diff --git a/card_scanner.lua b/card_scanner.lua index c5ebdf7..e40f0d2 100644 --- a/card_scanner.lua +++ b/card_scanner.lua @@ -1,21 +1,34 @@ -- stolen and adapted from https://github.com/D00Med/scifi_nodes/blob/master/palm_scanner.lua +local function starts_with(str, start) + return str:sub(1, #start) == start +end local function activate_palm_scanner(pos, node, player) local name = player and player:get_player_name() name = name or "" - local wield_item = player:get_wielded_item() - local wield_str = wield_item:to_string() + local stack = player:get_wielded_item() + local key_name = nil + + if starts_with(stack:get_name(), "access_cards") then + -- an access card + local meta = stack:get_meta() + if meta:get_int("configured") then + key_name = meta:get_string("name") + end + end local meta = minetest.get_meta(pos) if meta:get_int("configured") ~= 1 then - if wield_str then + if key_name then minetest.sound_play("scifi_nodes_palm_scanner", {max_hear_distance = 8, pos = pos, gain = 1.0}) - meta:set_string("key", wield_str) + meta:set_string("key", key_name) meta:set_int("configured", 1) - minetest.chat_send_player(name, "Scanner-key set to '" .. wield_str .. "'") + minetest.chat_send_player(name, "Scanner-key set to '" .. key_name .. "'") + else + minetest.chat_send_player(name, "Please provide a configured access card") end return end @@ -23,7 +36,7 @@ local function activate_palm_scanner(pos, node, player) -- check key local key = meta:get_string("key") - if key ~= wield_str then + if key ~= key_name then node.name = "access_cards:palm_scanner_off" minetest.swap_node(pos, node) @@ -37,7 +50,13 @@ local function activate_palm_scanner(pos, node, player) minetest.chat_send_player(name, "Access granted !") mesecon.receptor_on(pos, scifi_nodes.get_switch_rules(node.param2)) - player:set_wielded_item(nil) + minetest.after(0, function() + -- uhm, right, why is this needed.... :X + player = minetest.get_player_by_name(name) + if player then + player:set_wielded_item(ItemStack(nil)) + end + end) -- reset state minetest.after(2, function()