// http://www.apache.org/licenses/LICENSE-2.0 // Copyright 2014 Perttu Ahola #include "voxelworld/api.h" #include "network/api.h" #include "client_file/api.h" #include "core/log.h" #include "interface/module.h" #include "interface/server.h" #include "interface/event.h" #include "interface/mesh.h" #include "interface/voxel.h" #include "interface/block.h" #include "interface/voxel_volume.h" #include #include #pragma GCC diagnostic push #pragma GCC diagnostic ignored "-Wstrict-aliasing" #include #include #include #include #include #include #include #include #include #pragma GCC diagnostic pop #include #include using interface::Event; namespace magic = Urho3D; namespace pv = PolyVox; using namespace Urho3D; using interface::VoxelInstance; namespace std { template<> struct hash>{ std::size_t operator()(const pv::Vector<2u, int16_t> &v) const { return ((std::hash() (v.getX()) << 0) ^ (std::hash() (v.getY()) << 1)); } }; template<> struct hash>{ std::size_t operator()(const pv::Vector<3u, int16_t> &v) const { return ((std::hash() (v.getX()) << 0) ^ (std::hash() (v.getY()) << 1) ^ (std::hash() (v.getZ()) << 2)); } }; } namespace cereal { template void save(Archive &archive, const pv::Vector3DInt16 &v){ archive((int32_t)v.getX(), (int32_t)v.getY(), (int32_t)v.getZ()); } template void load(Archive &archive, pv::Vector3DInt16 &v){ int32_t x, y, z; archive(x, y, z); v.setX(x); v.setY(y); v.setZ(z); } } // PolyVox logging helpers // TODO: Move to a header (core/types_polyvox.h or something) template<> ss_ dump(const pv::Vector3DInt16 &v){ std::ostringstream os(std::ios::binary); os<<"("< ss_ dump(const pv::Vector3DInt32 &v){ std::ostringstream os(std::ios::binary); os<<"("<=0 ? x : x-d+1) / d; } static inline pv::Vector3DInt32 container_coord( const pv::Vector3DInt32 &p, const pv::Vector3DInt32 &d) { return pv::Vector3DInt32( container_coord(p.getX(), d.getX()), container_coord(p.getY(), d.getY()), container_coord(p.getZ(), d.getZ())); } static inline pv::Vector3DInt32 container_coord( const pv::Vector3DInt32 &p, const pv::Vector3DInt16 &d) { return pv::Vector3DInt32( container_coord(p.getX(), d.getX()), container_coord(p.getY(), d.getY()), container_coord(p.getZ(), d.getZ())); } static inline pv::Vector3DInt16 container_coord16( const pv::Vector3DInt32 &p, const pv::Vector3DInt16 &d) { return pv::Vector3DInt16( container_coord(p.getX(), d.getX()), container_coord(p.getY(), d.getY()), container_coord(p.getZ(), d.getZ())); } namespace voxelworld { struct JournalEntry { VoxelInstance v; pv::Vector3DInt32 p; // Global position JournalEntry(const VoxelInstance &v, const pv::Vector3DInt32 &p): v(v), p(p){} }; struct Section { pv::Vector3DInt16 section_p;// Position in sections pv::Vector3DInt16 chunk_size; pv::Region contained_chunks;// Position and size in chunks // Static voxel nodes (each contains one chunk); Initialized to 0. sp_> node_ids; size_t num_chunks = 0; // Chunk write journals (push_back(), pop_front()) (z*h*w + y*w + x) sv_> write_journals; // TODO: Specify what exactly do these mean and how they are used bool loaded = false; bool save_enabled = false; bool generated = false; Section(): // Needed for containers chunk_size(0, 0, 0) // This is used to detect uninitialized instance {} Section(pv::Vector3DInt16 section_p, pv::Vector3DInt16 chunk_size, pv::Region contained_chunks): section_p(section_p), chunk_size(chunk_size), contained_chunks(contained_chunks), node_ids(new pv::RawVolume(contained_chunks)), num_chunks(contained_chunks.getWidthInVoxels() * contained_chunks.getHeightInVoxels() * contained_chunks.getDepthInVoxels()) { write_journals.resize(num_chunks); } size_t get_chunk_i(const pv::Vector3DInt32 &chunk_p); // global chunk_p pv::Vector3DInt32 get_chunk_p(size_t chunk_p); }; size_t Section::get_chunk_i(const pv::Vector3DInt32 &chunk_p) // global chunk_p { auto &lc = contained_chunks.getLowerCorner(); pv::Vector3DInt32 local_p = chunk_p - lc; int32_t w = contained_chunks.getWidthInVoxels(); int32_t h = contained_chunks.getHeightInVoxels(); size_t i = local_p.getZ() * h * w + local_p.getY() * w + local_p.getX(); if(i >= num_chunks) throw Exception(ss_()+"get_chunk_i: Section "+cs(section_p)+ " does not contain chunk"+cs(chunk_p)); return i; } pv::Vector3DInt32 Section::get_chunk_p(size_t chunk_i) { int32_t w = contained_chunks.getWidthInVoxels(); int32_t h = contained_chunks.getHeightInVoxels(); pv::Vector3DInt32 p; p.setZ(chunk_i / h / w); p.setY(chunk_i / w - p.getZ() * h); p.setX(chunk_i - p.getZ() * h * w - p.getY() * w); return contained_chunks.getLowerCorner() + p; } struct Module: public interface::Module, public voxelworld::Interface { interface::Server *m_server; // Accessing any of these outside of Server::access_scene is disallowed sp_ m_atlas_reg; sp_ m_voxel_reg; sp_ m_block_reg; // One node holds one chunk of voxels (eg. 24x24x24) pv::Vector3DInt16 m_chunk_size_voxels = pv::Vector3DInt16(32, 32, 32); //pv::Vector3DInt16 m_chunk_size_voxels = pv::Vector3DInt16(24, 24, 24); //pv::Vector3DInt16 m_chunk_size_voxels = pv::Vector3DInt16(16, 16, 16); //pv::Vector3DInt16 m_chunk_size_voxels = pv::Vector3DInt16(8, 8, 8); // The world is loaded and unloaded by sections (eg. 2x2x2) pv::Vector3DInt16 m_section_size_chunks = pv::Vector3DInt16(2, 2, 2); // Sections (this(y,z)=sector, sector(x)=section) sm_, sm_> m_sections; // Cache of last used sections (add to end, remove from beginning) std::deque m_last_used_sections; // Set of sections that have stuff in their journals // (as a sorted array in descending order) std::vector m_section_journals_dirty; Module(interface::Server *server): interface::Module("voxelworld"), m_server(server) { m_voxel_reg.reset(interface::createVoxelRegistry()); m_block_reg.reset(interface::createBlockRegistry(m_voxel_reg.get())); } ~Module() { } void init() { m_server->sub_event(this, Event::t("core:start")); m_server->sub_event(this, Event::t("core:unload")); m_server->sub_event(this, Event::t("core:continue")); m_server->sub_event(this, Event::t("network:client_connected")); m_server->sub_event(this, Event::t("core:tick")); m_server->sub_event(this, Event::t("client_file:files_transmitted")); m_server->sub_event(this, Event::t( "network:packet_received/voxelworld:get_section")); m_server->access_scene([&](Scene *scene) { Context *context = scene->GetContext(); m_atlas_reg.reset(interface::createTextureAtlasRegistry(context)); }); // Add some test stuff // TODO: Remove { interface::VoxelDefinition vdef; vdef.name.block_name = "air"; vdef.name.segment_x = 0; vdef.name.segment_y = 0; vdef.name.segment_z = 0; vdef.name.rotation_primary = 0; vdef.name.rotation_secondary = 0; vdef.handler_module = ""; for(size_t i = 0; i < 6; i++){ interface::AtlasSegmentDefinition &seg = vdef.textures[i]; seg.resource_name = ""; seg.total_segments = magic::IntVector2(0, 0); seg.select_segment = magic::IntVector2(0, 0); } vdef.edge_material_id = interface::EDGEMATERIALID_EMPTY; m_voxel_reg->add_voxel(vdef); // id 1 } { interface::VoxelDefinition vdef; vdef.name.block_name = "rock"; vdef.name.segment_x = 0; vdef.name.segment_y = 0; vdef.name.segment_z = 0; vdef.name.rotation_primary = 0; vdef.name.rotation_secondary = 0; vdef.handler_module = ""; for(size_t i = 0; i < 6; i++){ interface::AtlasSegmentDefinition &seg = vdef.textures[i]; seg.resource_name = "main/rock.png"; seg.total_segments = magic::IntVector2(1, 1); seg.select_segment = magic::IntVector2(0, 0); } vdef.edge_material_id = interface::EDGEMATERIALID_GROUND; vdef.physically_solid = true; m_voxel_reg->add_voxel(vdef); // id 2 } { interface::VoxelDefinition vdef; vdef.name.block_name = "dirt"; vdef.name.segment_x = 0; vdef.name.segment_y = 0; vdef.name.segment_z = 0; vdef.name.rotation_primary = 0; vdef.name.rotation_secondary = 0; vdef.handler_module = ""; for(size_t i = 0; i < 6; i++){ interface::AtlasSegmentDefinition &seg = vdef.textures[i]; seg.resource_name = "main/dirt.png"; seg.total_segments = magic::IntVector2(1, 1); seg.select_segment = magic::IntVector2(0, 0); } vdef.edge_material_id = interface::EDGEMATERIALID_GROUND; vdef.physically_solid = true; m_voxel_reg->add_voxel(vdef); // id 3 } { interface::VoxelDefinition vdef; vdef.name.block_name = "grass"; vdef.name.segment_x = 0; vdef.name.segment_y = 0; vdef.name.segment_z = 0; vdef.name.rotation_primary = 0; vdef.name.rotation_secondary = 0; vdef.handler_module = ""; for(size_t i = 0; i < 6; i++){ interface::AtlasSegmentDefinition &seg = vdef.textures[i]; seg.resource_name = "main/grass.png"; seg.total_segments = magic::IntVector2(1, 1); seg.select_segment = magic::IntVector2(0, 0); } vdef.edge_material_id = interface::EDGEMATERIALID_GROUND; vdef.physically_solid = true; m_voxel_reg->add_voxel(vdef); // id 4 } { interface::VoxelDefinition vdef; vdef.name.block_name = "leaves"; vdef.name.segment_x = 0; vdef.name.segment_y = 0; vdef.name.segment_z = 0; vdef.name.rotation_primary = 0; vdef.name.rotation_secondary = 0; vdef.handler_module = ""; for(size_t i = 0; i < 6; i++){ interface::AtlasSegmentDefinition &seg = vdef.textures[i]; seg.resource_name = "main/leaves.png"; seg.total_segments = magic::IntVector2(1, 1); seg.select_segment = magic::IntVector2(0, 0); } vdef.edge_material_id = interface::EDGEMATERIALID_GROUND; vdef.physically_solid = true; m_voxel_reg->add_voxel(vdef); // id 5 } } void event(const Event::Type &type, const Event::Private *p) { EVENT_VOIDN("core:start", on_start) EVENT_VOIDN("core:unload", on_unload) EVENT_VOIDN("core:continue", on_continue) EVENT_TYPEN("network:client_connected", on_client_connected, network::NewClient) EVENT_TYPEN("core:tick", on_tick, interface::TickEvent) EVENT_TYPEN("client_file:files_transmitted", on_files_transmitted, client_file::FilesTransmitted) EVENT_TYPEN("network:packet_received/voxelworld:get_section", on_get_section, network::Packet) } void on_start() { //pv::Region region(-1, -1, -1, 1, 1, 1); //pv::Region region(-2, -1, -2, 2, 1, 2); //pv::Region region(-3, -1, -3, 3, 1, 3); pv::Region region(-5, -1, -5, 5, 1, 5); //pv::Region region(-8, -1, -8, 8, 1, 8); auto lc = region.getLowerCorner(); auto uc = region.getUpperCorner(); for(int z = lc.getZ(); z <= uc.getZ(); z++){ for(int y = lc.getY(); y <= uc.getY(); y++){ for(int x = lc.getX(); x <= uc.getX(); x++){ load_or_generate_section(pv::Vector3DInt16(x, y, z)); } } } } void on_unload() { } void on_continue() { } void on_client_connected(const network::NewClient &client_connected) { } void on_client_disconnected(const network::OldClient &old_client) { } void on_tick(const interface::TickEvent &event) { } void on_files_transmitted(const client_file::FilesTransmitted &event) { int peer = event.recipient; network::access(m_server, [&](network::Interface *inetwork){ inetwork->send(peer, "core:run_script", "require(\"buildat/module/voxelworld\").init()"); }); std::ostringstream os(std::ios::binary); { cereal::PortableBinaryOutputArchive ar(os); ar(m_chunk_size_voxels); ar(m_section_size_chunks); } network::access(m_server, [&](network::Interface *inetwork){ inetwork->send(peer, "voxelworld:init", os.str()); }); } // TODO: How should nodes be filtered for replication? // TODO: Generally the client wants roughly one section, but isn't // positioned at the middle of a section void on_get_section(const network::Packet &packet) { pv::Vector3DInt16 section_p; { std::istringstream is(packet.data, std::ios::binary); cereal::PortableBinaryInputArchive ar(is); ar(section_p); } log_v(MODULE, "C%i: on_get_section(): " PV3I_FORMAT, packet.sender, PV3I_PARAMS(section_p)); } // Get section if exists Section* get_section(const pv::Vector3DInt16 §ion_p) { // Check cache for(Section *section : m_last_used_sections){ if(section->section_p == section_p) return section; } // Not in cache pv::Vector<2, int16_t> p_yz(section_p.getY(), section_p.getZ()); auto sector_it = m_sections.find(p_yz); if(sector_it == m_sections.end()) return nullptr; sm_ §or = sector_it->second; auto section_it = sector.find(section_p.getX()); if(section_it == sector.end()) return nullptr; Section §ion = section_it->second; // Add to cache and return m_last_used_sections.push_back(§ion); if(m_last_used_sections.size() > 2) // 2 is maybe optimal-ish m_last_used_sections.pop_front(); return §ion; } // Get a section; allocate it if it doesn't exist yet Section& force_get_section(const pv::Vector3DInt16 §ion_p) { pv::Vector<2, int16_t> p_yz(section_p.getY(), section_p.getZ()); sm_ §or = m_sections[p_yz]; Section §ion = sector[section_p.getX()]; if(section.chunk_size.getX() == 0){ // Initialize newly created section properly pv::Region contained_chunks( section_p.getX() * m_section_size_chunks.getX(), section_p.getY() * m_section_size_chunks.getY(), section_p.getZ() * m_section_size_chunks.getZ(), (section_p.getX()+1) * m_section_size_chunks.getX() - 1, (section_p.getY()+1) * m_section_size_chunks.getY() - 1, (section_p.getZ()+1) * m_section_size_chunks.getZ() - 1 ); section = Section(section_p, m_chunk_size_voxels, contained_chunks); } return section; } void create_chunk_node(Scene *scene, Section §ion, int x, int y, int z) { Context *context = scene->GetContext(); pv::Vector3DInt16 section_p = section.section_p; pv::Vector3DInt32 chunk_p( section_p.getX() * m_section_size_chunks.getX() + x, section_p.getY() * m_section_size_chunks.getY() + y, section_p.getZ() * m_section_size_chunks.getZ() + z ); Vector3 node_p( chunk_p.getX() * m_chunk_size_voxels.getX() + m_chunk_size_voxels.getX() / 2.0f, chunk_p.getY() * m_chunk_size_voxels.getY() + m_chunk_size_voxels.getY() / 2.0f, chunk_p.getZ() * m_chunk_size_voxels.getZ() + m_chunk_size_voxels.getZ() / 2.0f ); log_t(MODULE, "create_chunk_node(): node_p=(%f, %f, %f)", node_p.x_, node_p.y_, node_p.z_); ss_ name = "static_"+dump(section_p)+")"+ "_("+itos(x)+","+itos(y)+","+itos(x)+")"; Node *n = scene->CreateChild(name.c_str()); if(n->GetID() == 0) throw Exception("Can't handle static node id=0"); section.node_ids->setVoxelAt(chunk_p, n->GetID()); n->SetScale(Vector3(1.0f, 1.0f, 1.0f)); n->SetPosition(node_p); int w = m_chunk_size_voxels.getX(); int h = m_chunk_size_voxels.getY(); int d = m_chunk_size_voxels.getZ(); // NOTE: These volumes have one extra voxel at each edge in order to // make proper meshes without gaps pv::Region region(-1, -1, -1, w, h, d); pv::RawVolume volume(region); auto lc = region.getLowerCorner(); auto uc = region.getUpperCorner(); for(int z = lc.getZ(); z <= uc.getZ(); z++){ for(int y = lc.getY(); y <= uc.getY(); y++){ for(int x = lc.getX(); x <= uc.getX(); x++){ volume.setVoxelAt(x, y, z, VoxelInstance(0)); } } } ss_ data = interface::serialize_volume_compressed(volume); // TODO: Split data to multiple user variables if data doesn't compress // to less than 500 or so bytes so that modifying a single voxel // is more efficient n->SetVar(StringHash("buildat_voxel_data"), Variant( PODVector((const uint8_t*)data.c_str(), data.size()))); // There are no collision shapes initially, but add the rigid body now RigidBody *body = n->CreateComponent(LOCAL); body->SetFriction(0.75f); } void create_section(Section §ion) { m_server->access_scene([&](Scene *scene) { auto lc = section.contained_chunks.getLowerCorner(); auto uc = section.contained_chunks.getUpperCorner(); for(int z = 0; z <= uc.getZ() - lc.getZ(); z++){ for(int y = 0; y <= uc.getY() - lc.getY(); y++){ for(int x = 0; x <= uc.getX() - lc.getX(); x++){ create_chunk_node(scene, section, x, y, z); } } } }); } // Somehow get the section's static nodes and possible other nodes, either // by loading from disk or by creating new ones void load_section(Section §ion) { if(section.loaded) return; section.loaded = true; pv::Vector3DInt16 section_p = section.section_p; log_v(MODULE, "Loading section " PV3I_FORMAT, PV3I_PARAMS(section_p)); // TODO: If found on disk, load nodes from there // TODO: If not found on disk, create new static nodes // Always create new nodes for now create_section(section); } // Generate the section; requires static nodes to already exist void generate_section(Section §ion) { if(section.generated) return; section.generated = true; pv::Vector3DInt16 section_p = section.section_p; log_v(MODULE, "Generating section " PV3I_FORMAT, PV3I_PARAMS(section_p)); m_server->emit_event("voxelworld:generation_request", new GenerationRequest(section_p)); } // Interface void load_or_generate_section(const pv::Vector3DInt16 §ion_p) { Section §ion = force_get_section(section_p); if(!section.loaded) load_section(section); if(!section.generated) generate_section(section); } pv::Region get_section_region(const pv::Vector3DInt16 §ion_p) { pv::Vector3DInt32 p0 = pv::Vector3DInt32( section_p.getX() * m_section_size_chunks.getX() * m_chunk_size_voxels.getX(), section_p.getY() * m_section_size_chunks.getY() * m_chunk_size_voxels.getY(), section_p.getZ() * m_section_size_chunks.getZ() * m_chunk_size_voxels.getZ() ); pv::Vector3DInt32 p1 = p0 + pv::Vector3DInt32( m_section_size_chunks.getX() * m_chunk_size_voxels.getX() - 1, m_section_size_chunks.getY() * m_chunk_size_voxels.getY() - 1, m_section_size_chunks.getZ() * m_chunk_size_voxels.getZ() - 1 ); return pv::Region(p0, p1); } void set_voxel_direct(const pv::Vector3DInt32 &p, const interface::VoxelInstance &v) { log_t(MODULE, "set_voxel_direct() p=" PV3I_FORMAT ", v=%i", PV3I_PARAMS(p), v.data); pv::Vector3DInt32 chunk_p = container_coord(p, m_chunk_size_voxels); pv::Vector3DInt16 section_p = container_coord16(chunk_p, m_section_size_chunks); Section *section = get_section(section_p); if(section == nullptr){ log_w(MODULE, "set_voxel_direct() p=" PV3I_FORMAT ", v=%i: No section " " " PV3I_FORMAT " for chunk " PV3I_FORMAT, PV3I_PARAMS(p), v.data, PV3I_PARAMS(section_p), PV3I_PARAMS(chunk_p)); return; } int32_t node_id = section->node_ids->getVoxelAt(chunk_p); if(node_id == 0){ log_w(MODULE, "set_voxel_direct() p=" PV3I_FORMAT ", v=%i: No node for " "chunk " PV3I_FORMAT " in section " PV3I_FORMAT, PV3I_PARAMS(p), v.data, PV3I_PARAMS(chunk_p), PV3I_PARAMS(section_p)); return; } // Have to commit first so that this modification doesn't get // overwritten by some older one // TODO: Commit only the modifications that affect this voxel commit(); // Lol this is extremely wasteful m_server->access_scene([&](Scene *scene) { Node *n = scene->GetNode(node_id); const Variant &var = n->GetVar(StringHash("buildat_voxel_data")); const PODVector &buf = var.GetBuffer(); ss_ data((const char*)&buf[0], buf.Size()); up_> volume = interface::deserialize_volume(data); // NOTE: +1 offset needed for mesh generation pv::Vector3DInt32 voxel_p( p.getX() - chunk_p.getX() * m_chunk_size_voxels.getX() + 1, p.getY() - chunk_p.getY() * m_chunk_size_voxels.getY() + 1, p.getZ() - chunk_p.getZ() * m_chunk_size_voxels.getZ() + 1 ); log_t(MODULE, "set_voxel_direct() p=" PV3I_FORMAT ", v=%i: " "Chunk " PV3I_FORMAT " in section " PV3I_FORMAT "; internal position " PV3I_FORMAT, PV3I_PARAMS(p), v.data, PV3I_PARAMS(chunk_p), PV3I_PARAMS(section_p), PV3I_PARAMS(voxel_p)); volume->setVoxelAt(voxel_p, v); ss_ new_data = interface::serialize_volume_compressed(*volume); n->SetVar(StringHash("buildat_voxel_data"), Variant( PODVector((const uint8_t*)new_data.c_str(), new_data.size()))); }); } void set_voxel(const pv::Vector3DInt32 &p, const interface::VoxelInstance &v) { log_t(MODULE, "set_voxel() p=" PV3I_FORMAT ", v=%i", PV3I_PARAMS(p), v.data); pv::Vector3DInt32 chunk_p = container_coord(p, m_chunk_size_voxels); pv::Vector3DInt16 section_p = container_coord16(chunk_p, m_section_size_chunks); Section *section = get_section(section_p); if(section == nullptr){ log_w(MODULE, "set_voxel() p=" PV3I_FORMAT ", v=%i: No section " " " PV3I_FORMAT " for chunk " PV3I_FORMAT, PV3I_PARAMS(p), v.data, PV3I_PARAMS(section_p), PV3I_PARAMS(chunk_p)); return; } // Append to journal size_t chunk_i = section->get_chunk_i(chunk_p); section->write_journals[chunk_i].push_back(JournalEntry(v, p)); // Set journal dirty flag auto dirty_it = std::lower_bound(m_section_journals_dirty.begin(), m_section_journals_dirty.end(), section, std::greater()); // position in descending order if(dirty_it == m_section_journals_dirty.end() || *dirty_it != section) m_section_journals_dirty.insert(dirty_it, section); } void commit_chunk_journal(Section *section, size_t chunk_i) { pv::Vector3DInt32 chunk_p = section->get_chunk_p(chunk_i); int32_t node_id = section->node_ids->getVoxelAt(chunk_p); if(node_id == 0){ log_w(MODULE, "commit_chunk_journal() chunk_i=%zu: " "No node found for chunk " PV3I_FORMAT " in section " PV3I_FORMAT, chunk_i, PV3I_PARAMS(chunk_p), PV3I_PARAMS(section->section_p)); return; } auto &write_journal = section->write_journals[chunk_i]; m_server->access_scene([&](Scene *scene) { Context *context = scene->GetContext(); Node *n = scene->GetNode(node_id); if(!n){ log_w(MODULE, "commit_chunk_journal(): Node %i not found", node_id); return; } const Variant &var = n->GetVar(StringHash("buildat_voxel_data")); const PODVector &buf = var.GetBuffer(); ss_ data((const char*)&buf[0], buf.Size()); up_> volume = interface::deserialize_volume(data); for(const JournalEntry &entry : write_journal){ const pv::Vector3DInt32 &p = entry.p; const interface::VoxelInstance &v = entry.v; // NOTE: +1 offset needed for mesh generation pv::Vector3DInt32 voxel_p( p.getX() - chunk_p.getX() * m_chunk_size_voxels.getX() + 1, p.getY() - chunk_p.getY() * m_chunk_size_voxels.getY() + 1, p.getZ() - chunk_p.getZ() * m_chunk_size_voxels.getZ() + 1 ); volume->setVoxelAt(voxel_p, v); } ss_ new_data = interface::serialize_volume_compressed(*volume); n->SetVar(StringHash("buildat_voxel_data"), Variant( PODVector((const uint8_t*)new_data.c_str(), new_data.size()))); // Update collision shape interface::set_voxel_physics_boxes(n, context, *volume, m_voxel_reg.get()); }); } void commit() { log_v(MODULE, "commit(): %zu section journals dirty", m_section_journals_dirty.size()); for(Section *section : m_section_journals_dirty){ for(size_t i = 0; i < section->write_journals.size(); i++){ commit_chunk_journal(section, i); } } m_section_journals_dirty.clear(); } VoxelInstance get_voxel(const pv::Vector3DInt32 &p) { // TODO // TODO: Check journal first return VoxelInstance(0); } interface::VoxelRegistry* get_voxel_reg() { return m_voxel_reg.get(); } void* get_interface() { return dynamic_cast(this); } }; extern "C" { BUILDAT_EXPORT void* createModule_voxelworld(interface::Server *server){ return (void*)(new Module(server)); } } } // vim: set noet ts=4 sw=4: