------------------------------------------------------------------------------- -- Mob Framework Mod by Sapier -- -- You may copy, use, modify or do nearly anything except removing this -- copyright notice. -- And of course you are NOT allow to pretend you have written it. -- --! @file forrest.lua --! @brief spawn algorithm for forrest spawning --! @copyright Sapier --! @author Sapier --! @date 2012-08-09 -- --! @addtogroup spawn_algorithms --! @{ -- Contact sapier a t gmx net ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- -- name: mobf_spawn_in_forrest(mob_name,mob_transform,spawning_data,environment) -- --! @brief find a place in the forrest to spawn an mob -- --! @param mob_name name of mob --! @param mob_transform secondary name of mob --! @param spawning_data spawning configuration --! @param environment environment of mob ------------------------------------------------------------------------------- function mobf_spawn_in_forrest(mob_name,mob_transform,spawning_data,environment) minetest.log(LOGLEVEL_WARNING,"MOBF: using deprecated abm based spawn algorithm \"spawn_in_forrest\" most likely causing lag in server!\t Use spawn_in_forrest_mapgen instead!") minetest.log(LOGLEVEL_INFO,"MOBF:\tregistering forrest spawn abm callback for mob "..mob_name) local media = nil if environment ~= nil and environment.media ~= nil then media = environment.media end minetest.register_abm({ nodenames = { "default:dirt_with_grass" }, neighbors = media, interval = 60, chance = math.floor(1/spawning_data.rate), action = function(pos, node, active_object_count, active_object_count_wider) local starttime = mobf_get_time_ms() local pos_above = { x = pos.x, y = pos.y + 1, z = pos.z } --never try to spawn an mob at pos (0,0,0) it's initial entity spawnpos and --used to find bugs in initial spawnpoint setting code if mobf_pos_is_zero(pos) then mobf_warn_long_fct(starttime,"mobf_spawn_in_forrest") return end --check if there s enough space above to place mob if mobf_air_above(pos,spawning_data.height) ~= true then mobf_warn_long_fct(starttime,"mobf_spawn_in_forrest") return end local node_above = minetest.env:get_node(pos_above) if mob_name == nil then minetest.log(LOGLEVEL_ERROR,"MOBF Bug!!!: mob name not available") else --print("Try to spawn mob: "..mob_name) if node_above.name == "air" then --print("Find mobs of same type around:"..mob_name.. " pop dens: ".. population_density) if mobf_mob_around(mob_name,mob_transform,pos,spawning_data.density,true) == 0 then if minetest.env:find_node_near(pos, 3, { "default:leaves", "default:tree"} ) ~= nil then local newobject = minetest.env:add_entity(pos_above,mob_name .. "__default") local newentity = mobf_find_entity(newobject) if newentity == nil then minetest.log(LOGLEVEL_ERROR,"MOBF Bug!!!: no "..mob_name.." has been created!") end minetest.log(LOGLEVEL_INFO,"MOBF: Spawning "..mob_name.." in forrest at position "..printpos(pos)) end end end end mobf_warn_long_fct(starttime,"mobf_spawn_in_forrest") end, }) end function mobf_spawn_in_forrest_mapgen(mob_name,mob_transform,spawning_data,environment) minetest.log(LOGLEVEL_INFO,"MOBF:\tregistering forrest spawn mapgen callback for mob "..mob_name) --add mob on map generation minetest.register_on_generated(function(minp, maxp, seed) spawning.divide_mapgen(minp,maxp,spawning_data.density,mob_name,mob_transform, function(name,pos,min_y,max_y) --check if there s enough space above to place mob if mobf_air_above(pos,spawning_data.height) then dbg_mobf.spawning_lvl3("enough air above " ..printpos(centerpos) .. " minimum is: " .. spawning_data.height ) if minetest.env:find_node_near(pos, 3, { "default:leaves", "default:tree"} ) ~= nil or minetest.env:find_node_near(pos, 3, growing_trees_nodes ) ~= nil then local spawnpos = {x=pos.x,y=pos.y+1,z=pos.z} spawning.spawn_and_check(name,"__default",spawnpos,"in_forrest_mapgen") return true end -- forrest nodes else dbg_mobf.spawning_lvl3("not enough air above " ..printpos(centerpos) .. " for mob ".. name .. " minimum is: " .. spawning_data.height ) end -- air_above return false end, mobf_get_sunlight_surface, 5) end) --register mapgen end --end spawn algo --!@} spawning.register_spawn_algorithm("forrest_mapgen", mobf_spawn_in_forrest_mapgen) spawning.register_spawn_algorithm("forrest", mobf_spawn_in_forrest)