local next_fn minetest = { after = function(_, fn) next_fn = fn end, get_modpath = function(name) if name == "epic" then return "." else return nil end end, get_worldpath = function() return "." end, register_node = function() end, register_on_punchnode = function() end, register_on_punchplayer = function() end, register_on_mods_loaded = function() end, register_on_player_receive_fields = function() end, register_on_joinplayer = function() end, register_on_leaveplayer = function() end, register_on_dieplayer = function() end, register_privilege = function() end, register_chatcommand = function() end, register_on_shutdown = function() end, get_connected_players = function() return {} end, global_exists = function() end, mkdir = function() end, get_us_time = function() return 1000 end, registered_nodes = {}, settings = { get_bool = function() end, get = function() end, } } screwdriver = {} dofile("./init.lua") assert(next_fn) next_fn()