# Executor hooks ```lua epic.register_hook({ -- called before an epic is called -- this is usually user-triggered (from epic or function) on_execute_epic = function(player, main_pos, state) end, -- called before each node enter call on_before_node_enter = function(pos, player, ctx) end, -- called before each node check call on_before_node_check = function(pos, player, ctx) end, -- called before each node exit call on_before_node_exit = function(pos, player, ctx) end, -- called on epic exit on_epic_exit = function(playername, state) end, -- called on epic abort -- reason: "epic_timeout", "manual", "leave", "leave_timed_out", "died" on_epic_abort = function(playername, state, reason) end, -- called on each globalstep -- stats = { time = 0.1 } globalstep_stats = function(stats) end }) ```