/* Minetest-c55 Copyright (C) 2010-2011 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef INVENTORY_HEADER #define INVENTORY_HEADER #include #include #include #include "common_irrlicht.h" #include "debug.h" #include "mapnode.h" // For content_t #define QUANTITY_ITEM_MAX_COUNT 99 class ServerActiveObject; class ServerEnvironment; struct PointedThing; class ITextureSource; class IGameDef; class InventoryItem { public: InventoryItem(IGameDef *gamedef, u16 count); virtual ~InventoryItem(); static InventoryItem* deSerialize(std::istream &is, IGameDef *gamedef); static InventoryItem* deSerialize(const std::string &str, IGameDef *gamedef); virtual const char* getName() const = 0; // Shall write the name and the parameters virtual void serialize(std::ostream &os) const = 0; // Shall make an exact clone of the item virtual InventoryItem* clone() = 0; // Return the name of the image for this item virtual std::string getImageBasename() const { return ""; } #ifndef SERVER // Shall return an image of the item (or NULL) virtual video::ITexture * getImage() const { return NULL; } // Shall return an image of the item without embellishments (or NULL) virtual video::ITexture * getImageRaw() const { return getImage(); } #endif // Shall return a text to show in the GUI virtual std::string getText() { return ""; } // Returns the string used for inventory virtual std::string getItemString(); // Shall return false if item is not known and cannot be used virtual bool isKnown() const { return true; } /* Quantity methods */ // Return true if the item can be add()ed to the other virtual bool addableTo(const InventoryItem *other) const { return false; } // Return true if the other item contains this item virtual bool isSubsetOf(const InventoryItem *other) const { return false; } // Remove the other item from this one if possible and return true // Return false if not possible virtual bool removeOther(const InventoryItem *other) { return false; } u16 getCount() const { return m_count; } void setCount(u16 count) { m_count = count; } u16 freeSpace() const { u16 max = getStackMax(); if(m_count > max) return 0; return max - m_count; } void add(u16 count) { m_count += count; } void remove(u16 count) { assert(m_count >= count); m_count -= count; } /* Other properties */ // Maximum size of a stack virtual u16 getStackMax() const {return 1;} // Whether it can be used virtual bool isUsable() const {return false;} // Whether it can be cooked virtual bool isCookable() const {return false;} // Result of cooking (can randomize) virtual InventoryItem *createCookResult() const {return NULL;} // Time of cooking virtual float getCookTime() const {return 3.0;} // Whether it can be burned (<0 = cannot be burned) virtual float getBurnTime() const {return -1;} // Gets amount of items that dropping one ItemSAO will decrement // -1 means as many as possible virtual s16 getDropCount() const { return -1; } // Whether this item can point to liquids virtual bool areLiquidsPointable() const { return false; } // Creates an object from the item and places it in the world. // If return value is true, item should be removed. virtual bool dropOrPlace(ServerEnvironment *env, ServerActiveObject *dropper, v3f pos, bool place, s16 count); // Eat, press, activate, whatever. // Called when item is left-clicked while in hand. // If returns true, item shall be deleted. virtual bool use(ServerEnvironment *env, ServerActiveObject *user, const PointedThing& pointed){return false;} protected: IGameDef *m_gamedef; u16 m_count; }; class MaterialItem : public InventoryItem { public: MaterialItem(IGameDef *gamedef, std::string nodename, u16 count); // Legacy constructor MaterialItem(IGameDef *gamedef, content_t content, u16 count); /* Implementation interface */ virtual const char* getName() const { return "MaterialItem"; } virtual void serialize(std::ostream &os) const { os<<"node"; os<<" \""; os<getName()) != "MaterialItem") return false; MaterialItem *m = (MaterialItem*)other; if(m->m_nodename != m_nodename) return false; return true; } virtual bool isSubsetOf(const InventoryItem *other) const { if(std::string(other->getName()) != "MaterialItem") return false; MaterialItem *m = (MaterialItem*)other; if(m->m_nodename != m_nodename) return false; return m_count <= m->m_count; } virtual bool removeOther(const InventoryItem *other) { if(!other->isSubsetOf(this)) return false; MaterialItem *m = (MaterialItem*)other; m_count += m->m_count; return true; } u16 getStackMax() const { return QUANTITY_ITEM_MAX_COUNT; } /* Other properties */ bool isCookable() const; InventoryItem *createCookResult() const; float getCookTime() const; float getBurnTime() const; /* Special properties (not part of virtual interface) */ std::string getNodeName() const { return m_nodename; } content_t getMaterial() const; private: std::string m_nodename; }; /* An item that is used as a mid-product when crafting. Subnames: - Stick */ class CraftItem : public InventoryItem { public: CraftItem(IGameDef *gamedef, std::string subname, u16 count); /* Implementation interface */ virtual const char* getName() const { return "CraftItem"; } virtual void serialize(std::ostream &os) const { os<<"craft"; os<<" \""; os<getName()) != "CraftItem") return false; CraftItem *m = (CraftItem*)other; if(m->m_subname != m_subname) return false; return true; } virtual bool isSubsetOf(const InventoryItem *other) const { if(std::string(other->getName()) != "CraftItem") return false; CraftItem *m = (CraftItem*)other; if(m->m_subname != m_subname) return false; return m_count <= m->m_count; } virtual bool removeOther(const InventoryItem *other) { if(!other->isSubsetOf(this)) return false; CraftItem *m = (CraftItem*)other; m_count += m->m_count; return true; } /* Other properties */ u16 getStackMax() const; bool isUsable() const; bool isCookable() const; InventoryItem *createCookResult() const; float getCookTime() const; float getBurnTime() const; s16 getDropCount() const; bool areLiquidsPointable() const; bool dropOrPlace(ServerEnvironment *env, ServerActiveObject *dropper, v3f pos, bool place, s16 count); bool use(ServerEnvironment *env, ServerActiveObject *user, const PointedThing& pointed); /* Special methods */ std::string getSubName() { return m_subname; } private: std::string m_subname; }; class ToolItem : public InventoryItem { public: ToolItem(IGameDef *gamedef, std::string toolname, u16 wear); /* Implementation interface */ virtual const char* getName() const { return "ToolItem"; } virtual void serialize(std::ostream &os) const { os<<"tool"; os<<" \""; os<getName()) != "ToolItem") return false; ToolItem *m = (ToolItem*)other; if(m->m_toolname != m_toolname) return false; return m_wear <= m->m_wear; } virtual bool removeOther(const InventoryItem *other) { if(!other->isSubsetOf(this)) return false; ToolItem *m = (ToolItem*)other; m_wear -= m->m_wear; return true; } /* Special methods */ std::string getToolName() { return m_toolname; } u16 getWear() { return m_wear; } // Returns true if weared out bool addWear(u16 add) { if(m_wear >= 65535 - add) { m_wear = 65535; return true; } else { m_wear += add; return false; } } private: std::string m_toolname; u16 m_wear; }; class InventoryList { public: InventoryList(std::string name, u32 size); ~InventoryList(); void clearItems(); void serialize(std::ostream &os) const; void deSerialize(std::istream &is, IGameDef *gamedef); InventoryList(const InventoryList &other); InventoryList & operator = (const InventoryList &other); const std::string &getName() const; u32 getSize(); // Count used slots u32 getUsedSlots(); u32 getFreeSlots(); /*bool getDirty(){ return m_dirty; } void setDirty(bool dirty=true){ m_dirty = dirty; }*/ // Get pointer to item const InventoryItem * getItem(u32 i) const; InventoryItem * getItem(u32 i); // Returns old item (or NULL). Parameter can be NULL. InventoryItem * changeItem(u32 i, InventoryItem *newitem); // Delete item void deleteItem(u32 i); // Adds an item to a suitable place. Returns leftover item. // If all went into the list, returns NULL. InventoryItem * addItem(InventoryItem *newitem); // If possible, adds item to given slot. // If cannot be added at all, returns the item back. // If can be added partly, decremented item is returned back. // If can be added fully, NULL is returned. InventoryItem * addItem(u32 i, InventoryItem *newitem); // Checks whether the item could be added to the given slot bool itemFits(const u32 i, const InventoryItem *newitem); // Checks whether there is room for a given item bool roomForItem(const InventoryItem *item); // Checks whether there is room for a given item aftr it has been cooked bool roomForCookedItem(const InventoryItem *item); // Takes some items from a slot. // If there are not enough, takes as many as it can. // Returns NULL if couldn't take any. InventoryItem * takeItem(u32 i, u32 count); // Decrements amount of every material item void decrementMaterials(u16 count); void print(std::ostream &o); private: core::array m_items; u32 m_size; std::string m_name; //bool m_dirty; }; class Inventory { public: ~Inventory(); void clear(); Inventory(); Inventory(const Inventory &other); Inventory & operator = (const Inventory &other); void serialize(std::ostream &os) const; void deSerialize(std::istream &is, IGameDef *gamedef); InventoryList * addList(const std::string &name, u32 size); InventoryList * getList(const std::string &name); const InventoryList * getList(const std::string &name) const; bool deleteList(const std::string &name); // A shorthand for adding items. // Returns NULL if the item was fully added, leftover otherwise. InventoryItem * addItem(const std::string &listname, InventoryItem *newitem) { InventoryList *list = getList(listname); if(list == NULL) return newitem; return list->addItem(newitem); } private: // -1 if not found const s32 getListIndex(const std::string &name) const; core::array m_lists; }; class Player; struct InventoryContext { Player *current_player; InventoryContext(): current_player(NULL) {} }; struct InventoryAction; class InventoryManager { public: InventoryManager(){} virtual ~InventoryManager(){} /* Get a pointer to an inventory specified by id. id can be: - "current_player" - "nodemeta:X,Y,Z" */ virtual Inventory* getInventory(InventoryContext *c, std::string id) {return NULL;} // Used on the server by InventoryAction::apply and other stuff virtual void inventoryModified(InventoryContext *c, std::string id) {} // Used on the client virtual void inventoryAction(InventoryAction *a) {} }; #define IACTION_MOVE 0 #define IACTION_DROP 1 struct InventoryAction { static InventoryAction * deSerialize(std::istream &is); virtual u16 getType() const = 0; virtual void serialize(std::ostream &os) const = 0; virtual void apply(InventoryContext *c, InventoryManager *mgr, ServerEnvironment *env) = 0; }; struct IMoveAction : public InventoryAction { // count=0 means "everything" u16 count; std::string from_inv; std::string from_list; s16 from_i; std::string to_inv; std::string to_list; s16 to_i; IMoveAction() { count = 0; from_i = -1; to_i = -1; } IMoveAction(std::istream &is); u16 getType() const { return IACTION_MOVE; } void serialize(std::ostream &os) const { os<<"Move "; os<