-- Buildat: extension/uistack/init.lua -- http://www.apache.org/licenses/LICENSE-2.0 -- Copyright 2014 Perttu Ahola local log = buildat.Logger("extension/uistack") local magic = require("buildat/extension/urho3d") local dump = buildat.dump local M = {safe = {}} log:info("extension/uistack/init.lua: Loading") local ui_stack_name_i = 1 -- For generating a unique name for each stack local last_stack_with_pushed_element = nil function M.UIStack(root) local self = {} self.root = root self.stack_name = "ui_stack_"..ui_stack_name_i ui_stack_name_i = ui_stack_name_i + 1 self.element_name_i = 1 self.stack = {} local current_ui_stack_object = self function self:push(description) if #self.stack >= 1 then local top = self.stack[#self.stack] top:SetVisible(false) end local element_name = self.stack_name.."_"..#self.stack.."."..self.element_name_i if description then element_name = element_name..": "..description end log:verbose("UIStack:push(): "..dump(element_name)) local element = self.root:CreateChild("UIElement") element:SetName(element_name) element:SetStyleAuto() element:SetLayout(LM_HORIZONTAL, 0, IntRect(0, 0, 0, 0)) element:SetAlignment(HA_CENTER, VA_CENTER) element:SetFocusMode(FM_FOCUSABLE) element:SetFocus(true) self.element_name_i = self.element_name_i + 1 -- Add a recursive version of UIElement::HasFocus() to the pushed root -- element which also handles the "no focus" situation as expected local function has_plain_recursive_focus(self) if self:HasFocus() then return true end local n = self:GetNumChildren() for i = 0, n-1 do local child = self:GetChild(i) local child_has_focus = has_plain_recursive_focus(child) if child_has_focus then return true end end return false end function element.HasRecursiveFocus(self) -- If focused element is nil, then assume focus is owned by the -- stack on which an element was pushed latest local focused_element = ui:GetFocusElement() if focused_element == nil then if last_stack_with_pushed_element == current_ui_stack_object then -- It is this stack; check if self is the top element local top = current_ui_stack_object.stack[#current_ui_stack_object.stack] if top == self then -- Pass return true end end return false end -- Check that self exists as some of this stack's elements. If not, -- it is invalid and running HasFocus() on it will cause a segfault. local found = false for _, k in ipairs(current_ui_stack_object.stack) do if k == self then found = true break end end if not found then log:verbose("HasRecursiveFocus called for removed element ".. dump(self:GetName()).."; ignoring") -- Not returning here will cause a NULL dereference in Urho3D -- once the garbage collector kicks in return end -- Non-special case return has_plain_recursive_focus(self) end -- Subscribe to event until this stack level is popped out element.event_subscriptions = {} function element:SubscribeToStackEvent(event_name, callback) local cb_name = magic.SubscribeToEvent(event_name, function(event_type, event_data) if not element:HasRecursiveFocus() then return end callback(event_type, event_data) end) table.insert(element.event_subscriptions, { event_name = event_name, cb_name = cb_name }) end table.insert(self.stack, element) last_stack_with_pushed_element = self return element end function self:pop(current_top_root) -- This check should keep things better in sync if self.stack[#self.stack] ~= current_top_root then error("UIStack:pop(): Wrong current_top_root") end local top = table.remove(self.stack) log:verbose("UIStack:pop(): "..dump(top:GetName())) for _, sub in ipairs(top.event_subscriptions) do magic.UnsubscribeFromEvent(sub.event_name, sub.cb_name) end --top:SetVisible(false) --top:SetFocus(false) self.root:RemoveChild(top) if #self.stack >= 1 then local top = self.stack[#self.stack] top:SetVisible(true) top:SetFocus(true) end end return self end return M