-- Buildat: client/replication.lua -- http://www.apache.org/licenses/LICENSE-2.0 -- Copyright 2014 Perttu Ahola local log = buildat.Logger("__client/replication") -- Viewport 0 is created in C++. It is set to view the network-synchronized -- scene with one camera. -- NOTE: Yes, this is a bit of a hack local viewport = renderer:GetViewport(0) local scene = viewport:GetScene() -- Contains a non-sandboxed Scene __buildat_replicated_scene = scene -- Remove temporary viewport and camera from scene local camera_node = scene:GetChild("__buildat_replicated_scene_camera") scene:RemoveChild(camera_node) renderer:SetViewport(0, nil) -- vim: set noet ts=4 sw=4: