epic.register_hook({ on_execute_epic = function(player, main_pos, state) minetest.log("action", "[epic] on_execute_epic player=" .. player:get_player_name() .. " main_pos=" .. minetest.pos_to_string(main_pos) .. " state=" .. dump(state)) end, on_before_node_check = function(pos, player) minetest.log("action", "[epic] on_before_node_check player=" .. player:get_player_name() .. " pos=" .. minetest.pos_to_string(pos) .. " node=" .. minetest.get_node(pos).name) end, on_before_node_enter = function(pos, player) minetest.log("action", "[epic] on_before_node_enter player=" .. player:get_player_name() .. " pos=" .. minetest.pos_to_string(pos) .. " node=" .. minetest.get_node(pos).name) end, on_before_node_exit = function(pos, player) minetest.log("action", "[epic] on_before_node_exit player=" .. player:get_player_name() .. " pos=" .. minetest.pos_to_string(pos) .. " node=" .. minetest.get_node(pos).name) end, on_epic_exit = function(playername, state) minetest.log("action", "[epic] on_epic_exit player=" .. playername .. " state=" .. dump(state)) end, on_epic_abort = function(playername, state, reason) minetest.log("action", "[epic] on_epic_abort player=" .. playername .. " state=" .. dump(state) .. " reason=" .. reason) end })