#ifndef TEXTURE_H #define TEXTURE_H #include #include "cachedtexture.h" #include "../gxruntime/gxcanvas.h" class Texture{ public: Texture(); Texture( const std::string &file,int flags ); Texture( const std::string &file,int flags,int w,int h,int first,int cnt ); Texture( int width,int height,int flags,int cnt ); Texture( const Texture &texture ); ~Texture(); Texture &operator=( const Texture &texture ); void setScale( float u_scale,float v_scale ); void setRotation( float rot ); void setPosition( float u_pos,float v_pos ); void setBlend( int blend ); void setFlags( int flags ); int getCanvasFlags()const; gxCanvas *getCanvas( int frame )const; const gxScene::Matrix *getMatrix()const; int getBlend()const; int getFlags()const; CachedTexture *getCachedTexture()const; bool isTransparent()const; bool operator<( const Texture &t )const; static void clearFilters(); static void addFilter( const std::string &filter,int flags ); private: struct Rep; Rep *rep; }; #endif