-- Attempting to hook into the mapgen decoration generation -- Wrapping spawn_Tree might suffice local deco_ids = [] --[[ this is purposefully wrapped in a on mods loaded callback to that it gets the proper ids if other mods clear the registered decorations ]] minetest.register_on_mods_loaded(function() for k, v in pairs(deco_ids) do if v.decoration then local dec = v.decoration if type(v.decoration) == 'table' then dec = v.decoration[1] end if string.find(dec, 'moretrees:') then table.insert(deco_ids, minetest.get_decoration_id(dec)) end end end minetest.set_gen_notify("decoration", deco_ids) end) minetest.register_on_generated(function(minp, maxp, blockseed) local g = minetest.get_mapgen_object("gennotify") local locations = {} for _, id in pairs(deco_ids) do local deco_locations = g["decoration#" .. id] or {} for _, pos in pairs(deco_locations) do locations[#locations+1] = pos end end if #locations == 0 then return end for _, pos in ipairs(locations) do -- local timer = minetest.get_node_timer({x=pos.x, y=pos.y+1, z=pos.z}) -- timer:start(math.random(2,10)) end end)