local S = ethereal.intllib -- register Ethereal wood type gates doors.register_fencegate("ethereal:fencegate_scorched", { description = S("Scorched Wood Fence Gate"), texture = "scorched_tree.png", material = "ethereal:scorched_tree", groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2} }) doors.register_fencegate("ethereal:fencegate_frostwood", { description = S("Frost Wood Fence Gate"), texture = "frost_wood.png", material = "ethereal:frost_wood", groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2} }) doors.register_fencegate("ethereal:fencegate_redwood", { description = S("Redwood Fence Gate"), texture = "redwood_wood.png", material = "ethereal:redwood_wood", groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2} }) doors.register_fencegate("ethereal:fencegate_willow", { description = S("Willow Wood Fence Gate"), texture = "willow_wood.png", material = "ethereal:willow_wood", groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2} }) doors.register_fencegate("ethereal:fencegate_yellowwood", { description = S("Healing Wood Fence Gate"), texture = "yellow_wood.png", material = "ethereal:yellow_wood", groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2} }) doors.register_fencegate("ethereal:fencegate_palm", { description = S("Palm Wood Fence Gate"), texture = "moretrees_palm_wood.png", material = "ethereal:palm_wood", groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2} }) doors.register_fencegate("ethereal:fencegate_banana", { description = S("Banana Wood Fence Gate"), texture = "banana_wood.png", material = "ethereal:banana_wood", groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2} }) doors.register_fencegate("ethereal:fencegate_mushroom", { description = S("Mushroom Trunk Fence Gate"), texture = "mushroom_trunk.png", material = "ethereal:mushroom_trunk", groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2} }) doors.register_fencegate("ethereal:fencegate_birch", { description = S("Birch Wood Fence Gate"), texture = "moretrees_birch_wood.png", material = "ethereal:birch_wood", groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2} }) doors.register_fencegate("ethereal:fencegate_sakura", { description = S("Sakura Wood Fence Gate"), texture = "ethereal_sakura_wood.png", material = "ethereal:sakura_wood", groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2} }) -- add compatibility for ethereal's to default wooden gates minetest.register_alias("ethereal:fencegate_wood_open", "doors:gate_wood_open") minetest.register_alias("ethereal:fencegate_wood_closed", "doors:gate_wood_closed") minetest.register_alias("ethereal:fencegate_acacia_open", "doors:gate_acacia_wood_open") minetest.register_alias("ethereal:fencegate_acacia_closed", "doors:gate_acacia_wood_closed") minetest.register_alias("ethereal:fencegate_junglewood_open", "doors:gate_junglewood_open") minetest.register_alias("ethereal:fencegate_junglewood_closed", "doors:gate_junglewood_closed") minetest.register_alias("ethereal:fencegate_pine_open", "doors:gate_pine_wood_open") minetest.register_alias("ethereal:fencegate_pine_closed", "doors:gate_pine_wood_closed") -- sakura door doors.register_door("ethereal:door_sakura", { tiles = { {name = "ethereal_sakura_door.png", backface_culling = true} }, description = S("Sakura Wood Door"), inventory_image = "ethereal_sakura_door_inv.png", groups = { snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2 }, sound_open = "doors_glass_door_open", sound_close = "doors_glass_door_close", recipe = { {"group:stick", "default:paper"}, {"default:paper", "group:stick"}, {"ethereal:sakura_wood", "ethereal:sakura_wood"} } }) minetest.register_alias("ethereal:sakura_door", "ethereal:door_sakura") minetest.register_alias("ethereal:sakura_door_a", "ethereal:door_sakura_a") minetest.register_alias("ethereal:sakura_door_b", "ethereal:door_sakura_b")