == "favs" then - get_favs(fs, data) - end - end -end - -local function add_subtitle(fs, name, y, ctn_len, font_size, label) - fs(fmt("style[%s;font=bold;font_size=%u;border=false;content_offset=0]", name, font_size)) - fs("button", 0, y, ctn_len, 0.5, name, ESC(label)) - fs("image", 0, y + 0.55, ctn_len, 0.035, PNG.bar) -end - -local function get_award_list(data, fs, ctn_len, yextra, award_list, awards_unlocked, award_list_nb) - local percent = fmt("%.1f%%", (awards_unlocked * 100) / award_list_nb):gsub(".0", "") - - add_subtitle(fs, "awards", yextra, ctn_len, 18, - ES("Achievements: @1 of @2 (@3)", awards_unlocked, award_list_nb, percent)) - - for i = 1, award_list_nb do - local award = award_list[i] - local y = yextra - 0.5 + i + (i * 0.3) - - local def, progress = award.def, award.progress - local title, desc = def.title, def.description - - title = translate(data.lang_code, title) - desc = translate(data.lang_code, desc):gsub("%.$", "") - - local title_lim, _title = 27 - local desc_lim, _desc = 39 - local icon_size = 1.1 - local box_len = ctn_len - icon_size + 0.1 - - if #title > title_lim then - _title = snip(title, title_lim) - end - - if #desc > desc_lim then - _desc = snip(desc, desc_lim) - end - - if not award.unlocked and def.secret then - title = ES"Secret award" - desc = ES"Unlock this award to find out what it is" - end - - local icon = def.icon or "awards_unknown.png" - - if not award.unlocked then - icon = fmt("%s^\\[colorize:#000:180", icon) - end - - fs[#fs + 1] = fmt("image", 0, y + 0.01, icon_size, icon_size, icon) - fs[#fs + 1] = "style_type[box;colors=#bababa30,#bababa30,#bababa05,#bababa05]" - fs[#fs + 1] = fmt("box", icon_size + 0.1, y, box_len, icon_size, "") - - if progress then - local current, target = progress.current, progress.target - local curr_bar = (current * box_len) / target - - fs[#fs + 1] = fmt("box", icon_size + 0.1, y + 0.8, box_len, 0.3, "#101010") - fs[#fs + 1] = "style_type[box;colors=#9dc34c80,#9dc34c,#9dc34c,#9dc34c80]" - fs[#fs + 1] = fmt("box", icon_size + 0.1, y + 0.8, curr_bar, 0.3, "") - fs[#fs + 1] = "style_type[label;font_size=14]" - fs[#fs + 1] = fmt("label", icon_size + 0.5, y + 0.97, fmt("%u / %u", current, target)) - - y = y - 0.14 - end - - title = _title or title - desc = _desc or desc - - fs[#fs + 1] = "style_type[label;font=bold;font_size=17]" - fs[#fs + 1] = fmt("label", icon_size + 0.2, y + 0.4, title) - fs[#fs + 1] = "style_type[label;font=normal;font_size=15]" - fs[#fs + 1] = fmt("label", icon_size + 0.2, y + 0.75, clr("#bbbbbb", desc)) - fs[#fs + 1] = "style_type[label;font_size=16]" - end -end - -local function get_ctn_content(fs, data, player, yoffset, ctn_len, award_list, awards_unlocked, award_list_nb) - local name = player:get_player_name() - add_subtitle(fs, "player_name", 0, ctn_len, 22, ESC(name)) - - local hp = damage_enabled and (data.hp or player:get_hp()) or 20 - local half = ceil((hp / 2) % 1) - local hearts = (hp / 2) + half - local heart_size = 0.35 - local heart_x, heart_h = 0.65, yoffset + 0.75 - - for i = 1, 10 do - fs("image", heart_x + ((i - 1) * (heart_size + 0.1)), heart_h, - heart_size, heart_size, PNG.heart_grey) - end - - if damage_enabled then - for i = 1, hearts do - fs("image", heart_x + ((i - 1) * (heart_size + 0.1)), heart_h, - heart_size, heart_size, - (half == 1 and i == floor(hearts)) and PNG.heart_half or PNG.heart) - end - end - - fs(fmt("list[current_player;craft;%f,%f;3,3;]", 0, yoffset + 1.45)) - fs("image", 3.47, yoffset + 2.69, 0.85, 0.85, PNG.arrow) - fs(fmt("list[current_player;craftpreview;%f,%f;1,1;]", 4.45, yoffset + 2.6))--, - -- fmt("list[detached:i3_trash;main;%f,%f;1,1;]", 4.45, yoffset + 3.75)) - --fs("image", 4.45, yoffset + 3.75, 1, 1, PNG.trash) - if core.is_creative_enabled(name) then - fs(fmt("list[detached:i3_trash;main;%f,%f;1,1;]", 4.45, yoffset + 3.75)) - fs("image", 4.45, yoffset + 3.75, 1, 1, PNG.trash) - end - - local yextra = 5.5 - - for i, title in ipairs(SUBCAT) do - local btn_name = fmt("btn_%s", title) - - fs(fmt("style[btn_%s;fgimg=%s;fgimg_hovered=%s;content_offset=0]", title, - data.subcat == i and PNG[fmt("%s_hover", title)] or PNG[title], - PNG[fmt("%s_hover", title)])) - - fs("image_button", 0.25 + ((i - 1) * 1.18), yextra - 0.2, 0.5, 0.5, "", btn_name, "") - fs(fmt("tooltip[%s;%s]", btn_name, title:gsub("^%l", upper))) - end - - fs("box", 0, yextra + 0.45, ctn_len, 0.045, "#bababa50") - fs("box", (data.subcat - 1) * 1.18, yextra + 0.45, 1, 0.045, "#f9826c") - - local function not_installed(modname) - fs("hypertext", 0, yextra + 0.9, ctn_len, 0.6, "", - fmt("
not installed
", modname)) - end - - if data.subcat == 1 then - fs(fmt("list[detached:%s_backpack;main;0,%f;1,1;]", ESC(name), yextra + 0.7)) - - if not data.bag:get_stack("main", 1):is_empty() then - fs("hypertext", 1.2, yextra + 0.89, ctn_len - 1.9, 0.8, "", - ES("The inventory is extended by @1 slots", BAG_SIZES[data.bag_size] - INV_SIZE)) - end - - elseif data.subcat == 2 then - if __3darmor then - fs(fmt("list[detached:%s_armor;armor;0,%f;3,2;]", ESC(name), yextra + 0.7)) - - local armor_def = armor.def[name] - - fs("label", 3.65, yextra + 1.55, fmt("%s: %s", ES"Level", armor_def.level)) - fs("label", 3.65, yextra + 2.05, fmt("%s: %s", ES"Heal", armor_def.heal)) - else - not_installed("3d_armor") - end - - elseif data.subcat == 3 then - if __skinsdb then - local _skins = skins.get_skinlist_for_player(name) - local sks = {} - - for _, skin in ipairs(_skins) do - sks[#sks + 1] = skin.name - end - - sks = concat(sks, ","):gsub(";", "") - - fs(fmt("dropdown[0,%f;4,0.6;skins;%s;%u;true]", yextra + 0.7, sks, data.skin_id or 1)) - else - not_installed("skinsdb") - end - - elseif data.subcat == 4 then - if __awards then - yextra = yextra + 0.8 - get_award_list(data, fs, ctn_len, yextra, award_list, awards_unlocked, award_list_nb) - else - not_installed("awards") - end - - elseif data.subcat == 5 then - local waypoints = {} - - for _, v in ipairs(data.waypoints or {}) do - insert(waypoints, v.name) - end - - fs(fmt("dropdown[0,%f;4.2,0.6;waypoints;%s;%u;true]", - yextra + 0.7, concat(waypoints, ","), data.waypoint_id)) - - local no_waypoint = not data.waypoints or #data.waypoints == 0 - - if not no_waypoint then - fs("image_button", 4.4, yextra + 0.75, 0.5, 0.5, "", "waypoint_delete", "") - fs(fmt("tooltip[waypoint_delete;%s]", ES"Delete waypoint")) - - if core.is_creative_enabled(name) then - fs("image_button", - no_waypoint and 4.4 or 5.1, yextra + 0.77, 0.5, 0.5, - "", "waypoint_teleport", "") - - fs(fmt("tooltip[waypoint_teleport;%s]", ES"Teleport to waypoint")) - end - end - - fs(fmt("box[0,%f;4.2,0.6;#bababa25]", yextra + 1.5)) - fs(fmt("field[0.1,%f;4.1,0.6;waypoint_name;;]", yextra + 1.5)) - fs("image_button", 4.4, yextra + 1.55, 0.5, 0.5, "", "waypoint_add", "") - fs(fmt("tooltip[waypoint_add;%s]", ES"Add waypoint")) - end -end - -local function get_tabs_fs(player, data, fs, full_height) - local tab_len, tab_hgh, c, over = 3, 0.5, 0 - local _tabs = copy(tabs) - - for i, def in ipairs(tabs) do - if def.access and not def.access(player, data) then - remove(_tabs, i) - end - end - - local shift = min(3, #_tabs) - - for i, def in ipairs(_tabs) do - if not over and c > 2 then - over = true - c = 0 - end - - local btm = i <= 3 - - if not btm then - shift = #_tabs - 3 - end - - local selected = i == data.current_tab - - fs(fmt([[style_type[image_button;fgimg=%s;fgimg_hovered=%s;noclip=true; - font_size=16;textcolor=%s;content_offset=0;sound=i3_tab] ]], - selected and (btm and PNG.tab_hover or PNG.tab_hover_top) or (btm and PNG.tab or PNG.tab_top), - btm and PNG.tab_hover or PNG.tab_hover_top, selected and "#fff" or "#ddd")) - - local X = (data.xoffset / 2) + (c * (tab_len + 0.1)) - ((tab_len + 0.05) * (shift / 2)) - local Y = btm and full_height or -tab_hgh - - fs("style_type[image_button:hovered;textcolor=#fff]") - fs("image_button", X, Y, tab_len, tab_hgh, "", fmt("tab_%s", def.name), ESC(def.description)) - - if def.image and def.image ~= "" then - local desc = translate(data.lang_code, def.description) - - fs("style_type[image;noclip=true]") - fs("image", X + (tab_len / 2) - ((#desc * 0.1) / 2) - 0.55, - Y + 0.05, 0.35, 0.35, fmt("%s^\\[resize:16x16", def.image)) - end - - c = c + 1 - end -end - -local function get_debug_grid(data, fs, full_height) - local spacing = 0.2 - - for x = 0, data.xoffset, spacing do - fs("box", x, 0, 0.01, full_height, "#ff0") - end - - for y = 0, full_height, spacing do - fs("box", 0, y, data.xoffset, 0.01, "#ff0") - end - - fs("box", data.xoffset / 2, 0, 0.01, full_height, "#f00") - fs("box", 0, full_height / 2, data.xoffset, 0.01, "#f00") -end - -local function make_fs(player, data) - --local start = os.clock() - - local fs = setmetatable({}, { - __call = function(t, ...) - local args = {...} - local elem = fs_elements[args[1]] - - if elem then - t[#t + 1] = fmt(elem, select(2, ...)) - else - t[#t + 1] = concat(args) - end - end - }) - - data.xoffset = ROWS + 1.23 - local full_height = LINES + 1.73 - - local tab = tabs[data.current_tab] - local hide_panels = tab and tab.hide_panels and tab.hide_panels(player, data) - local show_panels = data.query_item and tab and not hide_panels - - fs(fmt("formspec_version[%u]size[%f,%f]no_prepend[]bgcolor[#0000]", - MIN_FORMSPEC_VERSION, data.xoffset + (show_panels and 8 or 0), full_height), styles) - - fs("bg9", 0, 0, data.xoffset, full_height, PNG.bg_full, 10) - - if tab then - tab.formspec(player, data, fs) - end - - if show_panels then - get_panels(player, data, fs) - end - - get_tabs_fs(player, data, fs, full_height) - - --get_debug_grid(data, fs, full_height) - --print("make_fs()", fmt("%.2f ms", (os.clock() - start) * 1000)) - - return concat(fs) -end - -function i3.set_fs(player, _fs) - local name = player:get_player_name() - local data = pdata[name] - if not data then return end - - local fs = fmt("%s%s", make_fs(player, data), _fs or "") - player:set_inventory_formspec(fs) -end - -local set_fs = i3.set_fs - -function i3.new_tab(def) - if not is_table(def) or not next(def) then - return err "i3.new_tab: tab definition missing" - end - - if not true_str(def.name) then - return err "i3.new_tab: tab name missing" - end - - if not true_str(def.description) then - return err "i3.new_tab: description missing" - end - - if #tabs == 6 then - return err(fmt("i3.new_tab: cannot add '%s' tab. Limit reached (6).", def.name)) - end - - tabs[#tabs + 1] = def -end - -function i3.get_tabs() - return tabs -end - -function i3.delete_tab(tabname) - if not true_str(tabname) then - return err "i3.delete_tab: tab name missing" - end - - for i, def in ipairs(tabs) do - if tabname == def.name then - remove(tabs, i) - end - end -end - -function i3.set_tab(player, tabname) - local name = player:get_player_name() - local data = pdata[name] - - if not tabname or tabname == "" then - data.current_tab = 0 - return - end - - local found - - for i, def in ipairs(tabs) do - if not found and def.name == tabname then - data.current_tab = i - found = true - end - end - - if not found then - return err(fmt("i3.set_tab: tab name '%s' does not exist", tabname)) - end -end - -local set_tab = i3.set_tab - -function i3.override_tab(tabname, newdef) - if not is_table(newdef) or not next(newdef) then - return err "i3.override_tab: tab definition missing" - end - - if not true_str(newdef.name) then - return err "i3.override_tab: tab name missing" - end - - if not true_str(newdef.description) then - return err "i3.override_tab: description missing" - end - - for i, def in ipairs(tabs) do - if def.name == tabname then - tabs[i] = newdef - end - end -end - -local function init_data(player, info) - local name = player:get_player_name() - - pdata[name] = { - filter = "", - pagenum = 1, - items = init_items, - items_raw = init_items, - favs = {}, - export_counts = {}, - current_tab = 1, - subcat = 1, - waypoint_id = 1, - lang_code = get_lang_code(info), - } - - local data = pdata[name] - local meta = player:get_meta() - - for i = 1, #META_SAVES do - local recover = META_SAVES[i] - data[recover] = dslz(meta:get_string(recover)) - end - - after(0, set_fs, player) -end - -local function reset_data(data) - data.filter = "" - data.pagenum = 1 - data.rnum = 1 - data.unum = 1 - data.scrbar_rcp = 1 - data.scrbar_usg = 1 - data.query_item = nil - data.recipes = nil - data.usages = nil - data.export_rcp = nil - data.export_usg = nil - data.items = data.items_raw -end - -local function panel_fields(player, data, fields) - local name = player:get_player_name() - local sb_rcp, sb_usg = fields.scrbar_rcp, fields.scrbar_usg - - if fields.prev_recipe or fields.next_recipe then - local num = data.rnum + (fields.prev_recipe and -1 or 1) - data.rnum = data.recipes[num] and num or (fields.prev_recipe and #data.recipes or 1) - data.export_rcp = nil - data.scrbar_rcp = 1 - - elseif fields.prev_usage or fields.next_usage then - local num = data.unum + (fields.prev_usage and -1 or 1) - data.unum = data.usages[num] and num or (fields.prev_usage and #data.usages or 1) - data.export_usg = nil - data.scrbar_usg = 1 - - elseif fields.fav then - local fav, i = is_fav(data.favs, data.query_item) - local total = #data.favs - - if total < MAX_FAVS and not fav then - data.favs[total + 1] = data.query_item - elseif fav then - remove(data.favs, i) - end - - elseif fields.export_rcp or fields.export_usg then - if fields.export_rcp then - data.export_rcp = not data.export_rcp - - if not data.export_rcp then - data.scrbar_rcp = 1 - end - else - data.export_usg = not data.export_usg - - if not data.export_usg then - data.scrbar_usg = 1 - end - end - - elseif (sb_rcp and sub(sb_rcp, 1, 3) == "CHG") or (sb_usg and sub(sb_usg, 1, 3) == "CHG") then - data.scrbar_rcp = sb_rcp and tonum(match(sb_rcp, "%d+")) - data.scrbar_usg = sb_usg and tonum(match(sb_usg, "%d+")) - - elseif fields.craft_rcp or fields.craft_usg then - craft_stack(player, name, data, fields.craft_rcp) - else - select_item(player, name, data, fields) - end -end - -local function get_inv_slots(data, fs) - local inv_x, inv_y = 0.22, 6.6 - local width, size, spacing = HOTBAR_COUNT, 1, 0.1 - local bag = data.bag_size - - fs("style_type[box;colors=#77777710,#77777710,#777,#777]") - - for i = 0, HOTBAR_COUNT - 1 do - fs("box", i * size + inv_x + (i * spacing), inv_y, size, size, "") - end - - fs(fmt("style_type[list;size=%f;spacing=%f]", size, spacing), - fmt("list[current_player;main;%f,%f;%u,1;]", inv_x, inv_y, HOTBAR_COUNT)) - - if bag then - if bag == "small" then - width, size = 10, 0.892 - elseif bag == "medium" then - width, size = 11, 0.8 - elseif bag == "large" then - width, size = 12, 0.726 - end - end - - fs(fmt("style_type[list;size=%f;spacing=%f]", size, spacing), - fmt("list[current_player;main;%f,%f;%u,%u;%u]", inv_x, inv_y + 1.15, - width, (bag and BAG_SIZES[data.bag_size] or INV_SIZE) / width, HOTBAR_COUNT), - "style_type[list;size=1;spacing=0.15]") - - fs("listring[current_player;craft]listring[current_player;main]") -end - -local function get_inventory_fs(player, data, fs) - fs("listcolors[#bababa50;#bababa99]") - - get_inv_slots(data, fs) - - local props = player:get_properties() - local name = player:get_player_name() - - local ctn_len, ctn_hgt = 5.7, 6 - local yoffset = 0 - - if props.mesh ~= "" then - local anim = player:get_local_animation() - --fs("style[player_model;bgcolor=black]") - local armor_skin = __3darmor or __skinsdb - - fs("model", 0.2, 0.2, armor_skin and 4 or 3.4, armor_skin and ctn_hgt or 5.8, - "player_model", - props.mesh, concat(props.textures, ","), "0,-150", "false", "false", - fmt("%u,%u", anim.x, anim.y)) - else - local size = 2.5 - fs("image", 0.7, 0.2, size, size * props.visual_size.y, props.textures[1]) - end - - local award_list, award_list_nb - local awards_unlocked = 0 - local max_val = 15 - - if __3darmor and data.subcat == 2 then - if (data.scrbar_inv or 0) >= max_val then - data.scrbar_inv = data.scrbar_inv + 10 - end - - max_val = max_val + 10 - - elseif __awards and data.subcat == 4 then - award_list = awards.get_award_states(name) - award_list_nb = #award_list - - for i = 1, award_list_nb do - local award = award_list[i] - - if award.unlocked then - awards_unlocked = awards_unlocked + 1 - end - end - - max_val = max_val + (award_list_nb * 13) - - elseif data.subcat == 5 then - max_val = max_val + 3 - end - - fs(fmt([[ - scrollbaroptions[arrows=hide;thumbsize=%u;max=%u] - scrollbar[%f,0.2;0.2,%f;vertical;scrbar_inv;%u] - scrollbaroptions[arrows=default;thumbsize=0;max=1000] - ]], - (max_val * 4) / 15, max_val, 9.8, ctn_hgt, data.scrbar_inv or 0)) - - fs(fmt("scroll_container[3.9,0.2;%f,%f;scrbar_inv;vertical]", ctn_len, ctn_hgt)) - - get_ctn_content(fs, data, player, yoffset, ctn_len, award_list, awards_unlocked, award_list_nb) - - fs("scroll_container_end[]") - - local btn = { - --{"trash", ES"Trash all items"}, - {"sort_az", ES"Sort items (A-Z)"}, - {"sort_za", ES"Sort items (Z-A)"}, - {"compress", ES"Compress items"}, - } - if core.is_creative_enabled(name) then table.insert(btn, 1, {"trash", ES"Trash all items"}) end - - for i, v in ipairs(btn) do - local btn_name, tooltip = unpack(v) - - fs(fmt("style[%s;fgimg=%s;fgimg_hovered=%s;content_offset=0]", - btn_name, PNG[btn_name], PNG[fmt("%s_hover", btn_name)])) - - fs("image_button", i + 3.447 - (i * 0.4), 11.13, 0.35, 0.35, "", btn_name, "") - fs(fmt("tooltip[%s;%s]", btn_name, tooltip)) - end -end - -local function get_items_fs(_, data, fs) - fs("box[0.2,0.2;4.55,0.6;#bababa25]", "set_focus[filter]", - fmt("field[0.3,0.2;3.45,0.6;filter;;%s]", ESC(data.filter)), - "field_close_on_enter[filter;false]") - - fs("image_button", 3.75, 0.35, 0.3, 0.3, "", "cancel", "") - fs("image_button", 4.25, 0.32, 0.35, 0.35, "", "search", "") - fs("image_button", data.xoffset - 2.73, 0.3, 0.35, 0.35, "", "prev_page", "") - fs("image_button", data.xoffset - 0.55, 0.3, 0.35, 0.35, "", "next_page", "") - - data.pagemax = max(1, ceil(#data.items / IPP)) - - fs("button", data.xoffset - 2.4, 0.14, 1.88, 0.7, "pagenum", - fmt("%s / %u", clr("#ff0", data.pagenum), data.pagemax)) - - if #data.items == 0 then - local lbl = ES"No item to show" - - if next(recipe_filters) and #init_items > 0 and data.filter == "" then - lbl = ES"Collect items to reveal more recipes" - end - - fs("button", 0, 3, data.xoffset, 1, "no_item", lbl) - end - - local first_item = (data.pagenum - 1) * IPP - - for i = first_item, first_item + IPP - 1 do - local item = data.items[i + 1] - if not item then break end - - local X = i % ROWS - X = X + (X * 0.1) + 0.2 - - local Y = floor((i % IPP - X) / ROWS + 1) - Y = Y + (Y * 0.06) + 1 - - if data.query_item == item then - fs("image", X, Y, 1, 1, PNG.slot) - end - - fs[#fs + 1] = fmt("item_image_button", X, Y, 1, 1, item, fmt("%s_inv", item), "") - end -end - -i3.new_tab { - name = "inventory", - description = S"Inventory", - formspec = get_inventory_fs, - - fields = function(player, data, fields) - local name = player:get_player_name() - local sb_inv = fields.scrbar_inv - - if not core.is_creative_enabled(name) then - panel_fields(player, data, fields) - end - - if fields.skins and data.skin_id ~= tonum(fields.skins) then - data.skin_id = tonum(fields.skins) - local _skins = skins.get_skinlist_for_player(name) - skins.set_player_skin(player, _skins[data.skin_id]) - end - - if fields.waypoints then - data.waypoint_id = tonumber(fields.waypoints) - end - - for field in pairs(fields) do - if sub(field, 1, 4) == "btn_" then - data.subcat = indexof(SUBCAT, sub(field, 5)) - break - end - end - - if fields.trash then - local inv = player:get_inventory() - inv:set_list("main", {}) - inv:set_list("craft", {}) - - elseif fields.compress then - compress_items(player) - - elseif fields.sort_az or fields.sort_za then - sort_itemlist(player, fields.sort_az) - - elseif sb_inv and sub(sb_inv, 1, 3) == "CHG" then - data.scrbar_inv = tonum(match(sb_inv, "%d+")) - return - - elseif fields.waypoint_add then - data.waypoints = data.waypoints or {} - local waypoint = fields.waypoint_name - local last = #data.waypoints + 1 - data.waypoint_id = last - - if fields.waypoint_name == "" then - waypoint = fmt("Waypoint %u", last) - end - - local color = random(0xffffff) - local pos = player:get_pos() - - local id = player:hud_add { - hud_elem_type = "waypoint", - name = waypoint, - text = " m", - world_pos = pos, - number = color, - z_index = -300, - } - - insert(data.waypoints, {name = waypoint, pos = pos, color = color, id = id}) - - elseif fields.waypoint_delete then - local waypoint = data.waypoints[data.waypoint_id] - player:hud_remove(waypoint.id) - remove(data.waypoints, data.waypoint_id) - data.waypoint_id = data.waypoint_id + (data.waypoint_id == 1 and 0 or -1) - - elseif fields.waypoint_teleport then - local waypoint = data.waypoints[data.waypoint_id] - local pos = waypoint.pos - pos.y = pos.y + 0.5 - - player:set_pos(pos) - msg(name, fmt("Teleported to %s", clr("#ff0", waypoint.name))) - end - - return set_fs(player) - end, - - hide_panels = function(player) - local name = player:get_player_name() - return core.is_creative_enabled(name) - end, -} - -i3.new_tab { - name = "items", - description = S"Items", - formspec = get_items_fs, - - fields = function(player, data, fields) - panel_fields(player, data, fields) - - if fields.cancel then - reset_data(data) - - elseif fields.key_enter_field == "filter" or fields.search then - if fields.filter == "" then - reset_data(data) - return set_fs(player) - end - - local str = lower(fields.filter) - if data.filter == str then return end - - data.filter = str - data.pagenum = 1 - - search(data) - - elseif fields.prev_page or fields.next_page then - if data.pagemax == 1 then return end - data.pagenum = data.pagenum - (fields.prev_page and 1 or -1) - - if data.pagenum > data.pagemax then - data.pagenum = 1 - elseif data.pagenum == 0 then - data.pagenum = data.pagemax - end - end - - return set_fs(player) - end, -} - -local trash = create_inventory("i3_trash", { - allow_put = function(_, _, _, stack) - return stack:get_count() - end, - on_put = function(inv, listname, _, _, player) - inv:set_list(listname, {}) - - local name = player:get_player_name() - - if not core.is_creative_enabled(name) then - set_fs(player) - end - end, -}) - -trash:set_size("main", 1) - -core.register_on_player_inventory_action(function(player, _, _, info) - local name = player:get_player_name() - - if not core.is_creative_enabled(name) and - ((info.from_list == "main" and info.to_list == "craft") or - (info.from_list == "craft" and info.to_list == "main") or - (info.from_list == "craftresult" and info.to_list == "main")) then - set_fs(player) - end -end) - -if rawget(_G, "armor") then - __3darmor = true - armor:register_on_update(set_fs) -end - -if rawget(_G, "skins") then - __skinsdb = true - insert(META_SAVES, "skin_id") -end - -if rawget(_G, "awards") then - __awards = true - - core.register_on_craft(function(_, player) - set_fs(player) - end) - - core.register_on_dignode(function(_, _, player) - set_fs(player) - end) - - core.register_on_placenode(function(_, _, player) - set_fs(player) - end) - - core.register_on_chat_message(function(name) - local player = core.get_player_by_name(name) - set_fs(player) - end) - - core.register_on_dieplayer(set_fs) -end - -core.register_on_chatcommand(function(name) - local player = core.get_player_by_name(name) - after(0, set_fs, player) -end) - -i3.register_craft_type("digging", { - description = ES"Digging", - icon = "i3_steelpick.png", -}) - -i3.register_craft_type("digging_chance", { - description = ES"Digging (by chance)", - icon = "i3_mesepick.png", -}) - -i3.add_search_filter("groups", function(item, groups) - local def = reg_items[item] - local has_groups = true - - for _, group in ipairs(groups) do - if not def.groups[group] then - has_groups = nil - break - end - end - - return has_groups -end) - -i3.add_search_filter("types", function(item, drawtypes) - local t = {} - - for i, dt in ipairs(drawtypes) do - t[i] = (dt == "node" and reg_nodes[item] and 1) or - (dt == "item" and reg_craftitems[item] and 1) or - (dt == "tool" and reg_tools[item] and 1) or nil - end - - return #t > 0 -end) - ---[[ As `core.get_craft_recipe` and `core.get_all_craft_recipes` do not - return the fuel, replacements and toolrepair recipes, we have to - override `core.register_craft` and do some reverse engineering. - See engine's issues #4901, #5745 and #8920. ]] - -local old_register_craft = core.register_craft -local rcp_num = {} - -core.register_craft = function(def) - old_register_craft(def) - - if def.type == "toolrepair" then - toolrepair = def.additional_wear * -100 - end - - local output = def.output or (true_str(def.recipe) and def.recipe) or nil - if not output then return end - output = {match(output, "%S+")} - - local groups - - if is_group(output[1]) then - groups = extract_groups(output[1]) - output = groups_to_items(groups, true) - end - - for i = 1, #output do - local item = output[i] - rcp_num[item] = (rcp_num[item] or 0) + 1 - - if def.replacements then - if def.type == "fuel" then - replacements.fuel[item] = def.replacements - else - replacements[item] = replacements[item] or {} - replacements[item][rcp_num[item]] = def.replacements - end - end - end -end - -local old_clear_craft = core.clear_craft - -core.clear_craft = function(def) - old_clear_craft(def) - - if true_str(def) then - return -- TODO - elseif is_table(def) then - return -- TODO - end -end - -local function resolve_aliases(hash) - for oldname, newname in pairs(reg_aliases) do - cache_recipes(oldname) - local recipes = recipes_cache[oldname] - - if recipes then - if not recipes_cache[newname] then - recipes_cache[newname] = {} - end - - local similar - - for i = 1, #recipes_cache[oldname] do - local rcp_old = recipes_cache[oldname][i] - - for j = 1, #recipes_cache[newname] do - local rcp_new = copy(recipes_cache[newname][j]) - rcp_new.output = oldname - - if table_eq(rcp_old, rcp_new) then - similar = true - break - end - end - - if not similar then - insert(recipes_cache[newname], rcp_old) - end - end - end - - if newname ~= "" and recipes_cache[oldname] and not hash[newname] then - init_items[#init_items + 1] = newname - end - end -end - -local function get_init_items() - local _select, _preselect = {}, {} - - for name, def in pairs(reg_items) do - if name ~= "" and show_item(def) then - cache_drops(name, def.drop) - cache_fuel(name) - cache_recipes(name) - - _preselect[name] = true - end - end - - for name in pairs(_preselect) do - cache_usages(name) - - init_items[#init_items + 1] = name - _select[name] = true - end - - resolve_aliases(_select) - sort(init_items) - - if http and true_str(i3.export_url) then - local post_data = { - recipes = recipes_cache, - usages = usages_cache, - } - - http.fetch_async{ - url = i3.export_url, - post_data = write_json(post_data), - } - end -end - -on_mods_loaded(function() - get_init_items() - - sfinv = rawget(_G, "sfinv") - - if sfinv then - sfinv.enabled = false - end - - unified_inventory = rawget(_G, "unified_inventory") - - if unified_inventory then - old_unified_inventory_fn = unified_inventory.set_inventory_formspec - function unified_inventory.set_inventory_formspec() return end - end -end) - -local function init_backpack(player) - local name = player:get_player_name() - local data = pdata[name] - - local player_inv = player:get_inventory() - player_inv:set_size("main", INV_SIZE) - - data.bag = create_inventory(fmt("%s_backpack", name), { - allow_put = function(inv, listname, _, stack) - local empty = inv:get_stack(listname, 1):is_empty() - - if empty and sub(stack:get_name(), 1, 7) == "i3:bag_" then - return 1 - end - - return 0 - end, - - on_put = function(_, _, _, stack) - data.bag_size = match(stack:get_name(), "_(%w+)$") - player_inv:set_size("main", BAG_SIZES[data.bag_size]) - set_fs(player) - end, - - on_take = function() - for i = INV_SIZE + 1, BAG_SIZES[data.bag_size] do - local stack = player_inv:get_stack("main", i) - - if not stack:is_empty() then - spawn_item(player, stack) - end - end - - data.bag_size = nil - player_inv:set_size("main", INV_SIZE) - - set_fs(player) - end, - }) - - data.bag:set_size("main", 1) - - if data.bag_size then - data.bag:set_stack("main", 1, fmt("i3:bag_%s", data.bag_size)) - player_inv:set_size("main", BAG_SIZES[data.bag_size]) - end -end - -local function init_waypoints(player) - local name = player:get_player_name() - local data = pdata[name] - - for _, v in ipairs(data.waypoints or {}) do - local id = player:hud_add { - hud_elem_type = "waypoint", - name = v.name, - text = " m", - world_pos = v.pos, - number = v.color, - z_index = -300, - } - - v.id = id - end -end - -on_joinplayer(function(player) - local name = player:get_player_name() - local info = get_player_info(name) - - if get_formspec_version(info) < MIN_FORMSPEC_VERSION then - if sfinv then - sfinv.enabled = true - end - - if unified_inventory then - unified_inventory.set_inventory_formspec = old_unified_inventory_fn - - if sfinv then - sfinv.enabled = false - end - end - - return outdated(name) - end - - init_data(player, info) - init_backpack(player) - init_waypoints(player) - - after(0, function() - player:hud_set_hotbar_itemcount(HOTBAR_COUNT) - player:hud_set_hotbar_image(PNG.hotbar) - end) -end) - -core.register_on_dieplayer(function(player) - local name = player:get_player_name() - local data = pdata[name] - if not data then return end - - data.bag_size = nil - data.bag:set_list("main", {}) - - local inv = player:get_inventory() - inv:set_size("main", INV_SIZE) - - set_fs(player) -end) - -on_leaveplayer(function(player) - save_meta(player, META_SAVES) - - local name = player:get_player_name() - pdata[name] = nil -end) - -on_shutdown(function() - local players = get_players() - - for i = 1, #players do - local player = players[i] - save_meta(player, META_SAVES) - end -end) - -on_receive_fields(function(player, formname, fields) - if formname ~= "" then - return false - end - - local name = player:get_player_name() - local data = pdata[name] - if not data then return end - - for f in pairs(fields) do - if sub(f, 1, 4) == "tab_" then - local tabname = sub(f, 5) - set_tab(player, tabname) - break - end - end - - local tab = tabs[data.current_tab] - - if tab and tab.fields then - return true, tab.fields(player, data, fields) - end - - return true, set_fs(player) -end) - -core.register_on_player_hpchange(function(player, hpchange) - local name = player:get_player_name() - local data = pdata[name] - if not data then return end - - local hp_max = player:get_properties().hp_max - data.hp = min(hp_max, player:get_hp() + hpchange) - - set_fs(player) -end) - -if progressive_mode then - local function item_in_inv(item, inv_items) - local inv_items_size = #inv_items - - if is_group(item) then - local groups = extract_groups(item) - for i = 1, inv_items_size do - local def = reg_items[inv_items[i]] - - if def then - if item_has_groups(def.groups, groups) then - return true - end - end - end - else - for i = 1, inv_items_size do - if inv_items[i] == item then - return true - end - end - end - end - - local function recipe_in_inv(rcp, inv_items) - for _, item in pairs(rcp.items) do - if not item_in_inv(item, inv_items) then return end - end - - return true - end - - local function progressive_filter(recipes, player) - if not recipes then - return {} - end - - local name = player:get_player_name() - local data = pdata[name] - - if #data.inv_items == 0 then - return {} - end - - local filtered, c = {}, 0 - - for i = 1, #recipes do - local recipe = recipes[i] - if recipe_in_inv(recipe, data.inv_items) then - c = c + 1 - filtered[c] = recipe - end - end - - return filtered - end - - local item_lists = {"main", "craft", "craftpreview"} - - local function get_inv_items(player) - local inv = player:get_inventory() - local stacks = {} - - for i = 1, #item_lists do - local list = inv:get_list(item_lists[i]) - table_merge(stacks, list) - end - - local inv_items, c = {}, 0 - - for i = 1, #stacks do - local stack = stacks[i] - if not stack:is_empty() then - local name = stack:get_name() - if reg_items[name] then - c = c + 1 - inv_items[c] = name - end - end - end - - return inv_items - end - - local function init_hud(player, data) - data.hud = { - bg = player:hud_add { - hud_elem_type = "image", - position = {x = 0.78, y = 1}, - alignment = {x = 1, y = 1}, - scale = {x = 370, y = 112}, - text = PNG.bg, - z_index = 0xDEAD, - }, - - book = player:hud_add { - hud_elem_type = "image", - position = {x = 0.79, y = 1.02}, - alignment = {x = 1, y = 1}, - scale = {x = 4, y = 4}, - text = PNG.book, - z_index = 0xDEAD, - }, - - text = player:hud_add { - hud_elem_type = "text", - position = {x = 0.84, y = 1.04}, - alignment = {x = 1, y = 1}, - number = 0xffffff, - text = "", - z_index = 0xDEAD, - }, - } - end - - local function show_hud_success(player, data) - -- It'd better to have an engine function `hud_move` to only need - -- 2 calls for the notification's back and forth. - - local hud_info_bg = player:hud_get(data.hud.bg) - local dt = 0.016 - - if hud_info_bg.position.y <= 0.9 then - data.show_hud = false - data.hud_timer = (data.hud_timer or 0) + dt - end - - if data.show_hud then - for _, def in pairs(data.hud) do - local hud_info = player:hud_get(def) - - player:hud_change(def, "position", { - x = hud_info.position.x, - y = hud_info.position.y - (dt / 5) - }) - end - - player:hud_change(data.hud.text, "text", - S("@1 new recipe(s) discovered!", data.discovered)) - - elseif data.show_hud == false then - if data.hud_timer >= HUD_TIMER_MAX then - for _, def in pairs(data.hud) do - local hud_info = player:hud_get(def) - - player:hud_change(def, "position", { - x = hud_info.position.x, - y = hud_info.position.y + (dt / 5) - }) - end - - if hud_info_bg.position.y >= 1 then - data.show_hud = nil - data.hud_timer = nil - end - end - end - end - - -- Workaround. Need an engine call to detect when the contents of - -- the player inventory changed, instead. - local function poll_new_items() - local players = get_players() - for i = 1, #players do - local player = players[i] - local name = player:get_player_name() - local data = pdata[name] - - local inv_items = get_inv_items(player) - local diff = array_diff(inv_items, data.inv_items) - - if #diff > 0 then - data.inv_items = table_merge(diff, data.inv_items) - local oldknown = data.known_recipes or 0 - local items = get_filtered_items(player, data) - data.discovered = data.known_recipes - oldknown - - if data.show_hud == nil and data.discovered > 0 then - data.show_hud = true - end - - data.items_raw = items - search(data) - set_fs(player) - end - end - - after(POLL_FREQ, poll_new_items) - end - - poll_new_items() - - globalstep(function() - local players = get_players() - for i = 1, #players do - local player = players[i] - local name = player:get_player_name() - local data = pdata[name] - - if data.show_hud ~= nil and singleplayer then - show_hud_success(player, data) - end - end - end) - - i3.add_recipe_filter("Default progressive filter", progressive_filter) - - on_joinplayer(function(player) - local name = player:get_player_name() - local meta = player:get_meta() - local data = pdata[name] - - data.inv_items = dslz(meta:get_string "inv_items") or {} - data.known_recipes = dslz(meta:get_string "known_recipes") or 0 - - local items = get_filtered_items(player, data) - data.items_raw = items - search(data) - - if singleplayer then - init_hud(player, data) - end - end) - - table_merge(META_SAVES, {"inv_items", "known_recipes"}) -end - -local bag_recipes = { - small = { - {"", "farming:string", ""}, - {"group:wool", "group:wool", "group:wool"}, - {"group:wool", "group:wool", "group:wool"}, - }, - medium = { - {"farming:string", "i3:bag_small", "farming:string"}, - {"farming:string", "i3:bag_small", "farming:string"}, - }, - large = { - {"farming:string", "i3:bag_medium", "farming:string"}, - {"farming:string", "i3:bag_medium", "farming:string"}, - }, -} - -for size, rcp in pairs(bag_recipes) do - local bagname = fmt("i3:bag_%s", size) - - core.register_craftitem(bagname, { - description = fmt("%s Backpack", size:gsub("^%l", upper)), - inventory_image = fmt("i3_bag_%s.png", size), - stack_max = 1, - }) - - core.register_craft {output = bagname, recipe = rcp} - core.register_craft {type = "fuel", recipe = bagname, burntime = 3} -end - ---dofile(core.get_modpath("i3") .. "/test_tabs.lua") ---dofile(core.get_modpath("i3") .. "/test_custom_recipes.lua") diff --git a/my_changes/gui/i3/progressive_creative.patch b/my_changes/gui/i3/progressive_creative.patch deleted file mode 100644 index c0cc718..0000000 --- a/my_changes/gui/i3/progressive_creative.patch +++ /dev/null @@ -1,13 +0,0 @@ -diff --git a/init.lua b/init.lua -index 0a953e7..619952d 100644 ---- a/init.lua -+++ b/init.lua -@@ -12,7 +12,7 @@ local toolrepair - - local tabs = {} - --local progressive_mode = core.settings:get_bool "i3_progressive_mode" -+local progressive_mode = core.settings:get_bool "i3_progressive_mode" and not(core.is_creative_enabled()) - local damage_enabled = core.settings:get_bool "enable_damage" - - local __3darmor, __skinsdb, __awards diff --git a/my_changes/gui/smart_inventory/textures/doc_awards_icon_generic.png b/my_changes/gui/smart_inventory/textures/doc_awards_icon_generic.png deleted file mode 100644 index 97f2435d2c03c6a83efb82c5b0ff55698ef5752a..0000000000000000000000000000000000000000 GIT binary patch literal 0 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