#!/bin/sh # NOTE: You can supply parameters as $@ to util/extra_cpp_style.py set -euv script_dir="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )" error() { local parent_lineno="$1" local message="$2" local code="${3:-1}" if [[ -n "$message" ]] ; then echo "Error on or near line ${parent_lineno}: ${message}; exiting with status ${code}" else echo "Error on or near line ${parent_lineno}; exiting with status ${code}" fi exit "${code}" } trap 'error ${LINENO} "" ""' ERR header_files="$script_dir"/../src/*/*.h cpp_files="$script_dir"/../src/*/*.cpp header_files+=" "$(find "$script_dir"/../games -name '*.h') cpp_files+=" "$(find "$script_dir"/../games -name '*.cpp') header_files+=" "$(find "$script_dir"/../builtin -name '*.h') cpp_files+=" "$(find "$script_dir"/../builtin -name '*.cpp') header_files+=" "$(find "$script_dir"/../3rdparty/c55lib -name '*.h') cpp_files+=" "$(find "$script_dir"/../3rdparty/c55lib -name '*.cpp') lua_files=""$(find "$script_dir"/../extensions -name '*.lua') lua_files+=" "$(find "$script_dir"/../client -name '*.lua') lua_files+=" "$(find "$script_dir"/../games -name '*.lua') cmake_files="$script_dir"/../CMakeLists.txt # Allow files to disable this script by the special directive # 'codestyle:disable' function filter_files() { local files=$@ for f in $files; do if ! grep -lq 'codestyle:disable' "$f"; then echo "$f" fi done } header_files=$(filter_files $header_files) cpp_files=$(filter_files $cpp_files) lua_files=$(filter_files $lua_files) cmake_files=$(filter_files $cmake_files) echo "header_files: $header_files" echo "cpp_files: $cpp_files" echo "lua_files: $lua_files" echo "cmake_files: $cmake_files" # Fix all that uncrustify is capable of uncrustify_base="$script_dir/../util/uncrustify.cfg" uncrustify_add_header="$script_dir/../util/uncrustify.header.cfg" uncrustify_add_cpp="$script_dir/../util/uncrustify.cpp.cfg" uncrustify_header="/tmp/buildat.uncrustify.header.cfg" uncrustify_cpp="/tmp/buildat.uncrustify.cpp.cfg" cat "$uncrustify_base" "$uncrustify_add_header" > "$uncrustify_header" cat "$uncrustify_base" "$uncrustify_add_cpp" > "$uncrustify_cpp" # Process these one at a time for easier debugging when something goes wrong for f in $header_files; do uncrustify -c "$uncrustify_header" --no-backup $f done for f in $cpp_files; do uncrustify -c "$uncrustify_cpp" --no-backup $f done # Why the hell does uncrustify do stuff like "while(1) ;"? sed -i -e 's/)[\t ]\+;$/);/' $header_files $cpp_files # Fix some random things (what the fuck uncrustify?) # typedef T1*T2 -> typedef T1* T2 sed -i -e 's/typedef \(.*\)\*\(.*\)/typedef \1* \2/g' $header_files $cpp_files # Remove trailing whitespace #sed -i -e 's/[\t ]*$//' $header_files $cpp_files $lua_files $cmake_files # Indent and do some other things that uncrustify isn't capable of doing properly python "$script_dir/extra_cpp_style.py" -i $@ $header_files python "$script_dir/extra_cpp_style.py" -i -b $@ $cpp_files # Fix or add Vim modeline magic sed -i '/^\/\/ vim: set /d' $header_files $cpp_files for f in $header_files $cpp_files; do echo '// vim: set noet ts=4 sw=4:' >> $f done sed -i '/^-- vim: set /d' $lua_files for f in $lua_files; do echo '-- vim: set noet ts=4 sw=4:' >> $f done sed -i '/^# vim: set /d' $cmake_files for f in $cmake_files; do echo '# vim: set noet ts=4 sw=4:' >> $f done # Format CMake too sed -i -e 's/\(^[ \t]*\)\([A-Za-z_]\+\)[ \t]*(/\1\L\2(/' $cmake_files sed -i -e 's/([\t ]\+\([A-Za-z_${)]\)/(\1/g' $cmake_files sed -i -e 's/\([A-Za-z_}(]\)[\t ]\+)/\1)/g' $cmake_files