#include "core/log.h" #include "client_file/api.h" #include "network/api.h" #include "replicate/api.h" #include "interface/module.h" #include "interface/server.h" #include "interface/event.h" #include #include #include #include #include #include #include #include #include #include #include #include #include namespace geometry { using interface::Event; using namespace Urho3D; struct Module: public interface::Module { interface::Server *m_server; uint m_slow_count = 0; Module(interface::Server *server): interface::Module("geometry"), m_server(server) {} ~Module() {} void init() { m_server->sub_event(this, Event::t("core:start")); m_server->sub_event(this, Event::t("core:tick")); m_server->sub_event(this, Event::t("client_file:files_transmitted")); } void event(const Event::Type &type, const Event::Private *p) { EVENT_VOIDN("core:start", on_start) EVENT_TYPEN("core:tick", on_tick, interface::TickEvent) EVENT_TYPEN("client_file:files_transmitted", on_files_transmitted, client_file::FilesTransmitted) } void on_start() { m_server->access_scene([&](Scene *scene) { Context *context = scene->GetContext(); ResourceCache* cache = context->GetSubsystem(); { Node* node = scene->CreateChild("DirectionalLight"); node->SetDirection(Vector3(-0.6f, -1.0f, 0.8f)); Light* light = node->CreateComponent(); light->SetLightType(LIGHT_DIRECTIONAL); light->SetCastShadows(true); } { Node *n = scene->CreateChild("Plane"); n->SetPosition(Vector3(0.0f, -0.5f, 0.0f)); n->SetScale(Vector3(10.0f, 1.0f, 10.0f)); RigidBody *body = n->CreateComponent(); CollisionShape *shape = n->CreateComponent(); shape->SetBox(Vector3::ONE); body->SetFriction(0.75f); StaticModel *object = n->CreateComponent(); object->SetModel(cache->GetResource("Models/Box.mdl")); object->SetMaterial( cache->GetResource("Materials/Stone.xml")); object->SetCastShadows(true); } { Node *n = scene->CreateChild("Box"); n->SetPosition(Vector3(0.0f, 1.5f, 0.0f)); n->SetScale(Vector3(1.0f, 1.0f, 1.0f)); //RigidBody *body = n->CreateComponent(); //CollisionShape *shape = n->CreateComponent(); //shape->SetBox(Vector3::ONE); //body->SetMass(1.0); //body->SetFriction(0.75f); // Crude way of dynamically defining a voxel model n->SetVar(StringHash("simple_voxel_data"), Variant("11101111")); n->SetVar(StringHash("simple_voxel_w"), Variant(2)); n->SetVar(StringHash("simple_voxel_h"), Variant(2)); n->SetVar(StringHash("simple_voxel_d"), Variant(2)); // TODO: Load the same model in here and give it to the physics // subsystem so that it can be collided to } }); } void on_tick(const interface::TickEvent &event) { } void on_files_transmitted(const client_file::FilesTransmitted &event) { network::access(m_server, [&](network::Interface * inetwork){ inetwork->send(event.recipient, "core:run_script", "buildat.run_script_file(\"main/init.lua\")"); }); } }; extern "C" { BUILDAT_EXPORT void* createModule_main(interface::Server *server){ return (void*)(new Module(server)); } } } // vim: set noet ts=4 sw=4: