-- Buildat: client/api.lua -- http://www.apache.org/licenses/LICENSE-2.0 -- Copyright 2014 Perttu Ahola local log = buildat.Logger("__client/api") buildat.connect_server = __buildat_connect_server buildat.extension_path = __buildat_extension_path buildat.safe.disconnect = __buildat_disconnect function buildat.safe.set_simple_voxel_model(safe_node, w, h, d, safe_buffer) if not getmetatable(safe_node) or getmetatable(safe_node).type_name ~= "Node" then error("node is not a sandboxed Node instance") end node = getmetatable(safe_node).unsafe buffer = nil if type(safe_buffer) == 'string' then buffer = safe_buffer else if not getmetatable(safe_buffer) or getmetatable(safe_buffer).type_name ~= "VectorBuffer" then error("safe_buffer is not a sandboxed VectorBuffer instance") end buffer = getmetatable(safe_buffer).unsafe end __buildat_set_simple_voxel_model(node, w, h, d, buffer) end function buildat.safe.set_8bit_voxel_geometry(safe_node, w, h, d, safe_buffer) if not getmetatable(safe_node) or getmetatable(safe_node).type_name ~= "Node" then error("node is not a sandboxed Node instance") end node = getmetatable(safe_node).unsafe buffer = nil if type(safe_buffer) == 'string' then buffer = safe_buffer else if not getmetatable(safe_buffer) or getmetatable(safe_buffer).type_name ~= "VectorBuffer" then error("safe_buffer is not a sandboxed VectorBuffer instance") end buffer = getmetatable(safe_buffer).unsafe end __buildat_set_8bit_voxel_geometry(node, w, h, d, buffer) end function buildat.safe.set_voxel_geometry(safe_node, safe_buffer) if not getmetatable(safe_node) or getmetatable(safe_node).type_name ~= "Node" then error("node is not a sandboxed Node instance") end node = getmetatable(safe_node).unsafe buffer = nil if type(safe_buffer) == 'string' then buffer = safe_buffer else if not getmetatable(safe_buffer) or getmetatable(safe_buffer).type_name ~= "VectorBuffer" then error("safe_buffer is not a sandboxed VectorBuffer instance") end buffer = getmetatable(safe_buffer).unsafe end __buildat_set_voxel_geometry(node, buffer) end local IntVector3_prototype = { x = 0, y = 0, z = 0, mul_components = function(a, b) return buildat.safe.IntVector3( a.x * b.x, a.y * b.y, a.z * b.z) end, div_components = function(a, b) return buildat.safe.IntVector3( a.x / b.x, a.y / b.y, a.z / b.z) end, floor = function(a) return buildat.safe.IntVector3( math.floor(a.x), math.floor(a.y), math.floor(a.z)) end, add = function(a, b) return buildat.safe.IntVector3( a.x + b.x, a.y + b.y, a.z + b.z) end, sub = function(a, b) return buildat.safe.IntVector3( a.x - b.x, a.y - b.y, a.z - b.z) end, } function buildat.safe.IntVector3(x, y, z) local self = {} if x ~= nil and y == nil and z == nil then self.x = x.x self.y = x.y self.z = x.z else self.x = x self.y = y self.z = z end setmetatable(self, { __index = IntVector3_prototype, __add = IntVector3_prototype.add, __sub = IntVector3_prototype.sub, }) return self end -- vim: set noet ts=4 sw=4: