diff --git a/mods/default/mapgen.lua b/mods/default/mapgen.lua index 8b1c144..419861c 100644 --- a/mods/default/mapgen.lua +++ b/mods/default/mapgen.lua @@ -257,11 +257,11 @@ minetest.register_on_generated(function(minp, maxp, seed) local z0 = minp.z + math.floor((divz+0)*divlen) local x1 = minp.x + math.floor((divx+1)*divlen) local z1 = minp.z + math.floor((divz+1)*divlen) - -- Determine cactus amount from perlin noise - local cactus_amount = math.floor(perlin1:get2d({x=x0, y=z0}) * 5 + 0) - -- Find random positions for cactus based on this random + -- Determine dry shrubs amount from perlin noise + local shrub_amount = math.floor(perlin1:get2d({x=x0, y=z0}) * 5 + 0) + -- Find random positions for dry shrubs based on this random local pr = PseudoRandom(seed+1) - for i=0,cactus_amount do + for i=0,shrub_amount do local x = pr:next(x0, x1) local z = pr:next(z0, z1) -- Find ground level (0...15) @@ -272,9 +272,14 @@ minetest.register_on_generated(function(minp, maxp, seed) break end end - -- If desert sand, make cactus + -- If desert sand, make dry shrub if ground_y and minetest.env:get_node({x=x,y=ground_y,z=z}).name == "default:desert_sand" then - minetest.env:set_node({x=x,y=ground_y+1,z=z}, {name="default:dry_shrub"}) + local p = {x=x,y=ground_y+1,z=z} + local nn = minetest.env:get_node(p).name + if minetest.registered_nodes[nn] and + minetest.registered_nodes[nn].buildable_to then + minetest.env:set_node(p, {name="default:dry_shrub"}) + end end end end