/* Minetest-c55 Copyright (C) 2010-2011 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "tile.h" #include "debug.h" #include "main.h" // for g_settings #include "filesys.h" #include "utility.h" #include "settings.h" #include "mesh.h" #include #include "log.h" #include "mapnode.h" // For texture atlas making #include "mineral.h" // For texture atlas making #include "nodedef.h" // For texture atlas making #include "gamedef.h" /* A cache from texture name to texture path */ MutexedMap g_texturename_to_path_cache; /* Replaces the filename extension. eg: std::string image = "a/image.png" replace_ext(image, "jpg") -> image = "a/image.jpg" Returns true on success. */ static bool replace_ext(std::string &path, const char *ext) { if(ext == NULL) return false; // Find place of last dot, fail if \ or / found. s32 last_dot_i = -1; for(s32 i=path.size()-1; i>=0; i--) { if(path[i] == '.') { last_dot_i = i; break; } if(path[i] == '\\' || path[i] == '/') break; } // If not found, return an empty string if(last_dot_i == -1) return false; // Else make the new path path = path.substr(0, last_dot_i+1) + ext; return true; } /* Find out the full path of an image by trying different filename extensions. If failed, return "". */ static std::string getImagePath(std::string path) { // A NULL-ended list of possible image extensions const char *extensions[] = { "png", "jpg", "bmp", "tga", "pcx", "ppm", "psd", "wal", "rgb", NULL }; const char **ext = extensions; do{ bool r = replace_ext(path, *ext); if(r == false) return ""; if(fs::PathExists(path)) return path; } while((++ext) != NULL); return ""; } /* Gets the path to a texture by first checking if the texture exists in texture_path and if not, using the data path. Checks all supported extensions by replacing the original extension. If not found, returns "". Utilizes a thread-safe cache. */ std::string getTexturePath(const std::string &filename) { std::string fullpath = ""; /* Check from cache */ bool incache = g_texturename_to_path_cache.get(filename, &fullpath); if(incache) return fullpath; /* Check from texture_path */ std::string texture_path = g_settings->get("texture_path"); if(texture_path != "") { std::string testpath = texture_path + DIR_DELIM + filename; // Check all filename extensions. Returns "" if not found. fullpath = getImagePath(testpath); } /* Check from default data directory */ if(fullpath == "") { std::string rel_path = std::string("clienttextures")+DIR_DELIM+filename; std::string testpath = porting::path_data + DIR_DELIM + rel_path; // Check all filename extensions. Returns "" if not found. fullpath = getImagePath(testpath); } // Add to cache (also an empty result is cached) g_texturename_to_path_cache.set(filename, fullpath); // Finally return it return fullpath; } /* An internal variant of AtlasPointer with more data. (well, more like a wrapper) */ struct SourceAtlasPointer { std::string name; AtlasPointer a; video::IImage *atlas_img; // The source image of the atlas // Integer variants of position and size v2s32 intpos; v2u32 intsize; SourceAtlasPointer( const std::string &name_, AtlasPointer a_=AtlasPointer(0, NULL), video::IImage *atlas_img_=NULL, v2s32 intpos_=v2s32(0,0), v2u32 intsize_=v2u32(0,0) ): name(name_), a(a_), atlas_img(atlas_img_), intpos(intpos_), intsize(intsize_) { } }; /* SourceImageCache: A cache used for storing source images. */ class SourceImageCache { public: void insert(const std::string &name, video::IImage *img, bool prefer_local, video::IVideoDriver *driver) { assert(img); // Remove old image core::map::Node *n; n = m_images.find(name); if(n){ video::IImage *oldimg = n->getValue(); if(oldimg) oldimg->drop(); } // Try to use local texture instead if asked to if(prefer_local){ std::string path = getTexturePath(name.c_str()); if(path != ""){ video::IImage *img2 = driver->createImageFromFile(path.c_str()); if(img2){ m_images[name] = img2; return; } } } img->grab(); m_images[name] = img; } video::IImage* get(const std::string &name) { core::map::Node *n; n = m_images.find(name); if(n) return n->getValue(); return NULL; } // Primarily fetches from cache, secondarily tries to read from filesystem video::IImage* getOrLoad(const std::string &name, IrrlichtDevice *device) { core::map::Node *n; n = m_images.find(name); if(n){ n->getValue()->grab(); // Grab for caller return n->getValue(); } video::IVideoDriver* driver = device->getVideoDriver(); std::string path = getTexturePath(name.c_str()); if(path == ""){ infostream<<"SourceImageCache::getOrLoad(): No path found for \"" <createImageFromFile(path.c_str()); // Even if could not be loaded, put as NULL //m_images[name] = img; if(img){ m_images[name] = img; img->grab(); // Grab for caller } return img; } private: core::map m_images; }; /* TextureSource */ class TextureSource : public IWritableTextureSource { public: TextureSource(IrrlichtDevice *device); ~TextureSource(); /* Example case: Now, assume a texture with the id 1 exists, and has the name "stone.png^mineral1". Then a random thread calls getTextureId for a texture called "stone.png^mineral1^crack0". ...Now, WTF should happen? Well: - getTextureId strips off stuff recursively from the end until the remaining part is found, or nothing is left when something is stripped out But it is slow to search for textures by names and modify them like that? - ContentFeatures is made to contain ids for the basic plain textures - Crack textures can be slow by themselves, but the framework must be fast. Example case #2: - Assume a texture with the id 1 exists, and has the name "stone.png^mineral1" and is specified as a part of some atlas. - Now MapBlock::getNodeTile() stumbles upon a node which uses texture id 1, and finds out that NODEMOD_CRACK must be applied with progression=0 - It finds out the name of the texture with getTextureName(1), appends "^crack0" to it and gets a new texture id with getTextureId("stone.png^mineral1^crack0") */ /* Gets a texture id from cache or - if main thread, from getTextureIdDirect - if other thread, adds to request queue and waits for main thread */ u32 getTextureId(const std::string &name); /* Example names: "stone.png" "stone.png^crack2" "stone.png^blit:mineral_coal.png" "stone.png^blit:mineral_coal.png^crack1" - If texture specified by name is found from cache, return the cached id. - Otherwise generate the texture, add to cache and return id. Recursion is used to find out the largest found part of the texture and continue based on it. The id 0 points to a NULL texture. It is returned in case of error. */ u32 getTextureIdDirect(const std::string &name); // Finds out the name of a cached texture. std::string getTextureName(u32 id); /* If texture specified by the name pointed by the id doesn't exist, create it, then return the cached texture. Can be called from any thread. If called from some other thread and not found in cache, the call is queued to the main thread for processing. */ AtlasPointer getTexture(u32 id); AtlasPointer getTexture(const std::string &name) { return getTexture(getTextureId(name)); } // Gets a separate texture video::ITexture* getTextureRaw(const std::string &name) { AtlasPointer ap = getTexture(name + "^[forcesingle"); return ap.atlas; } // Update new texture pointer and texture coordinates to an // AtlasPointer based on it's texture id void updateAP(AtlasPointer &ap); // Processes queued texture requests from other threads. // Shall be called from the main thread. void processQueue(); // Insert an image into the cache without touching the filesystem. // Shall be called from the main thread. void insertSourceImage(const std::string &name, video::IImage *img); // Rebuild images and textures from the current set of source images // Shall be called from the main thread. void rebuildImagesAndTextures(); // Build the main texture atlas which contains most of the // textures. void buildMainAtlas(class IGameDef *gamedef); private: // The id of the thread that is allowed to use irrlicht directly threadid_t m_main_thread; // The irrlicht device IrrlichtDevice *m_device; // Cache of source images // This should be only accessed from the main thread SourceImageCache m_sourcecache; // A texture id is index in this array. // The first position contains a NULL texture. core::array m_atlaspointer_cache; // Maps a texture name to an index in the former. core::map m_name_to_id; // The two former containers are behind this mutex JMutex m_atlaspointer_cache_mutex; // Main texture atlas. This is filled at startup and is then not touched. video::IImage *m_main_atlas_image; video::ITexture *m_main_atlas_texture; // Queued texture fetches (to be processed by the main thread) RequestQueue m_get_texture_queue; }; IWritableTextureSource* createTextureSource(IrrlichtDevice *device) { return new TextureSource(device); } TextureSource::TextureSource(IrrlichtDevice *device): m_device(device), m_main_atlas_image(NULL), m_main_atlas_texture(NULL) { assert(m_device); m_atlaspointer_cache_mutex.Init(); m_main_thread = get_current_thread_id(); // Add a NULL AtlasPointer as the first index, named "" m_atlaspointer_cache.push_back(SourceAtlasPointer("")); m_name_to_id[""] = 0; } TextureSource::~TextureSource() { } u32 TextureSource::getTextureId(const std::string &name) { //infostream<<"getTextureId(): \""<::Node *n; n = m_name_to_id.find(name); if(n != NULL) { return n->getValue(); } } /* Get texture */ if(get_current_thread_id() == m_main_thread) { return getTextureIdDirect(name); } else { infostream<<"getTextureId(): Queued: name=\""< result_queue; // Throw a request in m_get_texture_queue.add(name, 0, 0, &result_queue); infostream<<"Waiting for texture from main thread, name=\"" < result = result_queue.pop_front(1000); // Check that at least something worked OK assert(result.key == name); return result.item; } catch(ItemNotFoundException &e) { infostream<<"Waiting for texture timed out."<::Node *n; n = m_name_to_id.find(name); if(n != NULL) { /*infostream<<"getTextureIdDirect(): \""<getValue(); } } /*infostream<<"getTextureIdDirect(): \""<=0; i--) { if(name[i] == separator) { last_separator_position = i; break; } } /* If separator was found, construct the base name and make the base image using a recursive call */ std::string base_image_name; if(last_separator_position != -1) { // Construct base name base_image_name = name.substr(0, last_separator_position); /*infostream<<"getTextureIdDirect(): Calling itself recursively" " to get base image of \""< dim = ap.intsize; baseimg = driver->createImage(video::ECF_A8R8G8B8, dim); core::position2d pos_to(0,0); core::position2d pos_from = ap.intpos; image->copyTo( baseimg, // target v2s32(0,0), // position in target core::rect(pos_from, dim) // from ); /*infostream<<"getTextureIdDirect(): Loaded \"" <addTexture(name.c_str(), baseimg); } /* Add texture to caches (add NULL textures too) */ JMutexAutoLock lock(m_atlaspointer_cache_mutex); u32 id = m_atlaspointer_cache.size(); AtlasPointer ap(id); ap.atlas = t; ap.pos = v2f(0,0); ap.size = v2f(1,1); ap.tiled = 0; core::dimension2d baseimg_dim(0,0); if(baseimg) baseimg_dim = baseimg->getDimension(); SourceAtlasPointer nap(name, ap, baseimg, v2s32(0,0), baseimg_dim); m_atlaspointer_cache.push_back(nap); m_name_to_id.insert(name, id); /*infostream<<"getTextureIdDirect(): " <<"Returning id="<= m_atlaspointer_cache.size()) { errorstream<<"TextureSource::getTextureName(): id="<= m_atlaspointer_cache.size()=" <= m_atlaspointer_cache.size()) return AtlasPointer(0, NULL); return m_atlaspointer_cache[id].a; } void TextureSource::updateAP(AtlasPointer &ap) { AtlasPointer ap2 = getTexture(ap.id); ap = ap2; } void TextureSource::processQueue() { /* Fetch textures */ if(m_get_texture_queue.size() > 0) { GetRequest request = m_get_texture_queue.pop(); /*infostream<<"TextureSource::processQueue(): " <<"got texture request with " <<"name=\""< result; result.key = request.key; result.callers = request.callers; result.item = getTextureIdDirect(request.key); request.dest->push_back(result); } } void TextureSource::insertSourceImage(const std::string &name, video::IImage *img) { //infostream<<"TextureSource::insertSourceImage(): name="<getVideoDriver()); } void TextureSource::rebuildImagesAndTextures() { JMutexAutoLock lock(m_atlaspointer_cache_mutex); /*// Oh well... just clear everything, they'll load sometime. m_atlaspointer_cache.clear(); m_name_to_id.clear();*/ video::IVideoDriver* driver = m_device->getVideoDriver(); // Remove source images from textures to disable inheriting textures // from existing textures /*for(u32 i=0; iatlas_img->drop(); sap->atlas_img = NULL; }*/ // Recreate textures for(u32 i=0; iname, m_device, &m_sourcecache); // Create texture from resulting image video::ITexture *t = NULL; if(img) t = driver->addTexture(sap->name.c_str(), img); // Replace texture sap->a.atlas = t; sap->a.pos = v2f(0,0); sap->a.size = v2f(1,1); sap->a.tiled = 0; sap->atlas_img = img; sap->intpos = v2s32(0,0); sap->intsize = img->getDimension(); } } void TextureSource::buildMainAtlas(class IGameDef *gamedef) { assert(gamedef->tsrc() == this); INodeDefManager *ndef = gamedef->ndef(); infostream<<"TextureSource::buildMainAtlas()"<getVideoDriver(); assert(driver); JMutexAutoLock lock(m_atlaspointer_cache_mutex); // Create an image of the right size core::dimension2d atlas_dim(1024,1024); video::IImage *atlas_img = driver->createImage(video::ECF_A8R8G8B8, atlas_dim); //assert(atlas_img); if(atlas_img == NULL) { errorstream<<"TextureSource::buildMainAtlas(): Failed to create atlas " "image; not building texture atlas."< sourcelist; for(u16 j=0; jget(j); for(std::set::const_iterator i = f.used_texturenames.begin(); i != f.used_texturenames.end(); i++) { std::string name = *i; sourcelist[name] = true; if(f.often_contains_mineral){ for(int k=1; k::Iterator i = sourcelist.getIterator(); i.atEnd() == false; i++) { std::string name = i.getNode()->getKey(); infostream<<"\""< pos_in_atlas(0,0); pos_in_atlas.Y = padding; for(core::map::Iterator i = sourcelist.getIterator(); i.atEnd() == false; i++) { std::string name = i.getNode()->getKey(); // Generate image by name video::IImage *img2 = generate_image_from_scratch(name, m_device, &m_sourcecache); if(img2 == NULL) { errorstream<<"TextureSource::buildMainAtlas(): " <<"Couldn't generate image \""< dim = img2->getDimension(); // Don't add to atlas if image is large core::dimension2d max_size_in_atlas(32,32); if(dim.Width > max_size_in_atlas.Width || dim.Height > max_size_in_atlas.Height) { infostream<<"TextureSource::buildMainAtlas(): Not adding " <<"\""< atlas_dim.Height) { if(pos_in_atlas.X > (s32)atlas_dim.Width - 256 - padding){ errorstream<<"TextureSource::buildMainAtlas(): " <<"Atlas is full, not adding more textures." < 16) // Limit to 16 (more gives no benefit) xwise_tiling = 16; for(u32 j=0; jcopyToWithAlpha(atlas_img, pos_in_atlas + v2s32(j*dim.Width,0), core::rect(v2s32(0,0), dim), video::SColor(255,255,255,255), NULL);*/ img2->copyTo(atlas_img, pos_in_atlas + v2s32(j*dim.Width,0), core::rect(v2s32(0,0), dim), NULL); } // Copy the borders a few times to disallow texture bleeding for(u32 side=0; side<2; side++) // top and bottom for(s32 y0=0; y0getPixel(x, src_y); atlas_img->setPixel(x,dst_y,c); } img2->drop(); /* Add texture to caches */ bool reuse_old_id = false; u32 id = m_atlaspointer_cache.size(); // Check old id without fetching a texture core::map::Node *n; n = m_name_to_id.find(name); // If it exists, we will replace the old definition if(n){ id = n->getValue(); reuse_old_id = true; /*infostream<<"TextureSource::buildMainAtlas(): " <<"Replacing old AtlasPointer"<addTexture("__main_atlas__", atlas_img); assert(t); /* Second pass: set texture pointer in generated AtlasPointers */ for(core::map::Iterator i = sourcelist.getIterator(); i.atEnd() == false; i++) { std::string name = i.getNode()->getKey(); if(m_name_to_id.find(name) == NULL) continue; u32 id = m_name_to_id[name]; //infostream<<"id of name "<writeImageToFile(atlas_img, atlaspath.c_str());*/ } video::IImage* generate_image_from_scratch(std::string name, IrrlichtDevice *device, SourceImageCache *sourcecache) { /*infostream<<"generate_image_from_scratch(): " "\""<getVideoDriver(); assert(driver); /* Get the base image */ video::IImage *baseimg = NULL; char separator = '^'; // Find last meta separator in name s32 last_separator_position = -1; for(s32 i=name.size()-1; i>=0; i--) { if(name[i] == separator) { last_separator_position = i; break; } } /*infostream<<"generate_image_from_scratch(): " <<"last_separator_position="<getVideoDriver(); assert(driver); // Stuff starting with [ are special commands if(part_of_name.size() == 0 || part_of_name[0] != '[') { video::IImage *image = sourcecache->getOrLoad(part_of_name, device); if(image == NULL) { if(part_of_name != ""){ errorstream<<"generate_image(): Could not load image \"" < dim(2,2); core::dimension2d dim(1,1); image = driver->createImage(video::ECF_A8R8G8B8, dim); assert(image); /*image->setPixel(0,0, video::SColor(255,255,0,0)); image->setPixel(1,0, video::SColor(255,0,255,0)); image->setPixel(0,1, video::SColor(255,0,0,255)); image->setPixel(1,1, video::SColor(255,255,0,255));*/ image->setPixel(0,0, video::SColor(255,myrand()%256, myrand()%256,myrand()%256)); /*image->setPixel(1,0, video::SColor(255,myrand()%256, myrand()%256,myrand()%256)); image->setPixel(0,1, video::SColor(255,myrand()%256, myrand()%256,myrand()%256)); image->setPixel(1,1, video::SColor(255,myrand()%256, myrand()%256,myrand()%256));*/ } // If base image is NULL, load as base. if(baseimg == NULL) { //infostream<<"Setting "< dim = image->getDimension(); baseimg = driver->createImage(video::ECF_A8R8G8B8, dim); image->copyTo(baseimg); image->drop(); } // Else blit on base. else { //infostream<<"Blitting "< dim = image->getDimension(); //core::dimension2d dim(16,16); // Position to copy the blitted to in the base image core::position2d pos_to(0,0); // Position to copy the blitted from in the blitted image core::position2d pos_from(0,0); // Blit image->copyToWithAlpha(baseimg, pos_to, core::rect(pos_from, dim), video::SColor(255,255,255,255), NULL); // Drop image image->drop(); } } else { // A special texture modification /*infostream<<"generate_image(): generating special " <<"modification \""< dim(1,1); baseimg = driver->createImage(video::ECF_A8R8G8B8, dim); assert(baseimg); baseimg->setPixel(0,0, video::SColor(255,myrand()%256, myrand()%256,myrand()%256)); } } /* [crackN Adds a cracking texture */ else if(part_of_name.substr(0,6) == "[crack") { if(baseimg == NULL) { errorstream<<"generate_image(): baseimg==NULL " <<"for part_of_name=\""< dim_base = baseimg->getDimension(); /* Load crack image. It is an image with a number of cracking stages horizontally tiled. */ video::IImage *img_crack = sourcecache->getOrLoad("crack.png", device); if(img_crack) { // Dimension of original image core::dimension2d dim_crack = img_crack->getDimension(); // Count of crack stages u32 crack_count = dim_crack.Height / dim_crack.Width; // Limit progression if(progression > crack_count-1) progression = crack_count-1; // Dimension of a single scaled crack stage core::dimension2d dim_crack_scaled_single( dim_base.Width, dim_base.Height ); // Dimension of scaled size core::dimension2d dim_crack_scaled( dim_crack_scaled_single.Width, dim_crack_scaled_single.Height * crack_count ); // Create scaled crack image video::IImage *img_crack_scaled = driver->createImage( video::ECF_A8R8G8B8, dim_crack_scaled); if(img_crack_scaled) { // Scale crack image by copying img_crack->copyToScaling(img_crack_scaled); // Position to copy the crack from core::position2d pos_crack_scaled( 0, dim_crack_scaled_single.Height * progression ); // This tiling does nothing currently but is useful for(u32 y0=0; y0 pos_base( x0*dim_crack_scaled_single.Width, y0*dim_crack_scaled_single.Height ); // Rectangle to copy the crack from on the scaled image core::rect rect_crack_scaled( pos_crack_scaled, dim_crack_scaled_single ); // Copy it img_crack_scaled->copyToWithAlpha(baseimg, pos_base, rect_crack_scaled, video::SColor(255,255,255,255), NULL); } img_crack_scaled->drop(); } img_crack->drop(); } } /* [combine:WxH:X,Y=filename:X,Y=filename2 Creates a bigger texture from an amount of smaller ones */ else if(part_of_name.substr(0,8) == "[combine") { Strfnd sf(part_of_name); sf.next(":"); u32 w0 = stoi(sf.next("x")); u32 h0 = stoi(sf.next(":")); infostream<<"combined w="<getOrLoad(filename, device); if(img) { core::dimension2d dim = img->getDimension(); infostream<<"Size "< pos_base(x, y); video::IImage *img2 = driver->createImage(video::ECF_A8R8G8B8, dim); img->copyTo(img2); img->drop(); img2->copyToWithAlpha(baseimg, pos_base, core::rect(v2s32(0,0), dim), video::SColor(255,255,255,255), NULL); img2->drop(); } else { infostream<<"img==NULL"< dim = baseimg->getDimension(); // Set alpha to full for(u32 y=0; ygetPixel(x,y); c.setAlpha(255); baseimg->setPixel(x,y,c); } } /* "[makealpha:R,G,B" Convert one color to transparent. */ else if(part_of_name.substr(0,11) == "[makealpha:") { if(baseimg == NULL) { errorstream<<"generate_image(): baseimg==NULL " <<"for part_of_name=\""< dim = baseimg->getDimension(); /*video::IImage *oldbaseimg = baseimg; baseimg = driver->createImage(video::ECF_A8R8G8B8, dim); oldbaseimg->copyTo(baseimg); oldbaseimg->drop();*/ // Set alpha to full for(u32 y=0; ygetPixel(x,y); u32 r = c.getRed(); u32 g = c.getGreen(); u32 b = c.getBlue(); if(!(r == r1 && g == g1 && b == b1)) continue; c.setAlpha(0); baseimg->setPixel(x,y,c); } } /* [inventorycube{topimage{leftimage{rightimage In every subimage, replace ^ with &. Create an "inventory cube". NOTE: This should be used only on its own. Example (a grass block (not actually used in game): "[inventorycube{grass.png{mud.png&grass_side.png{mud.png&grass_side.png" */ else if(part_of_name.substr(0,14) == "[inventorycube") { if(baseimg != NULL) { errorstream<<"generate_image(): baseimg!=NULL " <<"for part_of_name=\""<queryFeature(video::EVDF_RENDER_TO_TARGET) == false) { errorstream<<"generate_image(): EVDF_RENDER_TO_TARGET" " not supported. Creating fallback image"<addTexture( (imagename_left + "__temp__").c_str(), img_left); video::ITexture *texture_right = driver->addTexture( (imagename_right + "__temp__").c_str(), img_right); assert(texture_top && texture_left && texture_right); // Drop images img_top->drop(); img_left->drop(); img_right->drop(); // Create render target texture video::ITexture *rtt = NULL; std::string rtt_name = part_of_name + "_RTT"; rtt = driver->addRenderTargetTexture(dim, rtt_name.c_str(), video::ECF_A8R8G8B8); assert(rtt); // Set render target driver->setRenderTarget(rtt, true, true, video::SColor(0,0,0,0)); // Get a scene manager scene::ISceneManager *smgr_main = device->getSceneManager(); assert(smgr_main); scene::ISceneManager *smgr = smgr_main->createNewSceneManager(); assert(smgr); /* Create scene: - An unit cube is centered at 0,0,0 - Camera looks at cube from Y+, Z- towards Y-, Z+ */ scene::IMesh* cube = createCubeMesh(v3f(1, 1, 1)); setMeshColor(cube, video::SColor(255, 255, 255, 255)); scene::IMeshSceneNode* cubenode = smgr->addMeshSceneNode(cube, NULL, -1, v3f(0,0,0), v3f(0,45,0), v3f(1,1,1), true); cube->drop(); // Set texture of cube cubenode->getMaterial(0).setTexture(0, texture_top); cubenode->getMaterial(1).setTexture(0, texture_top); cubenode->getMaterial(2).setTexture(0, texture_right); cubenode->getMaterial(3).setTexture(0, texture_right); cubenode->getMaterial(4).setTexture(0, texture_left); cubenode->getMaterial(5).setTexture(0, texture_left); cubenode->setMaterialFlag(video::EMF_LIGHTING, true); cubenode->setMaterialFlag(video::EMF_ANTI_ALIASING, true); cubenode->setMaterialFlag(video::EMF_BILINEAR_FILTER, true); scene::ICameraSceneNode* camera = smgr->addCameraSceneNode(0, v3f(0, 1.0, -1.5), v3f(0, 0, 0)); // Set orthogonal projection core::CMatrix4 pm; pm.buildProjectionMatrixOrthoLH(1.65, 1.65, 0, 100); camera->setProjectionMatrix(pm, true); /*scene::ILightSceneNode *light =*/ smgr->addLightSceneNode(0, v3f(-50, 100, -75), video::SColorf(0.5,0.5,0.5), 1000); smgr->setAmbientLight(video::SColorf(0.2,0.2,0.2)); // Render scene driver->beginScene(true, true, video::SColor(0,0,0,0)); smgr->drawAll(); driver->endScene(); // NOTE: The scene nodes should not be dropped, otherwise // smgr->drop() segfaults /*cube->drop(); camera->drop(); light->drop();*/ // Drop scene manager smgr->drop(); // Unset render target driver->setRenderTarget(0, true, true, 0); // Free textures of images driver->removeTexture(texture_top); driver->removeTexture(texture_left); driver->removeTexture(texture_right); // Create image of render target video::IImage *image = driver->createImage(rtt, v2s32(0,0), dim); assert(image); baseimg = driver->createImage(video::ECF_A8R8G8B8, dim); if(image) { image->copyTo(baseimg); image->drop(); } #endif } else { errorstream<<"generate_image(): Invalid " " modification: \""< size = image->getDimension(); u32 barheight = size.Height/16; u32 barpad_x = size.Width/16; u32 barpad_y = size.Height/16; u32 barwidth = size.Width - barpad_x*2; v2u32 barpos(barpad_x, size.Height - barheight - barpad_y); u32 barvalue_i = (u32)(((float)barwidth * value) + 0.5); video::SColor active(255,255,0,0); video::SColor inactive(255,0,0,0); for(u32 x0=0; x0setPixel(x,y, *c); } } } void brighten(video::IImage *image) { if(image == NULL) return; core::dimension2d dim = image->getDimension(); for(u32 y=0; ygetPixel(x,y); c.setRed(0.5 * 255 + 0.5 * (float)c.getRed()); c.setGreen(0.5 * 255 + 0.5 * (float)c.getGreen()); c.setBlue(0.5 * 255 + 0.5 * (float)c.getBlue()); image->setPixel(x,y,c); } }