#include "core/log.h" #include "client_file/api.h" #include "network/api.h" #include "replicate/api.h" #include "interface/module.h" #include "interface/server.h" #include "interface/event.h" #include "interface/mesh.h" #include "interface/voxel.h" #include #include #include #include #include #include #include #include #include #include #include #include #include namespace digger { using interface::Event; using namespace Urho3D; namespace magic = Urho3D; struct Module: public interface::Module { interface::Server *m_server; uint m_slow_count = 0; sp_ m_atlas_reg; sp_ m_voxel_reg; Module(interface::Server *server): interface::Module("digger"), m_server(server) { } ~Module() {} void init() { m_server->sub_event(this, Event::t("core:start")); m_server->sub_event(this, Event::t("core:continue")); m_server->sub_event(this, Event::t("core:tick")); m_server->sub_event(this, Event::t("client_file:files_transmitted")); } void event(const Event::Type &type, const Event::Private *p) { EVENT_VOIDN("core:start", on_start) EVENT_VOIDN("core:continue", on_continue) EVENT_TYPEN("core:tick", on_tick, interface::TickEvent) EVENT_TYPEN("client_file:files_transmitted", on_files_transmitted, client_file::FilesTransmitted) } void on_start() { } void on_continue() { } void update_scene() { } void on_tick(const interface::TickEvent &event) { } void on_files_transmitted(const client_file::FilesTransmitted &event) { network::access(m_server, [&](network::Interface *inetwork){ inetwork->send(event.recipient, "core:run_script", "buildat.run_script_file(\"main/init.lua\")"); }); } }; extern "C" { BUILDAT_EXPORT void* createModule_main(interface::Server *server){ return (void*)(new Module(server)); } } } // vim: set noet ts=4 sw=4: