#ifndef LIGHT_HEADER #define LIGHT_HEADER /* RULES OF LIGHT: light = 1.0 (0.999-1.001) is SUNLIGHT. It goes downwards infinitely from infinite highness and stops when it first hits a non-transparent node. The lighting of the node it hits is 0. Other LIGHT SOURCES have a light value of UNDER 0.999. Light diminishes at a constant factor between nodes. TODO: Should there be a common container to be parent of map, sector and block? */ #define LIGHT_MAX 1.0 #define LIGHT_MIN 0.0 // If lighting value is under this, it can be assumed that // there is no light #define NO_LIGHT_MAX 0.03 //#define LIGHT_DIMINISH_FACTOR 0.75 #define LIGHT_DIMINISH_FACTOR 0.8 /* When something changes lighting of a node, stuff around it is updated inside this radius. */ //#define LIGHTING_RADIUS 10 #define LIGHTING_RADIUS 15 typedef f32 light_t; #endif