diff --git a/README.txt b/README.txt index 25663e48..06039241 100644 --- a/README.txt +++ b/README.txt @@ -73,7 +73,7 @@ $ ./minetest - If you want to install it system-wide (or are making a distribution package), you will want to use -DRUN_IN_PLACE=0 - You can build a bare server or a bare client by specifying -DBUILD_CLIENT=0 or -DBUILD_SERVER=0 - You can select between Release and Debug build by -DCMAKE_BUILD_TYPE= - - Note that the Debug build is considerably slower + - Debug build is slower, but gives much more useful output in a debugger Compiling on Windows: --------------------- @@ -90,16 +90,18 @@ Compiling on Windows: http://www.winimage.com/zLibDll/index.html * Zlib library (zlibwapi.lib and zlibwapi.dll from zlib125dll.zip): http://www.winimage.com/zLibDll/index.html - * gettext bibrary and tools: + * Optional: gettext bibrary and tools: http://gnuwin32.sourceforge.net/downlinks/gettext.php + - This is used for other UI languages. Feel free to leave it out. * And, of course, Minetest-c55: http://celeron.55.lt/~celeron55/minetest/download - Steps: - Select a directory called DIR hereafter in which you will operate. - Make sure you have CMake and a compiler installed. - - Download all the other stuff to DIR and extract them into there. All those - packages contain a nice base directory in them, which should end up being - the direct subdirectories of DIR. + - Download all the other stuff to DIR and extract them into there. + ("extract here", not "extract to packagename/") + - All those packages contain a nice base directory in them, which + should end up being the direct subdirectories of DIR. - You will end up with a directory structure like this (+=dir, -=file): ----------------- + DIR @@ -119,7 +121,7 @@ Compiling on Windows: + lib + include ... - + gettext + + gettext (optional) +bin +include +lib @@ -163,7 +165,8 @@ Compiling on Windows: If using MSVC: - Open the generated minetest.sln - The project defaults to the "Debug" configuration. Make very sure to - select "Release", unless you want to debug some stuff (it's slower) + select "Release", unless you want to debug some stuff (it's slower + and might not even work at all) - Build the ALL_BUILD project - Build the INSTALL project - You should now have a working game with the executable in