--[[ Armor for Minetest Copyright (c) 2012 cornernote, Brett O'Donnell Source Code: https://github.com/cornernote/minetest-particles License: GPLv3 API ]]-- -- expose api armor = {} -- get_armor_level armor.get_armor_level = function(stack,armor_type) if stack then return stack:get_definition().groups[armor_type] end end -- set_armor_groups armor.set_armor_groups = function(player) local level local armor_groups = {level=4,fleshy=4,snappy=4,choppy=4} player_inv = player:get_inventory() -- helmet level = armor.get_armor_level(player_inv:get_stack("armor_helmet", 1),"armor_helmet") if level~=nil then armor_groups.level = level end -- chest level = armor.get_armor_level(player_inv:get_stack("armor_chest", 1),"armor_chest") if level~=nil then armor_groups.fleshy = level end -- boots level = armor.get_armor_level(player_inv:get_stack("armor_boots", 1),"armor_boots") if level~=nil then armor_groups.snappy = level end -- shield level = armor.get_armor_level(player_inv:get_stack("armor_shield", 1),"armor_shield") if level~=nil then armor_groups.choppy = level end player:set_armor_groups(armor_groups) print(dump(armor_groups)) end -- register armor armor.register_armor = function(mod_name,name,label,material,level) -- tools minetest.register_tool(mod_name..":"..name.."helmet", { description = label.." Helmet", inventory_image = mod_name.."_"..name.."_helmet.png", groups = {armor_helmet=level}, wear = 0, }) minetest.register_tool(mod_name..":"..name.."_chest", { description = label.." Chestplate", inventory_image = mod_name.."_"..name.."_chest.png", groups = {armor_chest=level}, wear = 0, }) minetest.register_tool(mod_name..":"..name.."_boots", { description = label.." Boots", inventory_image = mod_name.."_"..name.."_boots.png", groups = {armor_boots=level}, wear = 0, }) minetest.register_tool(mod_name..":"..name.."shield", { description = label.." Shield", inventory_image = mod_name.."_"..name.."_shield.png", groups = {armor_shield=level}, wear = 0, }) -- crafts minetest.register_craft({ output = mod_name..":"..name.."_helmet_", recipe = { {material, material, material}, {material, "", material}, {material, "", material}, }, }) minetest.register_craft({ output = mod_name..":"..name.."_chest_", recipe = { {material, material, material}, {material, material, material}, {"", material, ""}, }, }) minetest.register_craft({ output = mod_name..":"..name.."_boots_", recipe = { {material, "", material}, {material, "", material}, {material, "", material}, }, }) minetest.register_craft({ output = mod_name..":"..name.."_shield_", recipe = { {material, material, material}, {material, "", material}, {material, material, material}, }, }) end