#include "std.h" #include "emitter.h" Emitter::Emitter(){ } Emitter::Emitter( const Emitter &t ){ } Emitter::~Emitter(){ } void Emitter::beginRender( float tween ){ Object::beginRender( tween ); vel=getRenderTform().v-pos; pos=getRenderTform().v; for( int k=0;kisPlaying() ){ channels[k]=0; continue; } chan->set3d( &pos.x,&vel.x ); } } gxChannel *Emitter::emitSound( gxSound *sound ){ gxChannel *chan=sound->play3d( &pos.x,&vel.x ); for( int k=0;k